#New faction idea

58 messages · Page 1 of 1 (latest)

novel sail
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Nahhh

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Double damage from magic is bad

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Overall this just doesn't seem to qualify for a whole faction

novel sail
novel sail
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Imagine speartons took double damage from giants, that'd be very unnecessary

last solstice
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But giants aren’t magic units

novel sail
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No it's just a comparison

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You shouldn't force a type of units to counter the other type

last solstice
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Besides, the statistics for the units are not ready yet

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First unit: shadow miner
❤️: 70
💰: 150
🗡️: 5
DPS: 5
👥: 3
🕐: 15s

🔵light/⚫️shadow

Speed like normal miner

Mines 2x faster but bag can contain max 50 gold or 25 crystals.

ornate thunder
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so shadow farmer is their equivalent of the swordwrath
ok lemme give it a try

❤️: 80
💰: 100
🗡️: 7
DPS: 6
👥: 3
🕐: 11s

🔵light/⚫️shadow

Speed like normal swordwrath

dire shadow
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uhhh

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shadowrath could be cooking

last solstice
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Cool idea

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Shadow farmer icon

ornate thunder
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ok

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for the shadow speartons they shouldn't be just ghostly speartons
howabout giving them a short dash so they go behind their target to allow the line behind them to attack as well

last solstice
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Shadow spearton:
❤️: 350
💰: 550
💎: 50
🗡️: 10 | 15 L
DPS: 9
👥: 5
🕐: 19s

🟠heavy/⚫️shadow

Speed faster than spearton but slower than shadowrath.

Ability:
Dash (idea by @ornate thunder ) : dashes short distance towards.

livid junco
novel sail
rapid bison
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Although it doesn't fit with the lore, I like the concept, tormented souls from the underworld of Inamorta

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This faction should have more mana dependent units

slim lantern
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Okay, convince me this could connect to the lore

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Anyways cool

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The name is a little misleading, I thought shade made an entire empire or somethint lmao

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Also there are barely any magic units currently rn (iirc there's only 4 of them, and 1 doesn't deal damage)

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So their weakness doesn't matter much currently

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Shadow miner is SOMEHOW, even worse than ORDER MINERSSS

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HOW

last solstice
last solstice
slim lantern
slim lantern
# last solstice Should I buff him?

A rework would be nice, halving the miner bag capacity is an extremely bad thing for economy units. Even with 2x mining speed, you'll still get more resources using regular miners

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It's also really fragile

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Shadow farmers are basically just worse swords too, they have nothing special other than costing 25 less gold and having no bonus damage to heavies to exchange for passive healing

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Shadowspears also aren't even a tank, they'd be the worst tanks in the game due to their hp, more expensive cost than juggs and spears and lack of defense and offense capabilities with their ability.

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There's a lot of room for improvement here 👍

last solstice
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Rework:

Shadow miner:

Health buff to 80
Mines 40% faster but bag can contain max 80 gold or 40 crystals.

Shadow farmer:

Damage buff to 7 | 11 H

Speed buff to faster than spearton but slower than shadowrath.

Shadow spearton:

Cost change to 300 gold, 100 crystals.

Is now better?

slim lantern
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Again for the shadow miners.. Even a difference of -20% bag capacity is significant, and it's still slower

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Though, I could see it being the other way around.
2x capacity but mines slower

clever tinsel
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pointless faction

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unkillable miner

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better meatshield than dead as eg unit

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almost useless tank

last solstice
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Shadow miner rework:

Bag can contains 200 gold or 100 crystals but miner mines 50% slower.

vagrant cipher
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and an
ABSOLUTE NO

last solstice
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Can you explain why?

vagrant cipher
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wouldn't do anything cuz that would be my problem and people just give their opinions to the posts

vagrant cipher
dusk pelican
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You don't have to convince people when telling the truth

vagrant cipher
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uh the miners and spears are just a worse version of the order ones