#(GENERAL+) Sky Volley, Armor Break, Tactical Retreat, Haunt

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night reef
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  • Spells that require specific generals to use.
  • All general spells go on a 10 seconds cooldown (if ready to use) whenever using their respective generals's abilities.

Examples:
Sky Volley - 300c, 65s CD
{Requirements}

  • Kytchu
  • Forge II
    {Effect}
  • Click on an area, has 2x scorch sized aoe.
  • Kytchu gathers all Archidons in a radius around her, as they all fire four simultaneous bursts of arrows across the entire aoe in the span of 3 seconds. A smoke appears on the area where the ability is cast, arrows fall on various areas and begin falling 1-3 seconds late depending on range. (Cannot use on enemy base)

Armor Break - 300c, 65s CD
{Requirements}

  • Xiphos
  • Forge II
    {Effect}
  • Xiphos causes all enraged units to deal damage based off of the enemy's Current HP while active. (Deals 15% of their lost HP with each attack.)

Tactical Retreat - 300c, 65s CD
{Requirements}

  • Atreyos
  • Armory II
    {Effect}
  • All units dash backwards, and gain 20% movement speed. They begin to forcibly move backwards, as Frontline Speartons can dodge AI arrows as if they were UC.
  • This effect lasts for 4s, Speartons gain a 1.2x boost in range and actively attack forward as they move backwards. (Speartons block in the process but do not suffer from slowness)
  • When active, cannot force units to attack.
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Haunt - 300c, 65s CD
{Requirements}

  • Marrowkai
  • Temple II
    {Effect}
  • Marrowkai summons mini reapers around all <DEAD> units for 7 seconds. The mini reapers will stun nearby enemies by 0.2s to 1s (depending on how low enemy HP is) when first appearing, and decrease the damage of enemies that attack the deads by 5% that stacks up to 20%.
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All of these spells start their CD after the duration is finished

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@pearl island
@fast token
@undone light
@worldly heath

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@rugged minnow

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This is basically a shower thought

fast token
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I see you!!

pearl island
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sky volley useless.

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NAUR

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ARMOR BREAK IS DEAD OP

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tactical retreat is niche, only able to be used in certain situations, I'd say it's underpowered

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Haunt is good

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hhmmmm

night reef
pearl island
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Sky Volley: No needs a rework, it's basically just volley but costs crystal.
Armor Break: No absolutely overpowered, hell nawh
Tactical Retreat: Shruggerknight Idk
Haunt: Yes

night reef
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But increase the percent it deals

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Balance Change (1)

  • Armor Break now deals 15% of the enemy's lost HP instead of 5% current HP
night reef
pearl island
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Armor Break: Maybe it's not broken op anymore, though I'm still skeptical about it

pearl island
night reef
pearl island
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dodge castle archers??? ๐Ÿ’€๐Ÿ’€๐Ÿ’€

night reef
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yeah

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They ignore the broken Archidon hitbox when active

pearl island
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so basically PB but more expensive

night reef
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though you can't cancel it mid-use so it's basically just a disengager for both teams

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plus speartons or basically any unit can attack and move whilst facing backwards so speartons can just hit any unit behind them without penalty (nor a speed reduction debuff if they're blocking) as they retreat

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Ok to summarize, units move backwards but can attack and move 20% faster at the same time whilst retreating