#How to developer

30 messages · Page 1 of 1 (latest)

rugged cave
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when developing a game you must know your demographic, they can range from babies, casuals, money throwers, competitives and randoms
there are more types but these ones are the most basic core demographic folks

if you were to add or remove a feature you must know how you would feel if you yourself were a simple player.

originality can increase your authenticy. copying from others will be harmful especially when it's obvious such as the chests system of clash royale.
when stealing ideas you must change it so that no one will notice. a good way of hiding it is if you take something broad like a sudden death or tiebreaker system. if you "admit" it is based of of another game and people are suprised then you just made yourself look stupid.

observe your community. what is their thought of the current state of the game? is it good then continue with that. is it bad then stop doing that.
your community is mostly made up of your target demographic (most of the time they are relatively casual).

pros are the worst since they are the least relatable to the rest. their advices are mostly to keep out the people they declare "noobs".
the correct meaning of noob is new player. so avoid pros at all cost.

mistakes are something to grow from. if you somehow decide to shrink from them like doubling down or removing beloved features then you fail as a developer.

formal cloak
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Clash royale didn't invent chest system 😭

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Also listening to pros is good

rugged cave
formal cloak
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They know how to make the game balanced, but ideally you should listen to everyone and then make changes

rugged cave
formal cloak
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This stereotype of pros hating everyone who's not good at the game is dumb

rugged cave
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it's a stereotype yes
it's just that there are enough of these to make the stereotype widespread

glossy kayak
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Balancing for pro players is much different then casual

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Kytchu for the average player is balanced but is extremely op for the best of the best

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Crawler sucks in low elo but top elo it dominates insanely well

glossy kayak
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Happened a lot when I was new

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People mostly consider their balancing and not everybody else’s due to bias

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U can tell because of how people

maiden ravine
glossy kayak
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Often times will only argue unbalance for what’s against them

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All the people saying generals costing money is ok now are people who don’t use them to begin with

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I disagree pros balancing sucks, they actively want to include people they call noobs, just too help them get better so they have a more valid opinion

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We shouldn’t listen to new players and only listen decently to pros, main focus should be casual players who aren’t focused on the perfect balance of units at their absolute limit but units ss they are seen by the masses

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As it pleases more people and makes the game fun for the most players

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Or are hardcore meta users

formal cloak
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If they want it to be competitive then listen to proes more

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If fun then more to casual

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Fun being the better option most of time

maiden ravine
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game can balanced and fun at same time