#Overtime mechanics changes

24 messages · Page 1 of 1 (latest)

crystal venture
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Overtime Mechanic Suggestion:

I wanted to suggest a small change to how overtime works. I believe overtime is an important and necessary part of the game, but I think a few adjustments could improve the overall balance—especially considering how it shapes the meta.

Right now, one of the meta strategies is tower stall. These decks focus on taking a tower early and then using abilities to prevent the opponent from reclaiming it. Passive spawners play a huge role in this, since they apply constant pressure and make it significantly harder to make a comeback.

This strategy becomes even stronger because of how overtime currently functions. Even if you manage to overpower the staller—which is already difficult due to their stall abilities spawner advantage, and tower benefits—you often still lose simply because you run out of time. The constant stalling from spawners and abilities just eats up too much of the already limited time.

Proposed Changes:

  • Overtime should still deal statue damage, but the damage intervals should be slightly slowed down to give players more time to push back.
  • Additionally, overtime should not be able to destroy a statue completely—or at the very least, the final blow should take extra time to land, to give the other player one last chance to respond. However, to make sure it stays fair, the statue with more health should not be struck if the other statue is currently at its last blow

These changes should make overtime feel a bit fairer in comeback scenarios and reduce the dominance of tower stall strategies—or stall strategies in general—without removing the strategic value of overtime altogether.

Effect to stalling strategies?
Though tower stall decks will be nerfed by these changes, it will still remain as a very viable pick. The tower still provides the benefit of income boost and spawner benefits. Additionally, the lightning from the tower can still take out the enemy statue once it's at its final blow

humble hinge
# crystal venture **Overtime Mechanic Suggestion:** I wanted to suggest a small change to how ove...

1.) Nobody asked for overtime and nobody wants it, also it doesn't fit rts at all nor stick war therefore it was not necessary

2.) Isn't tower stall dead now? I don't think anyone uses spawners or Tesla anymore as much as they did back then (not too sure)

3.) Skill issue, the tower already had nerfed buffs

{Proposed Changes}
1.) Alright
2.) Or just make the statue NOT kill statue at all no matter what so the enemy is forced to do the final blow, also wdymn by "The Statue with more health should not be struck if the other statue is currently at its last blow" that sounds very unfair

{Conclusions}
1.) Just remove overtime

2.) Again I'm pretty sure tower stall is dead

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Uhh overall I'd give this a Yes

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It's alright ig but still overtime should just not be in the game

neat zinc
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Yea

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bring back Da 40 Min War bomber_troll

hexed aspen
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7 hour war (half life ref)

crystal venture
# humble hinge 1.) Nobody asked for overtime and nobody wants it, also it doesn't fit rts at al...

1). Fair

2). I do think tower stall is still one of the more common strategies, and even without tower stall there's alot of other strategies that somewhat force you into OT.

3). I don't think I said anything against the tower 😭

(Reply to your conclusion)
Before starting I'll clarify what I meant by "The statue with more health should not be struck if the other statue is at its last blow". Imagine you take the enemy tower to 100 hp, putting them on their last blow. It would be unfair if OT kept damaging your tower, whilst not doing anything to theirs. No point of doing an early-mid game rush then if you can just wait till OT to even out the tower health
Now, I do personally think that overtime is sort of a boring feature, but completely removing OT could sort of make later game strategies decently stronger.

I would still be happy if they do end up removing OT, but if they think it'd be unfair to some strategies, they should ATLEAST make an OT rework.

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I'm probably nowhere near as experienced as you guys; however, I do think strategies completely designed for early-game pushes would be somewhat nerfed without overtime. Not that there aren't still countless ways to win with early-game pushes.

frank hornet
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I don't think I've heard alot of other strategies that force you into OT, it's always just about stalling which is kinda the point, but there's not many more strategies that do so and better than towerstalling, if you could, name me atleast 3 of them. I'd be thankful

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But yeh, the simplest solutions are just extending OT or straight up removing it from the game

formal badger
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Holy shit-

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Essay of why overtime sucks

humble hinge
humble hinge
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Except for when atreyos was terrorizing everyone

wintry dome
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Yes OT should be removed

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Whole community is against that thing and it give any of the one player unfair advantage or make OT start at 20 or 25 mins If devs want that in the game

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But ya OT should be removed

hexed aspen
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yes remove OT

velvet thorn