earth (heavy elemental) pop 3 / trains in 12 sec
80hp , 8atk +5H (4+2.5H dps) , cost 150gold
each armory level gives him 20hp (level 2 gives him and chompler 120hp)
normal attack does stun for half a second
ability: transform into economy chompler (same stats without stun or heavy damage) (transformation takes 3 seconds)
water (light elemental) pop 3 / trains in 10 sec
140hp , 0atk , cost 300gold
normal attack is ranged (toxic dead) and slows enemy units for 40% (each temple level adds 5%) stacks with glacial fletching
ability: he dies
upon death does an explosion that heals nearby allies for 40hp
fire (light elemental) pop 3 / trains in 15 sec
100hp , 2atk +3L , cost 400gold
normal attack is ranged (toxic dead) and does splash damage to 3 targets plus burn damage
each forge level increases burn damage by 2
air (light flying elemental) pop 3 / trains in 20 sec
85hp , 10atk +50%s , cost 350gold
normal attack is a mini lightning storm (only 1 strike with electric damage and has 3 sec cooldown) it hits second target for half damage
each baracks level adds 1 extra electric damage
barracks level 2 adds a third target to the splash damage