#Boltstruck, Infernal Ray

40 messages · Page 1 of 1 (latest)

grim iris
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Boltstruck
<???> <LIGHT> <MAGIC>

Basic Overview

  • Boltstrucks are ranged units. They fire an instant beam forward, which is a hitscan projectile in a straight line that deals high single-target damage. The damage of the projectile decreases the farther the enemy is. Theoretically, the range is infinite.

{Stats}
HP: 100
SPD: Archidons
DMG: 25
Aspd: 2s
DPS: 12.5
Detection Range: TDead
Proj. Range: Infinite (Technically)
Damage Range: By around 25% of a Juggerknight's Charge, or somewhere near that; It would deal 0 damage.

{Resources}
Cost: 500g & 50c
Pop: 4
Build: 13s

Basic Attack:
Fast Projectile (2s Aspd)

  • The Boltstruck fires a beam/bolt forward. It is a HITSCAN, therefore it instantly travels in the direction it's fired infinitely. Stopping at the first unit it hits. The only way you fail to hit an enemy, is if you horribly missed. Does not have the same special arrow hitbox like other ranged units.
  • Deals 25 damage to a single unit, for every 1% the enemy is outside the initial range of the unit, decreases damage by 3%. Does the opposite the closer the enemy is, where it increases the units damage by 3%.

Special:

  • This attack bypasses projectile bubble if it is close to the boltstruck.
hushed lagoon
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This is laughable.

hushed lagoon
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Stick War is a medieval setting

grim iris
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Yeah I know

hushed lagoon
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And we have guns now?

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Crazy.

grim iris
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Actually I can just rebrand these guys

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Give me a second

hushed lagoon
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You can't just say "theoretically, the range is infinite"

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You are just making things up atp

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Set a fixed range

grim iris
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Boltstruck, Infernal Ray

hushed lagoon
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This is way too overpowered

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What

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Where's the cooldown for the basic attack

grim iris
grim iris
grim iris
hushed lagoon
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You can literally chip statue after you get the dude

grim iris
hushed lagoon
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Honestly

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This isn't a good unit

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Just like every other fan ideas

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This

grim iris
hushed lagoon
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This is not creative enough

grim iris
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I just thought about this just now

hushed lagoon
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I give it a No

grim iris
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So no balancing has been out to it

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Put*

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so you're basically seeing a raw unit fresh from someone's brain

hushed lagoon
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I recommend looking at the more popular fan ideas

grim iris
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Infernal Ray
<???> <HEAVY> <MAGIC>

Basic Overview

  • Infernal Rays spew out multiple fireballs, starting out slow before ramping up their speed. In exchange for more DPS, they sacrifice speed and become very vulnerable once locked in.

{Stats}
HP: 250
SPD: Juggerknight -> Non-Moving
RoF: every 1s -> every 0.05s
DMG: 3 (+1H)
DPS: 3 / 4H -> 60 / 80H
Range: Reap Cast Range

{Resources}
Cost: 850g & 200c
Pop: 8
Build: 20s

Basic Attack:

  • The Infernal Ray sends a fireball at the target area. Every 0.5s of continuous attacking, increases its base attack speed by 5%, until it attacks every 0.05s. in return, decreases it's movement speed by 5% every 0.5s aswell (up until 100%)
  • Each fireball deals 3 (+1H) damage, and can hit an enemy in the way as it travels.
  • Per 5% of slowness increases the endlag when it finishes attacking by 0.2s. (4s)

Ability: Mounted Gunner (2s CD)

  • Like catapult, the Infernal Ray keeps themselves in place, but immediately starts attacking every 0.20s instead of 1s. They cannot move in exchange.
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Anyways small ideas are done

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Time to go back to complex wall of texts

placid python
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archidons but worse?

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AW HELL NAH

grim iris
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You did not have to bring that up