#Power alone is not enough to win

16 messages · Page 1 of 1 (latest)

ocean void
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Report :
1_ The eminer gets an additional +6 that distinguishes him from the regular miner.
2 _ Both Kytchu and Archis need a slight damage reduction to reduce their cw increase,
and also the trap range should be short.
3 _ Meric needs a nerf because he's now frustrating player attacks and the bubbles are now infinite.
4 _ Spearos was op and also deep freeze ability are not logical at all so they should be replaced .
5 _ Re-tower zap is essential for stamina decks like towerstall, spearsor, and others.
6_ Both volt stun and mana burst need to limit the number of people so as not to wipe out an entire army with one hit.
7 _ The Scorch adjustment is necessary because it forces the player to wait until the number of stacks is complete, as some players, when they have a lot of diamonds, use Scorch excessively, which is actually cheating.
8 _ The enslaved giant becomes balanced and relies on range in capsult only, and damage can be increased with cw.
9 _ After decreasing 100, the battle will be a bit longer and some decks will need to upgrade to bastion 2.

torpid ruin
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An ice wall seems more broken than deep freeze

modest oxide
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Yep

torpid ruin
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It's literally a fcking wall you can place down at any moment that blocks enemies from attacking and passing by

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Plus I'm assuming it immediately has 300 HP

ocean void
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If it is built in a bad place, it will collapse immediately.

torpid ruin
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I'm assuming with this one it's automatically max health

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Which is insanely broken

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It doesn't matter if it's weak it's a full HP wall the enemy can place behind your army to trap them

ocean void
torpid ruin
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yeah but it probably would get destroyed immediately

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Perhaps make the health somewhere in the 100 range

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Like 150 or so

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And make it disappear after some time