(April fools everyone! for the occasion I decided to post a very divisive idea. This is not focused on the balance and is more about me trying to see how a unit with an infinite stat could work)
Tags - Phasma/Light
Description: A bard with a mastery over multiple instruments. He mainly plays a supporting role to the main army he came with; using his instruments to either buff them or debuff/damage his enemies. He seems easy enough to defeat until you look at his health.
Stats
Health - Infinite (yep. this is the big one)
Damage - 6 (+3H)
Attack speed - 1 Second (6|9H DPS)
Walk Speed - Swordwrath
Abilities
Inspire: Terrance plays a small tune on a lute, inspiring his allies in a magikill's AOE and giving them an extra 10% damage reduction and 10% speed for 4 seconds
Cooldown: 15 Seconds
Sound Shredder: Terrance starts playing a violin horrifically. Creating a chaotic mess of sound that deals 15 damage to the 4 closest enemies in a 0.75X meric range and makes them attack 0.1 second slower for 5 seconds
Cooldown: 40 Seconds
Resonance concussion: Terrance grabs the nearest enemy and starts drumming on their head, dealing a total of 30 damage and debuffing their speed by 15% and confusing them. giving them the ability to target any unit. friend or foe for 3 Seconds (Note: Terrance cannot use this ability on giants)
Cooldown: 20 Seconds
Encore: Terrance calls for an encore. Bringing himself and his allies back to the base but healing them for 15% of their health, and giving a 15% buff to their stats except for attack speed and walk speed which lasts for 25 Seconds. Cannot be used while enemy units are close to the base (if the enemy units are a little further than the tower)
Cooldown: 170 Seconds
(Note: you win by destroying the statue)
(Note 2: your units know better than to target Terrance)
(I did not pay too much attention to the balance this time. but balance suggestions would still be nice)
I've had



