#Archer rework
266 messages · Page 1 of 1 (latest)
i didnt get it, so your nerfing dmg but not?
Well yes. Practically speaking, archer are still relatively good, until you start massing them then they start falling off.
But it's mostly to nerf it but try and not nerf it to oblivion.
I blame Eclipsors to why I can't nerf it to oblivion.
It should be good against those. But not [FILTERED] everyone because of it.
nerf them also
Then we get ShadowWrath problems.
See the issue with nerfing it like so?
But I guess you like ShadowWrath so that is a thing.
Magikill
The biggest problem with nerfing archers isn't eclipsors, it's magikill
A good magikill deck is unstoppable unless you use archers
Eclipsors still have some counters other than archers
Good point.
magikill need a rework
their CD should be reduced heavily
Ngl, if Magikill was well weaker, it would feel awful for it's cost. I am not interested in afk simulator.
Archers with built in blazing bolts ?
that’s kind of lame no?
what if I wanna use glacial fletching
This leaves the blazing bolt enchantment on its own in a weird place and also kinda removes some of the archer charm of being simple bow wielders having them all have magical bows by default
You can use that and that causes both burn and slow.
Actually, irl, arrows can and sometimes are lit on fire and used.
@frank blaze
Oh wait oops.
I forgot you already read this
Oh, shoot I was supposed to call the other 2.
@carmine jewel
@nimble oriole
Can you three head here?
@frank blaze i am not a big fan of swords doing extra damage to heavy either
This is going to be off-topic
@carmine jewel
Anyway, this turns archers from main DPS to support DPS
Which honestly doesn't fit them
https://www.youtube.com/watch?v=DBxdTkddHaE
this is all i'm gonna say
NEWSFLASH!
If you liked this, watch the whole new Arrows vs Armour 2 series available here
https://youtube.com/playlist?list=PLIUWkznLJcsEFvEZdYExu7ffW2Hf5s32k
All films and documentation about both series are housed here http://www.todtodeschini.com
160lbs ENGLISH WARBOW shoots FULL WEIGHT MEDIEVAL ARROWS at reproduced MEDIEVAL ARMOUR. Find ...
They're a spam unit
notice how they shot a bunch of arrows at armour and the armour held up
irl when armour holds up, the user doesn't die
Ok stop. Armor, is real expensive.
and speartons were supposed to be real expensive
Notice how stick war isn't irl?
notice how stick war literally copies irl to some extent?
Based on their appearance, not really, they seem to be a copy of Spartans. Which did not wear full steel plate armor.
The fck else is it supposed to be based on?
They would literally cost about a giant if they were that tanky.
spartans had a giant hole that they used to dispose of all the not strong spartans
Also. Archers would be expensive. Or take forever to train.
spamming rng to win the genetic lottery is expensive
If sw was realistic, giants would be 1 shotting everything
And units would be dying literally every second
ok where does that one come from
Weapons are lethal
not when they're not being used yet
i.e. in early game
A normal guy with a simple kitchen knife could kill someone in seconds
. . .
Swordwrath have swords
Sicklewrath have sickles
Archidons have bows
Speartons have spears
Hell, even a pickaxe could kill someone if the swing lands
hence why i have no idea why everything that deals bonus to heavies doesn't also deal an even bigger bonus to lights
threw me off for a whole day when i investigated that
It's because of game balance
This is a game
More specifically, a competitive game
It needs to be balanced
Actually, except for the speartons (block) that's correct as they don't have armor and they are just throwing themselves at each other.
In the early game, you're usually UCing the spear (if you're not, you're playing spear start wrong) meaning you're not blocking and you're stabbing at full force
Oh, and the throwing themselves at each other was a figure of speech.
If it's sword v sword, it's no longer a figure of speech
Them swords be leaping the second they see an opponent
I meant if they actually get a full formation, and I was cross comparing to irl. But yes. most analogies you said is true.
Ngl. I need to sleep
Gn.
fine. don't make archers ineffectual against heavies
but at least simulate arrows colliding with each other
either have individual troops take capped damage from archers
Archidon is just in a weird limbo, where they are op, but you cannot nerf them without them becoming useless. They're terrible against heavy unit spam early and they are extremely frail without meric.
or, if multiple arrows are too close together, only keep one in flight and destroy the rest
just nerf merics
then there will be no such thing as "negate all archers"
Yeah, I do make a post about potential Nerf to meric earlier.
also
idea
- be able to order archers to stop shooting
- have archers take critical damage (reduced to 1 hp) while they are shooting
that is
if anything hits them
even stray fire
they are reduced to 1 hp
Wtf
WtF
At this point just say that you despise archers 🙏
from stick war 1 they were supposed to be glass cannons
A bomber is just a dead sentence.
a bomber gives you the choice to go for high risk high reward
In sw1, everything died fast with high DPS
Even spears didn't last that long
Just because they are glass cannon do not mean they die to pretty much everything.
that's the thing, with high dps
glass cannons are not supposed to need high dps to take down
Scorch or Wrathnar with just delete them.
This too
unless you order them to stop shooting
did you not read that part
Just because it's a glass Cannon unit doesn't mean that it has to be so squishy that they die after 2-3 shots
either the archer focuses on shooting which leaves him completely vulnerable to attackers
And when you order them to stop shooting, you fcking lose because you don't have enough DPS anymore
or the archer focuses on getting the hell out of dodge which, i guess, let's give him some chance to take 0 damage from an attack
Even worse
if your archers are constantly under fire that is a you problem
Scorch is enough RNG problem
You can't stop archers from being under some danger
Backline sniping is a necessity against them
Everyone does it
and that some danger is dealt with via stop shooting for literally a bit
There's almost always at least 1 thing attacking them
That *literally a bit" could lose you the entire damn match
Yeah, A DPS units not doing damage. Yeah you lose.
useless when opponent cycles meric shield
Why do you think atreyos is so good for vault shadowripp?
It makes them retreat, even for just a few seconds
Sometimes, they don't even retreat, but forcing the opponent to focus down atreyos instead of being able to focus on your army is still disadvantageous for them
so you're saying archers are not op after all
It's actually why classic shadowripp used spearos
Yeah.
if it takes this much skill to use archers correctly
bruh why complain about them then
They are OP (relative to current balance, otherwise they're actually balanced, most other stuff is just bad), but not so OP that you have to fcking nuke them
if there are so many ways to deal with archers then they are hardly "op and need a nerf"
It's like nerfing the release juggs all the way down to 300 HP 10 damage 3 seconds attack speed
op relative to current balance? bruh in the current balance you just listed out half a dozen ways to deal with them
that's not what i call "op"
Which is the minority
so why are you worrying so much about minority
op is when you just put them down, hit a few buttons like a 5 yr old, and win
op is not high risk high reward
Sickles have been OP for so long but they were called trash because spearcher and spearclipsor, the most common strats but also a very small percentage of all the strats in-game, hardcountered them
Win against 95% but lost against the more common 5%
Because those became the most common used strats because they are the very few things that are strong
define "most common strat" and "very small percentage of all strats"
There's a lot of archetypes in-game, but a few are more common due to those few being undoubtedly better than the rest and overshadowing them
ok so what you're saying is
in the set of all strats
a subset that occupies 5% of the set
occurs 95% of the time
right?
Kinda
i mean
as long as those strats themselves have counters
i don't see the problem
all game balance asks for is that there is no king of the hill
nor is there "anything can win"
that's what strategy is
you can't expect to be able to have a robot play for you and win
nor can you randomly tap buttons and win
The problem is that 90% of the archetypes just don't have a chance to win
i don't see a problem with that
you didn't say 99%
you said 90%
you didn't even say 95%
So you get a really rigid meta where you can't even stand a chance unless you're using that's within that rigid meta
there are multiple competing archetypes that can win, that's all that matters
i mean... ya... that's the point?
what else do you want, a free for all anarchy of no strategy whatsoever?
that's relegated for the lower elos where noobs are just messing around doing things that look fun
"multiple"
There's no debate that only 1 archetype is dominant rn with like, 2 counters at most (which get countered by the other strong and common stuff)
I want game balance where every counter can be beaten with skill, where matches aren't a gamble and the meta is decks that genuinely require the most skill but aren't uncontestable
every counter can be beaten with skill
No, no it can't
There are matchups that are genuinely just unwinnable
let's say you use an awesome deck using all the intelligence of normal campaign ai
then i can win by simply rushing a shadow over to your statue, hitting it a few times, and rushing him back
Unless your opponent is a complete moron and plays so bad that you wonder if they're even a person at all or a bot
because you can't use your deck properly i end up winning even with a shitty deck
doesn't even have to be a shadow, it can be a crawler of all things
literally the weakest single unit in the game
and it can win if you're too dumb to garrison
that goes for every counter
just playing the counter does not guarantee a win
you still need to know how to use it
"matches aren't a gamble" due to the nature of deck building in this game that is inevitably gonna happen
you don't want a gamble? then make everyone use the exact same deck
"require the most skill but aren't uncontestable" i disagree, if you're genuinely the most skilled person in the whole world you should be winning every single match where you use the correct deck for your opponent
if all the cards are in your favour and you have the skills to use them should you not be guaranteed the win?
imagine me suggesting there is some chance, albeit tiny, that cristiano ronaldo would be able to lose a soccer game against a toddler
like that makes no sense right?
Kytchu is probably a good example for it. Kytchu relies on you maintaining pressure for you to get the most valued out of it.
This maybe a terrible example because Kytchu in some way is overpowered
define "maintaining pressure"
all i know is to volley either their backlines or their statue
whichever is easier i guess
Actually agreed.
If the game was balanced, every matchup (unless your deck is genuinely just stupid) would be winnable
That is the stupidest example you brought up
This basically brings back 2024 kytchu meta
Which was probably one of the worst metas
better than vault meta
define "stupid"
yes
again, define "trash"
Do you not know what trash is?
there can be different definitions of trash
the one i'm thinking of is
you go in with a deck that's literally completely randomized cards
literally
you just tapped some buttons randomly
and when you go in
you also tap buttons randomly
Have you seen bronze decks?
miner, some unit or other, upgrades, etc
The ones that have too many units and/or generals and no synergy?
and can you agree with me that those should not belong at high elo?
you just proved my point about not every deck should be winnable
you should not be able to bring a randomized deck and still win
The only way a deck without synergy would work is if the cards in the deck are just that OP, which wouldn't he happening in a balanced game
that is not strategy
Those shtty decks are the exception.
A proper deck has synergy and a gameplan
i mean... not a single card in the game can one shot every unit with 100% splash across the whole map, have infinite health, can attack as fast as you tap, require 1 gold, 1 second training time, and 1 population
in a balanced game
there will be bad decks like i mentioned and you admitted
which will not win no matter what
and there will be good decks that are meta
As I said, those are the exception
which are guaranteed to win if you know what you're doing
that's the nature of strategy
some "strategies" are so bad they don't deserve to be called strategies, and some strategies are so good if you use them you might as well be napoleon bonaparte
Guaranteed win decks are bad for balance
No matter how you look at it
A good example of what I'm suggesting is shadowripp vs merichu matchup
Sure, shadowripp has the advantage, but it's still not a guaranteed win
and that's strategy
It's a skill based matchup for both sides
if you want to win, avoid such decks, and gravitate towards meta decks
"meta deck" and "proper deck" are different stuff
Decks don't have to be meta to be good
"the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects."
oh ok
if two equally skilled players play
and one chooses a better deck and one chooses a worse deck
should the the one who chose a better deck not be rewarded with the win?
It's not a guaranteed win for them tho
they probably have higher chances
In an equal skill matchup, while shadowripp does have the advantage, it's still not a guaranteed win for them