illuminate - Should either be related to limiting the enemy's vision or similiar to lunarclops flashbang. (milder flash so no epilepsy)
Magis - All of magis' abilities suck, and his cost is just way too high for all these abilities that only work against deadspam specifically.
Vault of Prudence -
Both voltaic mythics - fusion dance
Surge -
Projectile Bubble - just don't make it shut down ranged dps entirely pls
Miner Upgrade - Outclassed by vault and basically useless cuz gold nodes are only 6k each
Miner Engineer - Why can't you put them inside your BASEEE
Crawler -
Acid Rain - It's just way too useless, only ever works if your opponent is dumb and doesn't bring a cure source.
Magikill - Need I say more? they're at their lowest point right now
Lightning Storm - this just sucks without volt armour or spark, it needs something that makes it actually usable without those mythics.
Mana Burst - 100 damage is just insane. and Why does it need to be only order units specifically that have the CD reduction?
#Things that need a rework [S4me]
13 messages · Page 1 of 1 (latest)
Where reworks
done
I'll probably make this link to other more detailed posts about how I would rework them, for now you just get the general idea
anyways 2:30AM goodnight
lowkey magikill fine
its just they get destroyed by the best cards
give them poison spray
PB is fine ngl, but dont let them use it with eclipsors
Miner engineer when overlap with statue
Maybe lightning storm gives a very small speed debuff to enemies standing in it? Something small so that it’s not game changing but impactful enough that bringing the spell on its own is more viable
can’t be a crazy speed debuff tho
For projectile bubble if it doesn’t block all range then it becomes extremely less good but if it stays the same it’s too good. Reducing the bubble size wouldn’t rly change much so maybe it should just last shorter