#Balance Changes
64 messages · Page 1 of 1 (latest)
Let me fix some wrongs
A lot of these changes are questionable at best
Swords changes, archer changes, xiphos changes, vault change, hw change, atreyos changes
Magikill changes too
No
Ok
This is not the full version yet, I plan to continue depending on the reaction I get from people.
So, do you think this idea of mine is good or bad?
Bad
Give me suggestions and ideas and I will try to organize it accordingly.
?
Magikill are even more goddamn spammy
Swords balancing got overcomplicated and fcked up
Archers straight up just got buffed
Vault also straight up just got buffed
Healing ward got buffed too, by 50% more healing, when it's already overbuffed
Xiphos got nerfed to worse than pre-buff
Scorch got a buff when it's already genuinely cancerous to deal with
Atreyos:
the nerf they gave him was needed. Needing to die at least once to 2 shot archidons is very fair for the crap this general can do. I also like the damage ramping. It is unique.
Marrowkai:
why not. I would increase reap damage, but make it not lifesteal.
Swordwrath:
why. Just why.
Archidon:
HELL NO. This changes so many things. Now bombers can't do their 2 shot trick, and majority of generals can 2 shot them anymore.
Magikill:
we don't need minion magikill.
Ward:
the buff they gave was more then enough. This is just stupid strong now.
Vault:
WHYYYYY. This thing is already OP, why buff it???
Illuminate:
I would buff it a lot more then this.
Scorch:
why buff Scorch. Rework it or nerf it.
HHW:
heavy healing wisp is already so strong. Why buff it?
Xiphos:
Xiphos is finally a good anti meta pick, and you go and just kill him.
Projectile Barrier:
Rework it or don't change it.
Minion:
just give them a damage buff then
🔥
Btw I don't think the HHW change even did anything
Hmmmm
I was thinking about the Magikill buff, I could balance it by reducing the minion's health
swordwrath is in really bad shape
Which can be fixed by fixing their attack animations...
They are so WEAK
And it can be fixed by fixing their attack animations 
What do you think about 15% faster attack animation?
Too fast
Hmmm
Nah
Fixing their leap hitbox
Their normal DPS is too low rn
Yes dps so low
6.7 average DPS is just not enough for swords
What if the damage increases?
Making all attack animations the same speed and making the average attack speed about 8% faster will fix them
When the game first came out, swordwrath was solid.
HELL NO
WHEN THE GAME FIRST CAME OUT
SWORDWRATH WERE MF DEMIGODS
Official release or alpha?
HIGH DAMAGE, AMAZING LEAP, AND DAMN STUN SCREENSHAKEEEEEE
When exactly are you talking about?
İ cant remember
No Atreyos is kinda weak with that
Imma make a balance post
Btw 1v1 :3
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Even better Atreyos balance change:
Just make his stats
650 hp + 30 HP gain each respawn Max 5 respawns
30 | 35 L + 1 | 2 L damage every respawn
You need Lvl 2 Atreyos for Clicky garrison @blissful wharf and @brave fjord
Also Atreyos price reduced to 700 gold and 200 crystal
Okay that's an overnerf
I copied and noted these messages, so I will try to think of a new balancing change accordingly.
@blissful wharf @brave fjord
Without clicky respawn, in a actual match you simply can not get level 3 atreyos
Nah seems balanced to me or maybes we can change the requirements to lvl 2
Stat buff on each respawn simply doesn't work without a fast respawn
Which atreyos can't have without clicky
Atreyos=Eliminate archer spam at the beginning of the game so think a little more
Also Atreyos price reduced to 700 Gold and 200 Crystal
You added that too late