- Spells that require specific generals to use.
- All general spells go on a 10 seconds cooldown (if ready to use) whenever using their respective generals's abilities.
Examples:
Sky Volley - 300c, 65s CD
{Requirements}
- Kytchu
- Forge II
{Effect} - Click on an area, has 2x scorch sized aoe.
- Kytchu gathers all Archidons in a radius around her, as they all fire four simultaneous bursts of arrows across the entire aoe in the span of 3 seconds. A smoke appears on the area where the ability is cast, arrows fall on various areas and begin falling 1-3 seconds late depending on range. (Cannot use on enemy base)
Armor Break - 300c, 65s CD
{Requirements}
- Xiphos
- Forge II
{Effect} - Xiphos causes all enraged units to deal damage based off of the enemy's Current HP while active. (Deals 15% of their lost HP with each attack.)
Tactical Retreat - 300c, 65s CD
{Requirements}
- Atreyos
- Armory II
{Effect} - All units dash backwards, and gain 20% movement speed. They begin to forcibly move backwards, as Frontline Speartons can dodge AI arrows as if they were UC.
- This effect lasts for 4s, Speartons gain a 1.2x boost in range and actively attack forward as they move backwards. (Speartons block in the process but do not suffer from slowness)
- When active, cannot force units to attack.

needs a rework, it's basically just volley but costs crystal.
Idk
it's not broken op anymore, though I'm still skeptical about it