#elemental empire (possible stats)

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tough quail
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earth (heavy elemental) pop 3 / trains in 12 sec
80hp , 8atk +5H (4+2.5H dps) , cost 150gold
each armory level gives him 20hp (level 2 gives him and chompler 120hp)
normal attack does stun for half a second
ability: transform into economy chompler (same stats without stun or heavy damage) (transformation takes 3 seconds)

water (light elemental) pop 3 / trains in 10 sec
140hp , 0atk , cost 300gold
normal attack is ranged (toxic dead) and slows enemy units for 40% (each temple level adds 5%) stacks with glacial fletching
ability: he dies
upon death does an explosion that heals nearby allies for 40hp

fire (light elemental) pop 3 / trains in 15 sec
100hp , 2atk +3L , cost 400gold
normal attack is ranged (toxic dead) and does splash damage to 3 targets plus burn damage
each forge level increases burn damage by 2

air (light flying elemental) pop 3 / trains in 20 sec
85hp , 10atk +50%s , cost 350gold
normal attack is a mini lightning storm (only 1 strike with electric damage and has 3 sec cooldown) it hits second target for half damage
each baracks level adds 1 extra electric damage
barracks level 2 adds a third target to the splash damage

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i used wiki numbers as reference and changed them a little

uneven siren
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Earth is crazy

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With a dead build time and eco capability

tough quail
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in stick empires it had 4 second build time

uneven siren
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Just have this miner hustle and any miner and ur literally swag messiah

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Empires has very different balancing lol

tough quail
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i tried little too little

uneven siren
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That’s crazy

tough quail
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actually it has less dps, like half

uneven siren
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Same dps but faster and can heal friendlies when it gets low

tough quail
uneven siren
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Counterintuitively fire actually seems worse than other units

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So it just slows?

tough quail
uneven siren
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Yeah a 15 percent slow is nothing

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Squall doesn’t take populations and can do the job much better

tough quail
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it does stack with the ice arrow thing

uneven siren
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Even stacking fletching for dealing no damage it’s almost useless

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Because squall still does the same job but better

tough quail
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i'll have to increase the base slow percentage

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next up was fire

uneven siren
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Fires issue is no splash

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Ranged units focus on a single target at a time

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The fire would only hit one guy

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Which is terrible for how expensive it is, how long it’s build time is, and how much dps it does

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I’d say Lower the dps of the hit significantly but in turn add splash damage

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Let the fire handle most of the damage so it serves a more crowd control role rather than focus on a single unit

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Similarly every other fire unit that attacks would add some speed to the damage ticks

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So your not pushed to only have 2 or 3 at a time because any more would just not add any status affects

tough quail
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i had forge increase the fire damage by 2 per level

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splash damage is noted

uneven siren
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And for that you should lower the base damage to like 2 dps a tick

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Because these could do crazy damage for a pathetic early start

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Which is pretty bad for balance since you could just turtle

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And then use the late advantage

tough quail
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hmmm

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howabout air? i believe that one is bad

uneven siren
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Yeah no that’s dog water

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Ok

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So lower fires base damage to 2, but keep the light damage so against most starts it’s still viable

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Since almost all starts use lightspam

tough quail
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so lemme summarise

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earth and chompler should get less health or damage

uneven siren
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No

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Earth should have a longer build time to justify its power

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Like 14 seconds

tough quail
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it is suppo... yeah miners build in 15 seconds

uneven siren
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Air should probably chain damage, it electrifies one, but next hit zaps that unit and electrifies another

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So on a hit it electrifies one unit and damages any electrified nearby unit

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So the damage builds to be really high

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But it takes time

tough quail
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kinda like the electric wall thingy i gave zilaros

uneven siren
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Promoting a interesting idea of trying to make a longer lasting deck for late rewards

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If anything zilaros should promote spell use

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Over buffing the already powerful mages

tough quail
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so... earth gets longer training time

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water gets stronger slow effect (and maybe heals more)

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fire does less damage but splash damage

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air... basically gets stronger attack

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is that right, @uneven siren ?

uneven siren
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Yeah

tough quail
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the earth's transformation into chompler takes some time so could i make it like 12 seconds build and 3 seconds transformation

uneven siren
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Though nothing can beat the ROOOOOOOOOOK

tough quail
uneven siren
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FOR 1 SECOND

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EVERY BASIC HIT

tough quail
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do i need to say... stick.empires.

uneven siren
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REMOVE THAT NOW

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That’s a entirely different game with entirely different balancing zawg

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Also in economy chomp let’s shouldn’t be able to do damage

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Otherwise early game they can just stay permanently

tough quail
uneven siren
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But this one shouldn’t be able to

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Especially not just because a different game did it

tough quail
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i removed its extra damage and stun plus it has less dps than the miner

uneven siren
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Empires has a giant damn map, and much larger population, but we don’t add that to saga because of balance

tough quail
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oh yeah...the health

uneven siren
tough quail
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the base unit...

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it does like 1 attack every 2 seconds

uneven siren
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That’s still halfing a enemies damage

tough quail
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two of these guys can stunlock an enemy

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the clicky update removed the 2 seconds stun immunity after getting stunned