Report :
1_ The eminer gets an additional +6 that distinguishes him from the regular miner.
2 _ Both Kytchu and Archis need a slight damage reduction to reduce their cw increase,
and also the trap range should be short.
3 _ Meric needs a nerf because he's now frustrating player attacks and the bubbles are now infinite.
4 _ Spearos was op and also deep freeze ability are not logical at all so they should be replaced .
5 _ Re-tower zap is essential for stamina decks like towerstall, spearsor, and others.
6_ Both volt stun and mana burst need to limit the number of people so as not to wipe out an entire army with one hit.
7 _ The Scorch adjustment is necessary because it forces the player to wait until the number of stacks is complete, as some players, when they have a lot of diamonds, use Scorch excessively, which is actually cheating.
8 _ The enslaved giant becomes balanced and relies on range in capsult only, and damage can be increased with cw.
9 _ After decreasing 100, the battle will be a bit longer and some decks will need to upgrade to bastion 2.
#Power alone is not enough to win
16 messages · Page 1 of 1 (latest)
An ice wall seems more broken than deep freeze
Yep
It's literally a fcking wall you can place down at any moment that blocks enemies from attacking and passing by
Plus I'm assuming it immediately has 300 HP
It's like a miner's wall.
If it is built in a bad place, it will collapse immediately.
Yeah but miner wall takes time to get to max health
I'm assuming with this one it's automatically max health
Which is insanely broken
It doesn't matter if it's weak it's a full HP wall the enemy can place behind your army to trap them
So we have to make it take time to build.