#necromancer's unit ideas

19 messages · Page 1 of 1 (latest)

celest sentinel
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Arsonist (light order unit) pop 2 / trains in 9 sec
40hp _ 4atk _ cost 75gold _ normal speed (sicklewrath)
Their first attack is ranged and deals 15 splash damage to 4 targets causing them burn (single use)

Crossbow Hunter (light order unit) pop 5 / trains in 13 sec
70hp _ 9atk +3L _ cost 250gold 50mana _ normal speed
Hunter comes with a 60hp wolf with 7atk and fast speed (bomber)

Axe-wrath (light order unit) pop 4 / trains in 17 sec
250hp _ 7atk _ cost 350gold 100mana _ normal speed
For every 20 damage he takes he gains +1atk (max 17atk)

Explosive dead (light chaos dead) pop 2 / trains in 9 sec
100hp _ 7atk _ cost 300gold 50mana _ very slow speed
Their first attack is ranged and deals 15 splash damage to 4 targets causing them burn (single use)
Upon death explodes dealing 15 splash damage to 4 targets causing them burn

Witch (light magic unit) pop 7 / trains in 25 sec
150hp _ 5 atk _ cost 100gold 200mana _ very slow speed
Throws a poison potion that poisons 4 targets (30 sec cooldown)
Throws a fire potion dealing 5 splash damage to 4 targets causing them burn (20 sec cooldown)

royal sequoia
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Hai

celest sentinel
# royal sequoia Hai

hello, do you have any opinions on this. if there are improvements to be made?

wraith dove
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;)

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Make witch pop 6

mortal crown
mortal crown
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Crossbow is kinda overshadowed by the soon to be albowtross

mortal crown
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Just a better sickle

mortal crown
celest sentinel
celest sentinel
celest sentinel
celest sentinel
mortal crown
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In the second shot shadow is dealing more damage then max axe wrath dps

celest sentinel
mortal crown
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Oh I thought u were saying axewrath has more hp and eventually more damage