Gekido
"Before you even knew it, your limbs are already gone."
<LIGHT> <RANGED> <GENERAL> <FACTION(?)>
{Stats}
HP: 200
Mspd: Saijutsu
Range: Archidon
DMG: 10 (+5H)
Aspd: 0.65s
DPS: 15.3 (23H)
{Resources}
Cost: 700g & 150c
Pop: 9
Build: 50s
{Special Gimmick/Passive}
Bounce
- Unlike regular Saijutsus, Gekido will fire stronger Saikens. These Saikens can bounce up to 5 units. Saikens can only seek enemies within a 1.5x meric AoE. Ignores all defenses and immunities.
Dual Shot
- Every 10 attacks, Gekido will fire two Saikens forward instead of 1. (Shown with a bar that gradually fills up the more attacks Gekido performs.)
{Abilities}
Super Saiken Slash (50s CD)
- Gekido unleashes a wave of Saikens (4), launching them all at once, before firing a massive yet slow Saiken forward across a Hellfist range. Moves at the speed of a miner, Gekido takes 3s to complete the entire attack. Stun will cancel it.
- The Super Saiken will deal 5 (+2H) damage to units caught in it every 0.2 seconds. (25 & 35H DPS)
Scatter (80s CD)
Temple II
- Gekido conceals all Saijutsus and herself for 5 seconds. During which, the Saijutsus will start moving as they attack, kind of like kiting. They gain a 22% attack speed boost temporarily aswell.
- Gekido buffs her Dual Shot to fire two Saikens every 5 attacks instead of 10 during concealed.