#Algo {GENERAL}

21 messages · Page 1 of 1 (latest)

outer nest
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Algo
{GENERAL} {CHAOS} {HEAVY} {RANGED}
"Reveered Albowtross turned dark."

HP: 300
SPD: Zarek
Aspd: 3s (Per Crossbow)
DMG: 45 (+20H) -> 20 (+5H)

Passive:
Crossed Out

  • If Algo hits the same enemy twice, an X wound will appear on their body. Causing them to take bleeding damage. (Additional 5% Slowness, take 35% more damage, and 2 DMG every 1s.) Lasts for only 4 seconds, any arrow from Algo will extend the duration by 1s.

Basic Attacks:
Crossbow 1 & 2

  • Found next to Crossbow 2/1.
  • Hold to Aim at the target direction. Release to fire, Algo stops moving when aiming. Passively reloads one crossbow.
  • You can use one Crossbow at a time instead of both at the same time.
  • Each Arrow deals 45 (+20H) DMG to a singular enemy, before piercing to hit one more enemy behind the initial target, dealing 20 (+5H).
  • His initial arrow can only reach 10% less TDead Range, but the piercing shot after can reach up to Archidon range. (However it will hit only one enemy)
  • Algo's arrows are the fastest, moving at 100% more speed than regular arrows.

Abilities:
Searing Shot - 0s CD

  • Algo spins both or one of his crossbows. Yes, they can reload whilst spinning. (Reloads 50% Faster)
  • After 2s of spinning, Algo's next basic attack within a 1s Window will move 50% Faster and inflict BURN to enemies. (Increases BB DMG)
  • After 4s (Max), Algo's next basic attack within a 2s Window will move 2x faster and deal 65 (+20H) DMG -> 30 (+5H) DMG. It pierces one extra time, dealing 10 DMG up to 10% farther Archidon range.
  • If a 2s shot is fired, Algo must wait 2s before he can start reloading. If it's a 4s shot, Algo must wait 4s to reload.

Quick Dash - 3s CD, 2 Charges, 7s Charge time

  • Algo dashes at the target direction, decreasing current crossbow reload time by 0.5s, and overheated crossbow time by 1s.
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Cost: 1,200g / 100c
Pop: 10
Build: 45s

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He's not flying, he ripped off his own wings and reshaped it's scrapped parts into modifications for his crossbows

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@proper scarab
@little dagger
@limpid plinth
@tired lynx

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@rich elk

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Now I will rest

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Anyways this is the ranged version of zarek pretty much (pre-rework)

rich elk
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:3

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65 damage to heavies 💔

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what

limpid plinth
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Hmm sure not that bad.

forest grail
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In my view him having two crossbows doesn't serve much purpose (you just decide to shoot faster but weaker or slower but stronger, doesn't change things much). Also reloading animation is gonna be constantly showing up and get interrupted by shooting making gameplay really messy. My suggestion is to make him only reloading when both crossbows are down (reloading never interrupt) and getting heavily slowed when reloading. This makes double shot better for dps and normal shot better for risky operations like general sniping (make a shot into Kytchu, run to safety, make second shot and reload without risk). Maybe say if my suggestions make sense because I wrote so much I'm not even sure

outer nest
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The reason he has separate reloading is so that you can save that other crossbow shot for when you need it

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Why will you waste two shots on an enemy that will die from only one

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Also it's for multi-targetting aswell

outer nest
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Also you don't have to wait for the other crossbow to finish reloading before firing your other crossbow

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They're basically separate attacks

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Even though they do the same

tired lynx
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Playstyle's a bit bland for me

opal lily
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Art or lore?