#Rune of Reanimation and Summoning Staff Rebalance
1 messages · Page 1 of 1 (latest)
Rune of Reanimation nerf: 
Summoning Staff buff/rework:
I feel like it's already pretty balanced now, just underused since rush decks have been near dead for awhile
I just dont like the fact you have to invest into temple 2 in order to get one more dead per spell
Im usually only running 3 spells so
Staff is for early game domination, it doesn't need proper/reliable scaling for late game. But I can look past the HP boost you gave it
Ror change on its own is fine, but the one getting affected the most by this is gonna be tdeads. Tdeads rely on ROR so much that they're basically connected at this point. Any change done to one of them, you'll have to consider the other
you shouldn't even need to invest in it to make it scale in the first place. treat it as a side boost
when researching T2
yep
Thats what i usually do
I usually run rune of reanimation, and fire arrows with Tdeads
So its all Temple upgrades
:v
Removing the ror 20% HP bonus is good
Putting the 20% HP bonus on staff of all things makes no sense and just re-adds the balance-fck that came with RoR 20% HP bonus
Staff also just doesn't need scaling, it's a strictly early game card, a good buff for staff isn't to make it scale better, it's to make it stronger at what it's meant for
tbh that's another reason why I can live with staff HP boost for deads. I wanna experiment and try new dead decks
Ok
So maybe
We have current summoning staff
And at Temple 1, summoned deads get a rage
?
T1 is too expensive for rush
and why rage?
Idk
Its a buff to light units
And makes them faster
And dead are slow
I think the best buff would be to make staff deads rise and start fighting faster
Meh
Staff is currently underwhelming tbh
Im gonna build a deck around summoning staff and play some 2v2’s