#more deads

1 messages Ā· Page 2 of 1

chilly basalt
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i am the one thousanth comment here

teal crypt
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UR

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RIGHT HAMD.

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HAND*

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THE ONE HELPED U IN HALF OF UR SUGGESTIONS

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Aaaaahhhhh

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I can kill her for u

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I am 10x faster than bombers + able to fly

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I can summon skeletons with axes and armor

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I can do this

small sonnet
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She's scary, but I dunno if she should DIE, lmao

teal crypt
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I am

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Immune to her

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stone

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Ability

small sonnet
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maybe, maybe,

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mayhaps, mayhaps,

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I'll definitely think about it

teal crypt
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I can

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revive

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Ppl

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I can revive adicai

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And every dead

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And make order empire have half of their soilders back

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I can

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revive

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lunarchops

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;)

small sonnet
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:)

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mayhaps, mayhaps

teal crypt
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I can

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just

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kill

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kai

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and

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revive

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Medusa

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To make

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Stick war 2

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Comeback

small sonnet
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...

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I'll shelve ur idea, for now

tulip heath
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Why this got a thousand comments 😭

chilly basalt
small sonnet
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Lmao

olive warren
silk sail
chilly basalt
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i said the reason multiple times

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you aren't supposed to see this due to it's status as hidden (inflicted by the mods)

small sonnet
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lol

chilly basalt
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the mods are bad at their job

chilly basalt
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alchemist (light magic viking) population 6 / trains in 20 sec
100hp 6atk cost 250gold 400mana carries 50energy (like the meric)
poison weapons (cost 30energy) attacks of nearby allies do poison damage for 10 seconds (30 sec cooldown)
temple level 1 unlocks light healing wisp (cost 40energy) summons a healing wisp for light units which heals 10hp per second (lasts 15 seconds) (35 sec cooldown)

cannonball (spell) cost 50mana
deals 30 damage in a small area (half the radius of magikill fulminate) (20 sec cooldown)

Baldur defence (Viking spell) cost 200mana
Makes all your units immune to damage for 3 seconds (45 sec cooldown)
Temple level 1 increases it to 4 seconds
Temple level 2 increases it to 5 seconds

Lokillusions (Viking spell) cost 100mana
The enemy sees their own emotes scattered around the screen for 10 seconds (30 sec cooldown)
Temple level 1 hides healthbars of every unit for both sides during the spell
Temple level 2 makes your units invisible to you, your opponent and the enemy units during the spell

Thor Thunder (Viking mythic)
Every time one of your viking gets killed the killer gets a lightning strike receiving 10 damage.
Temple level 1 increases it to 15 damage
Temple level 2 increases it to 20 damage

uneven pelican
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This keeps getting worse

chilly basalt
uneven pelican
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No the ā€œMore Deadsā€ requests

chilly basalt
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the comment section...

chilly basalt
teal crypt
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Elephant rider
Health 950
Damage 25 (30+ L)
Cost 1250 gold
When elephant die the guy ride it will fall and pull out a dagger and fight
Has health 50
Dmg 5

Just worse verison of giant

chilly basalt
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hm

chilly basalt
teal crypt
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It does have 10% more range than giant

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It attack with its nose

chilly basalt
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this (30+ L) is that busted or is that just the damage against light units

teal crypt
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second

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Aka

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Against light units

chilly basalt
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+5L then

teal crypt
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The attack gain 30+ dmg

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No WAIT

chilly basalt
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wowowow

teal crypt
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I mean

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It will do 55 dmg

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Against light

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Ye

chilly basalt
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what about my addition of giving the rider a ranged attack while on the elephant?

teal crypt
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Or nvm lemme decrease to 20

teal crypt
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spear maybe?

chilly basalt
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short bow i think

teal crypt
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Or do he throw

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Axes

chilly basalt
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the elephant kinda reminds me of the dragon rider of my Vikings part 2 post

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speaking of which i made a part 4

teal crypt
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ALR IMMA WORK ON SMTH

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elephant rider
Health 900
Dmg 25 (15 l+)
the rider throw small axe as range weapon
Axe does 9 dmg (2+ h)
When elephant die rider will fall
Then rider will use dagger to attack
Rider Health 70
Dmg 6
elephant cost 1250

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Done

chilly basalt
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basically a giant with less damage...

teal crypt
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Yep i said worse giant btw

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but he ranged and melee at same time

chilly basalt
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the cost might be too much, howabout just flat 1000

teal crypt
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Or

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1000 and 50 crystal

chilly basalt
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good enough but swap the rider's ranged and melee attacks

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and maybe little more health of about 70

chilly basalt
nocturne edge
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:killmyself:

small sonnet
teal crypt
nocturne edge
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why i get pinged

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this shitty- post needs to die

chilly basalt
teal crypt
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Read necromancer ideas 2 btw

teal crypt
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ALL COMBINES OF ELEMENTALS

Treature
Combine water and earth
Health 250
When has branch's on ground he reduce dmg of enemies by 25%
he summon some weird plants that attack I dunno what do I call them

Charog
Earth and fire
A large magma monster
High health
Normal dmg
Speed same as a eclipsor
Gets more Health with Monstrosity

Cycloid
Water and wind
I didn't use it's real attack so I'll do my own
Shoots a water beam that does normal dmg
Low health
Speed 10% faster than eclipsor

Infernos
Fire and wind
(Didn't use it's original attack too my own is this)
Shoots a fire from it's hand like flame thrower for 2 sec and stops
Does kinda high dmg and give burn effect
Normal health
Speed same as shadowrath

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TO COMBINE THEM THO NEED TEMPLE

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  • elementals will be kinda expensive
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Bc if they cheap it would be op as hell

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Also like miners there smth have rest elementals

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Like if u select wind elemental it gonna say ''fire water''

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U choose one and it go combine with it

real finch
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And my Griffon is the best Griffon

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or someone elses

teal crypt
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yo

real finch
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i don’t remember the post

teal crypt
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Can u read my suggestion I am practicing on rq

real finch
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Just make the wind spell the same wind in the campaign

silver anchor
teal crypt
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Deals no dmg and just make them step back a little

real finch
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illuminate do dmg ahh argument

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even rage don’t give extra dmg

teal crypt
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Btw spells not only my suggestion

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Read others

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u need to read what I've working on for entire hour.

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30 mins*

teal crypt
real finch
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Wind also slows them

teal crypt
real finch
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And makes projectile inaccurate

teal crypt
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ALR FINE BUT MY IDEA SEEMS BETTER THAN IN CAMPAIGN.

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Ignore it read others

real finch
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that argument alone makes u stupid

teal crypt
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ALR CHILL

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READ OTHER

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U need read first one then second to know what I mean

real finch
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Ur acting like any units can block the tsunami spell

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THERES like 2 units who can block in the game

teal crypt
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its

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4

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units

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xiphos

real finch
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Earthquake is pointless

teal crypt
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Atreyos

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golden speartons

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Spearton

real finch
teal crypt
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YK WHAY I AM DELETING SPELL bomber_troll

teal crypt
real finch
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U can’t even see their stats

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gold spearton’s don’t exists as a unit

teal crypt
nocturne edge
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Stop struggling making ele unit if u didn't play se before

nocturne edge
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You're forced to get temple while in SE u only need 100 mana to fuse

chilly basalt
chilly basalt
slim sluice
chilly basalt
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Treature (heavy elemental giant) pop 6
costs 1earth 1water 300mana
effective cost 450gold 300mana
500hp , 20atk , very slow speed
Death blossom: summons a row of flowers which can track enemies (basically marrowkai's hellfists but it can curve, does not stun) (25 sec cooldown)
Scorpling summon: summons a scorpling (7 sec cooldown)
Scorpling stats: 50hp , 5atk , pop 1 , eclipsor speed. .temple level 2 grants new scorplings poison attack.

Charog (heavy elemental) pop 6
costs 1earth 1fire 150mana
effective cost 550gold 150mana
600hp , 12atk +5H , normal speed
Burrow: hides underground to later jump up to deal 17 splash damage and knockback (35 sec cooldown)
temple level 1 unlocks coal trail: basically spearos' ice trail but it does fire damage (40 sec cooldown)

Cycloid (light flying elemental) pop 5
costs 1water 1air 100mana
effective cost 650gold 100mana
200hp , 10atk +5L , normal speed
normal attacks only hit air units
tornado: hit a group of ground units causing damage and great knockback to 5 targets (25 sec cooldown)
temple level 1 unlocks protection: select a friendly unit to receive a bubble shield that lowers damage by 30% (35 sec cooldown)

Infernos (light magic elemental) pop 5
costs 1fire 1air 200mana (brilliance makes it 150mana)
effective cost 750gold 200mana
225hp , 10atk , slow speed
normal attack is ranged and does splash damage to 3 targets giving them burn
mini meteor shower: summons a smaller version of the meteor shower which lasts for 5 seconds (20 sec cooldown)
temple level 1 unlocks Vastolis: summons a dragon that flies forward dealing burn damage to all enemies in it's way (40 sec cooldown)

chilly basalt
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V (elemental general) pop 9
costs 1 of each elemental and 100mana
effective cost 1200gold 100mana
700hp , 25atk , normal speed
Flash: teleports to a selected area (30 sec cooldown)
Baracks level 1 unlocks Clone: creates 2 copies who can only punch, they cannot be commanded (60 sec cooldown)
Temple level 1 unlocks Possess: V stands still and converts an enemy unit to your side for 60 seconds or until you cancel it (converted unit requires usercontrol to move) (40 sec cooldown after it ends)

teal crypt
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In stick war saga

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maybe needs 150 crystal for combine?

teal crypt
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why u even swearing for no reason

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It's not like if u swear the world will get cured or smth

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they ain't doing this idea anyways

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It's 0.1 chance

teal crypt
nocturne edge
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Never cook again

teal crypt
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YO MAXIM PLANCKE

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I gonna dm u so no one ruins us in our suggestions

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Practice

teal crypt
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chaos elementals
(Elementals that marrowkai managed to create)
Vampire elemental
Main attack have 20% more range than giant
It absorb enemy soul with a vampire beam smth
Every 3 sec he do 10 dmg
vamp trail just like spearos but creates a vampire soul trail instead whoever touch it he heals vampire elemental 5%

poison elemental
main attack melee
punchs with great force dealing 11 dmg + poison effect
ability (needs temple) toxic rain makes a mini version of acid rain but when it poison enemy poison does 5% more dmg

Vampire
needs vamp elemental and poison and 150 mana
Makes a real vampire
bites which deal 15 dmg
Ability 1: transformation
When u attack instead of walking he will turn into bat for 4.5 sec to go to enemies faster or u can use this ability to run
Ability 2: dark step teleports behind the nearest enemy and bites him so hard dealing 22 dmg
Vampire also has life steal.
Immune to poison effect

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Yo before u post this idea

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tell me if it's good

chilly basalt
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the ideas look cool

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i might add them in the elemental campaign concept

teal crypt
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I dunno if it's balanced or no tho

chilly basalt
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i did make some questionable choices such as the population and training time but overall it is pretty good

chilly basalt
chilly basalt
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Venomiss (water and poison)

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mini acid cloud (poison and air)

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Vampirock (earth and vamp)

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scarlet overdrive (fire and vamp)

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you can think of their abilities while i work on a new general

teal crypt
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Hmm

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Mini acid cloud first ability

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Btw I think make mini acid cloud don't have attack only abilities

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Anyways

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First ability throws bunch of acid arrows around 3 arrows works like kytchu one anyways it dmg 7

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Second is

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Shoots a big acid that splash and deals 20 dmg

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third

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Is..

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u select one target

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and

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wat it does is

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It will make an acid spear and throws it at enemy with great force

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dealing 45 dmg

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nvm

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50

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If u want fourth ability then it will be

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u select a unit of urs

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And when he die he turn into dead

teal crypt
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Anyways

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Vampirock is same as fire and earth but instead of magma it's like a magma but vamp instead of fire

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Right

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If it's right then

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every 5 hit he will heal himself 5%

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Health is

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600

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Dmg

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13

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Ability 1:

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Throws a purple orb on enemy that absorb has soul healing the vampirock 5% too

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And dmg enemy 25

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that's all I think

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I need to know how over drive and venomiss will look like

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So I know good ideas for them

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Mini acid cloud maybe balanced yk abilities have cd

teal crypt
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But they op

chilly basalt
teal crypt
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I just didn't play se and didn't watch campaign so idk rly much about elementals

chilly basalt
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but your take on this is very interesting

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have you thought something up for Venomiss and scarlet overdrive

teal crypt
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Wait

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Tell me how venomiss will look like

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and I will get idea

chilly basalt
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Venomiss... kinda like infernos but liquid venom instead of fire

teal crypt
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I got idea

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ability.

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makes a venom snake that on attack mode he just bomber but does 20 dmg and poison effect

chilly basalt
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something about the body? liquid...

teal crypt
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I mean isn't she made of venom

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or u can switch it

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With a small venom torando

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That drags 3 light units

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Poison them then throws them dealing 20 dmg

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But if there no light it drags 1 heavy

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Or 2

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moves foward not random

chilly basalt
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ok... i just thought up of it having a poison collision

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when a unit gets into it's face they get poisoned

teal crypt
chilly basalt
teal crypt
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it can be it's passive

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yep

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if enemy hits her

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Or wait

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wat about

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Like lava skin in stick war legacy

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When enemy hit her

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He gets 4 dmg

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Or smth

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3 maybe

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But doesn't effect Range units

chilly basalt
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i think we got it

teal crypt
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how scarlet overdrive looks like btw

chilly basalt
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Venomiss is a magic ranged unit that summons a big acid snake and creates an acid tornado and whenever a unit does a melee attack they get poisoned

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so... scarlet overdrive... i mostly was thinking about jojo when i got this name...

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hmmm...

teal crypt
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maybe looks like

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a

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Like a umm..

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idk ngl

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A large fox?

chilly basalt
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it's a mix of fire and vamp

teal crypt
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HMMMM

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HM

chilly basalt
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yeah howabout we make this a spell like thing

teal crypt
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it will make a large fire ball that explodes

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It's 2x bomber explode

teal crypt
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U think about it ig

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Anyways it does 45 dmg

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?

chilly basalt
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big scarlet coloured explosion dealing 45 dmg to 8 targets?

teal crypt
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8 too op

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WAIT A SECOND

chilly basalt
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anything for the vamp portion?

teal crypt
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it creates a big red orb

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like a blood moon or smth

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and explodes

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1.7x size of bomber explosion

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that's good

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?

chilly basalt
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big explosion with delay... ah does it also heal allies caught in the explosion?

teal crypt
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maybe it does 40 dmg and heal everyone 3%

chilly basalt
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i thought of a number

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1hp per unit inside the explosion

teal crypt
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That's good

chilly basalt
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does not matter if they get damaged or not

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let me make some mini posts

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in word and then put them here

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Mini acid cloud (flying elemental)
Cost 1air 1poison
Effective cost 400gold 100mana
250hp , 7atk , slow speed
Abilities
Acid hail barrage: shoots 3 hail particles at an enemy causing damage and poison (5 sec cooldown) (forge level 1 makes it 4 hail particles and forge 2 makes it 5 hail particles)
Shower: drops an acid rain straight down for 7 seconds (area is same as fulminate) (15 sec cooldown)
Acid spear: shoots a big sharp hail particle at a target dealing 30 dmg plus 30%s to 2 bystanders (45 sec cooldown)
Temple level 1 unlocks friendly curse: throws a snow petal at a friendly unit. If that unit later dies then it will turn into a dead (30 sec cooldown)

chilly basalt
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i'll lower the Vampirock's health or something

chilly basalt
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Vampirock (heavy elemental) pop 6
Cost 1earth 1vamp 150mana
Effective cost 200gold 200mana
400hp , 8atk +5H , slow speed
Every normal attack will heal the Vampirock 3%
Abilities
Life suction orb: throws an orb at a selected enemy that will stick to them. (45 sec cooldown) the orb will remain for 25 seconds and deal 1dps to it’s host. Once done the orb will turn into a healing wisp that can be picked up by your units healing 5hp per second for 5 seconds.
Stalagmite: summons a 200hp stalagmite which does nothing other than being a distraction (20 sec cooldown)

Venomiss (light magic elemental) pop 6
200hp , 5atk , slow speed
Vastaipan: summons a large snake made out of venom that charges forward and explodes dealing 15 damage and poison to 5 targets
Whirlpool: creates a whirlpool beneath her ā€œfeetā€ which sucks up grounded light units and deals 10 damage to anyone who steps into it, lasts for 10 seconds. Temple 1 makes it a Venom Whirlpool which also poisons them. (40 sec cooldown)
Passive
Poison touch: any unit that does a melee attack to her gets poisoned.

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Scarlet overdrive (elemental spell) 30 sec cooldown
Cost 1fire 1vamp
Effective cost 500gold 50mana
Creates a scarlet orb which grows for 2 seconds and then explodes dealing 50 damage to 5 targets and heals allies 1hp per unit inside the radius (whether they take damage or not)

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@teal crypt check these out

teal crypt
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NOICE

small sonnet
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noice!

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noice

teal crypt
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jarl leader of savage (the skin) order general light
dmg 22 (10 + l)
Health 525
speed (Same as swordwrath)
ability 1 swift becomes same speed as shadowrath for 10 sec
If u crash into a light unit with the ability he gets stunned and 9 dmg
If u crash into 4 the ability will get canceled
Ability 2: dash just dash like kytchu and archis but more distance does 6 dmg when u dashed on unit (light only)
Passive: gets stunned for short time

chilly basalt
teal crypt
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Bc savage have bonus dmg on deads

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On stick war legacy

chilly basalt
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ah... but toxic deads are heavy...

teal crypt
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hmm

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wat we gon do then

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what about no 10+ light but has dmg increase to 23 also he do 8 + dmg to deads only

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Nvm 10

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DMG BECOME 25

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AND IT DO 10+ IF ITS DEAD

chilly basalt
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special bonus damage to deads

teal crypt
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YEP

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10+ dmg bonus?

chilly basalt
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let me revamp this idea into a practice post of my style

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jarl, leader of savage tribes
order general light / pop 9 / trains in 50 sec
cost 600gold 200mana
525hp , 25atk , normal speed

swift ability: movement speed gets doubled for 10 seconds (35 sec cooldown)
bumping into enemies stuns them during the swift ability

dash ability: does a long distance dash which deals 6 damage to enemies in his way (25 sec cooldown)
Passive: any stun lasts only half as long

spring hull
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1343 messages

chilly basalt
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1344

primal lintel
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1345

teal crypt
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1346

chilly basalt
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ok now you can stop

teal crypt
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1347

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1349*

teal crypt
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WAIT

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DONT POST JARL

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I REALIZE

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I thought there no leader for savage now

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But I forgot sicklebear

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Don't add

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Sicklebear is leader of savage

chilly basalt
teal crypt
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Idk someone said he's leader of savage too

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Nvm post jarl

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We will know from ppl that gon reply

primal lintel
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In swl sicklebear have savage skin so i think that is true that sicklebear leads savage and sickles both

chilly basalt
teal crypt
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new boss at chaos campaign
Molten rider
A big beast made of magma and lava same size as giant monstrosity 2
And wrathnar rides it
Dmg of beast: 50 (30+ l)
Health 2750
Ability: the molten will throw a big fireball from has mouth dealing 40 dmg and fire effect
When he get defeated wrathnar will fall and basically become the same as order campaign
U start with marrowkai rider which has 1100 health and kai sents some undead soilders (undead skin) to help and 4 deads
Marrowkai rider dmg: 45 (5+ l)
Ability 1: summons 4 deads
Ability 2; makes a hell fist but one hand that's large deals 10+ more than normal one

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I forgot mention

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The beast is heavy

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so kai won't do dmg;(

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5+ I mean

chilly basalt
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i have made a few changes

chilly basalt
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Earth Elemental (heavy elemental) pop 3 / trains 11s / 200gold
135hp , 5atk +3H (5dps) , normal speed
every fourth attack inflicts a short stun
abilities
Block: creates a temporary shield that can block up to 70hp worth of frontal damage (45s cooldown) (armory 1) shield lasts for 15 seconds
Transform: transforms into a chompler, it shares the same healthbar (accessible next to the halt command)

Chompler (heavy economy elemental) pop 3
135hp, 5atk (5dps) , slow speed
it can mine gold and crystal
ability
Transform: transforms back into the earth elemental (any stored resources stay stored)

Air Elemental (light flying elemental) pop 3 / trains 20s / 200gold 100mana
80hp , 15atk (5dps) , normal speed
normal attack is a single lightning strike that never misses (1 second delay)
ability
Air change: shoots a strong wind projectile that deals 5 splash damage and great knockback to 3 targets (15s cooldown)

fire (light elemental) pop 3 / trains in 15s / normal speed
90hp , 7atk (4dps) , cost 250gold 50mana
normal attack is ranged (toxic dead range) and does splash damage to 3 targets and inflicts +2 burn
each forge adds +1 burn to the basic attack

water (light elemental) pop 3 / trains in 13s / fast speed
70hp , 2atk (1.4dps), cost 50gold 100mana
normal attack is ranged (toxic dead range) and slows down enemys by 30% (each temple level adds 5%) stacks with glacial fletching
abilities
freezing hug: lunges forward and any enemy hit will get frozen solid for 3 seconds (35scooldown)
sacrifice: he dies
upon death does an explosion that heals nearby allies for 20hp

slim sluice
chilly basalt
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it began when this post was made unavailable

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some time later it became public again for some reason but i still continued

olive warren
chilly basalt
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yeah i didn't think this would happen either

tiny jackal
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hope up his writing is fire?

teal crypt
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new gamemode ''protect the king''
there no statue but both teams starts with king zarek
if king zarek dies you lose like swl
U can't make king zarek retreat
u both start with 3 miners 350 gold
u can't use more than 3 merics

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@chilly basalt

chilly basalt
chilly basalt
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the post proper... this would have complicated deadspam by a lot

chilly basalt
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each elemental has 4 transformations: 1 personal, 2 combinations and 1 spell.

Chompler (heavy economy elemental) pop 3 / cost 1 earth
the basic elemental has the ecomomy tag as well.
80hp , 5atk , slow speed
the chompler here has the ability to transform back into the basic elemental

Treature (heavy giant elemental) pop 6 / cost 1 earth 1 water
i gave it the giant tag so that the tree can grow
500hp , 15atk , very slow speed
abilities
Death Blossom: summons a row of flowers that tracks the selected target (it's hellfist without knockback) (25 sec cooldown)

(requires Brilliance card) Scorpling summon: summons a Scorpling (10 sec cooldown) limit of 3

Scorpling stats: 50hp , 5atk , eclipsor speed. .temple level 2 grants new scorplings poison attack

Charog - see fire elemental

Blind Gate (elemental spell) cost 1 earth 1 air
it reveals the enemy base and creates a strong wind for 20 seconds or if an enemy runs through it (you get an earth elemental refunded afterwards)
the wind pushes light units for 20% speed, heavy units for 10% speed and giants for 5% speed
(with Brilliance card) population and treasury get revealed as well

art by @LaliteshSSF

chilly basalt
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Row Boat, a beserker propelling the boat forward with oars while a longbowman stands upright firing arrows

šŸ·ļøHeavy Viking
ā¤ļø200hp
āš”ļø9atk +5L
šŸ¹Catapult Giant range
šŸŽÆ5.2dps
šŸ‘¢dead speed
šŸŖ™350 gold
šŸ’Ž50 crystal
āŒ›15s train time
šŸ‘¤5 pop

passives
seperate attacking: while moving, the longbowman can still attack, unless you usercontrol the unit. when charging the shot, movement speed is unaffected.
made of wood: immune to status effects except for burn.

random thing
rowing ahead at the speed of dead
got places to go but why am i so slow

Longship 2, a giant ship that's somehow moving on land. very powerful unit spawner that also launches cannonballs with catapults

šŸ·ļøHeavy Viking General
ā¤ļø1500hp
āš”ļø35atk +5H
šŸ¹Catapult Giant range
šŸŽÆ11.6dps
šŸ‘¢dead speed
šŸŖ™1200 gold
šŸ’Ž400 crystal
āŒ›50s train time
šŸ‘¤12 pop

normal attack deals splash damage to 4 targets

abilities
Beserker summon: summons 3 beserkers at the cost of 250gold (30 sec cooldown) (max 4 uses)
Brawler summon: summons a brawler at the cost of 250gold (30 sec cooldown) (max 4 uses)
Bowman summon: summons 2 longbowmen at the cost of 250gold (30 sec cooldown) (max 4 uses)

passives
elite: one per player
relentless: upon defeat retreats to the base to recover for 50 seconds
made of wood: immune to status effects except for burn

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don't be minding me

teal crypt
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HOW TF

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DID U REVIVE DIS AGAIE

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BRO

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JUST PRACTICE SOMEWHERE ELSEšŸ„€šŸ„€šŸ„€

fallow leaf
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Bro you are such a chaos lover

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And1380 comments on this post

chilly basalt
teal crypt
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I did in the early- mid game

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U did in the late game

silk sail
teal crypt
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no- wait. This makes sense.

silk sail
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The comment before your comment was a month ago

teal crypt
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But. If he didn't revive dis i wouldn't revive it