#more deads
1 messages Ā· Page 2 of 1
WHAT ABOUT
UR
RIGHT HAMD.
HAND*
THE ONE HELPED U IN HALF OF UR SUGGESTIONS
Aaaaahhhhh
I can kill her for u
I am 10x faster than bombers + able to fly
I can summon skeletons with axes and armor
I can do this
She's scary, but I dunno if she should DIE, lmao
ohhhh! That's useful,
maybe, maybe,
mayhaps, mayhaps,
I'll definitely think about it
I CAN DO WTH I DID TO HIM TO HER
I can
revive
Ppl
I can revive adicai
And every dead
And make order empire have half of their soilders back
I can
revive
lunarchops
;)
Why this got a thousand comments š
idk this post is meant to be unavailable but it isnt and people keep coming
Lmao
Because SOMBODY loves text ladders
I wonder who
i said the reason multiple times
you aren't supposed to see this due to it's status as hidden (inflicted by the mods)
lol
the mods are bad at their job
alchemist (light magic viking) population 6 / trains in 20 sec
100hp 6atk cost 250gold 400mana carries 50energy (like the meric)
poison weapons (cost 30energy) attacks of nearby allies do poison damage for 10 seconds (30 sec cooldown)
temple level 1 unlocks light healing wisp (cost 40energy) summons a healing wisp for light units which heals 10hp per second (lasts 15 seconds) (35 sec cooldown)
cannonball (spell) cost 50mana
deals 30 damage in a small area (half the radius of magikill fulminate) (20 sec cooldown)
Baldur defence (Viking spell) cost 200mana
Makes all your units immune to damage for 3 seconds (45 sec cooldown)
Temple level 1 increases it to 4 seconds
Temple level 2 increases it to 5 seconds
Lokillusions (Viking spell) cost 100mana
The enemy sees their own emotes scattered around the screen for 10 seconds (30 sec cooldown)
Temple level 1 hides healthbars of every unit for both sides during the spell
Temple level 2 makes your units invisible to you, your opponent and the enemy units during the spell
Thor Thunder (Viking mythic)
Every time one of your viking gets killed the killer gets a lightning strike receiving 10 damage.
Temple level 1 increases it to 15 damage
Temple level 2 increases it to 20 damage
This keeps getting worse
the viking faction?
No the āMore Deadsā requests
the comment section...
oh crap this post returned to being public
Elephant rider
Health 950
Damage 25 (30+ L)
Cost 1250 gold
When elephant die the guy ride it will fall and pull out a dagger and fight
Has health 50
Dmg 5
Just worse verison of giant
hm
if the rider had some sort of extra range attack to support it would have made it a little more unique
this (30+ L) is that busted or is that just the damage against light units
+5L then
wowowow
what about my addition of giving the rider a ranged attack while on the elephant?
Or nvm lemme decrease to 20
Alr cool but what he throw
spear maybe?
short bow i think
still thinking about the vikings huh?
the elephant kinda reminds me of the dragon rider of my Vikings part 2 post
speaking of which i made a part 4
ALR IMMA WORK ON SMTH
elephant rider
Health 900
Dmg 25 (15 l+)
the rider throw small axe as range weapon
Axe does 9 dmg (2+ h)
When elephant die rider will fall
Then rider will use dagger to attack
Rider Health 70
Dmg 6
elephant cost 1250
Done
basically a giant with less damage...
the cost might be too much, howabout just flat 1000
1100
Or
1000 and 50 crystal
good enough but swap the rider's ranged and melee attacks
and maybe little more health of about 70
have you checked out my viking faction part 4 post yet?
:killmyself:
:skull;
:revives:
it did and it got revived somehow
ALL COMBINES OF ELEMENTALS
Treature
Combine water and earth
Health 250
When has branch's on ground he reduce dmg of enemies by 25%
he summon some weird plants that attack I dunno what do I call them
Charog
Earth and fire
A large magma monster
High health
Normal dmg
Speed same as a eclipsor
Gets more Health with Monstrosity
Cycloid
Water and wind
I didn't use it's real attack so I'll do my own
Shoots a water beam that does normal dmg
Low health
Speed 10% faster than eclipsor
Infernos
Fire and wind
(Didn't use it's original attack too my own is this)
Shoots a fire from it's hand like flame thrower for 2 sec and stops
Does kinda high dmg and give burn effect
Normal health
Speed same as shadowrath
TO COMBINE THEM THO NEED TEMPLE
- elementals will be kinda expensive
Bc if they cheap it would be op as hell
Also like miners there smth have rest elementals
Like if u select wind elemental it gonna say ''fire water''
U choose one and it go combine with it
yo
i donāt remember the post
Can u read my suggestion I am practicing on rq
Just make the wind spell the same wind in the campaign
Jeremias?
It would be sucks
Deals no dmg and just make them step back a little
Itās like saying snow squall should do dmg
illuminate do dmg ahh argument
even rage donāt give extra dmg
Btw spells not only my suggestion
Read others
u need to read what I've working on for entire hour.
30 mins*
At least it slows them
Wind also slows them
Gives better speed and attack speed
And makes projectile inaccurate
Ur argument is that it doesnāt do dmg, even though rage doesnāt even give u dmg
that argument alone makes u stupid
I am chill 
Ur acting like any units can block the tsunami spell
THERES like 2 units who can block in the game
Actually.
its
4
units
xiphos
Earthquake is pointless
They aināt unit
YK WHAY I AM DELETING SPELL 
They aināt unit
U canāt even see their stats
gold speartonās donāt exists as a unit
U was able before
Stop struggling making ele unit if u didn't play se before
This shit- is ass
You're forced to get temple while in SE u only need 100 mana to fuse
probably mine
i have posted my version of the little guys a few days ago but i am going to post a little rework of them
I ain't reading it allat
Nah 8000HP griffon is the best griffon post
Treature (heavy elemental giant) pop 6
costs 1earth 1water 300mana
effective cost 450gold 300mana
500hp , 20atk , very slow speed
Death blossom: summons a row of flowers which can track enemies (basically marrowkai's hellfists but it can curve, does not stun) (25 sec cooldown)
Scorpling summon: summons a scorpling (7 sec cooldown)
Scorpling stats: 50hp , 5atk , pop 1 , eclipsor speed. .temple level 2 grants new scorplings poison attack.
Charog (heavy elemental) pop 6
costs 1earth 1fire 150mana
effective cost 550gold 150mana
600hp , 12atk +5H , normal speed
Burrow: hides underground to later jump up to deal 17 splash damage and knockback (35 sec cooldown)
temple level 1 unlocks coal trail: basically spearos' ice trail but it does fire damage (40 sec cooldown)
Cycloid (light flying elemental) pop 5
costs 1water 1air 100mana
effective cost 650gold 100mana
200hp , 10atk +5L , normal speed
normal attacks only hit air units
tornado: hit a group of ground units causing damage and great knockback to 5 targets (25 sec cooldown)
temple level 1 unlocks protection: select a friendly unit to receive a bubble shield that lowers damage by 30% (35 sec cooldown)
Infernos (light magic elemental) pop 5
costs 1fire 1air 200mana (brilliance makes it 150mana)
effective cost 750gold 200mana
225hp , 10atk , slow speed
normal attack is ranged and does splash damage to 3 targets giving them burn
mini meteor shower: summons a smaller version of the meteor shower which lasts for 5 seconds (20 sec cooldown)
temple level 1 unlocks Vastolis: summons a dragon that flies forward dealing burn damage to all enemies in it's way (40 sec cooldown)
V (elemental general) pop 9
costs 1 of each elemental and 100mana
effective cost 1200gold 100mana
700hp , 25atk , normal speed
Flash: teleports to a selected area (30 sec cooldown)
Baracks level 1 unlocks Clone: creates 2 copies who can only punch, they cannot be commanded (60 sec cooldown)
Temple level 1 unlocks Possess: V stands still and converts an enemy unit to your side for 60 seconds or until you cancel it (converted unit requires usercontrol to move) (40 sec cooldown after it ends)
Then
In stick war saga
maybe needs 150 crystal for combine?
also it's just an idea
why u even swearing for no reason
It's not like if u swear the world will get cured or smth
they ain't doing this idea anyways
It's 0.1 chance
And never increases
chaos elementals
(Elementals that marrowkai managed to create)
Vampire elemental
Main attack have 20% more range than giant
It absorb enemy soul with a vampire beam smth
Every 3 sec he do 10 dmg
vamp trail just like spearos but creates a vampire soul trail instead whoever touch it he heals vampire elemental 5%
poison elemental
main attack melee
punchs with great force dealing 11 dmg + poison effect
ability (needs temple) toxic rain makes a mini version of acid rain but when it poison enemy poison does 5% more dmg
Vampire
needs vamp elemental and poison and 150 mana
Makes a real vampire
bites which deal 15 dmg
Ability 1: transformation
When u attack instead of walking he will turn into bat for 4.5 sec to go to enemies faster or u can use this ability to run
Ability 2: dark step teleports behind the nearest enemy and bites him so hard dealing 22 dmg
Vampire also has life steal.
Immune to poison effect
Yo before u post this idea
tell me if it's good
I dunno if it's balanced or no tho
i recently made a post called https://discord.com/channels/555057405080371210/1358857384826769579 and they seem to be pretty balanced
i did make some questionable choices such as the population and training time but overall it is pretty good
posted them and did some small changes
out of those little elementals i thought of a few combinations with the classic 4
Venomiss (water and poison)
mini acid cloud (poison and air)
Vampirock (earth and vamp)
scarlet overdrive (fire and vamp)
you can think of their abilities while i work on a new general
Hmm
Mini acid cloud first ability
Btw I think make mini acid cloud don't have attack only abilities
Anyways
First ability throws bunch of acid arrows around 3 arrows works like kytchu one anyways it dmg 7
Second is
Shoots a big acid that splash and deals 20 dmg
third
Is..
u select one target
and
wat it does is
It will make an acid spear and throws it at enemy with great force
dealing 45 dmg
nvm
50
If u want fourth ability then it will be
u select a unit of urs
And when he die he turn into dead
good with giants
Anyways
Vampirock is same as fire and earth but instead of magma it's like a magma but vamp instead of fire
Right
If it's right then
every 5 hit he will heal himself 5%
Health is
600
Dmg
13
Ability 1:
Throws a purple orb on enemy that absorb has soul healing the vampirock 5% too
And dmg enemy 25
that's all I think
I need to know how over drive and venomiss will look like
So I know good ideas for them
Mini acid cloud maybe balanced yk abilities have cd
But they op
not all elemental combinations result in a unit, look at scorch and blind gate. scorch is a big explosion while blind gate is illuminate spell that lasts longer
I just didn't play se and didn't watch campaign so idk rly much about elementals
but your take on this is very interesting
have you thought something up for Venomiss and scarlet overdrive
Venomiss... kinda like infernos but liquid venom instead of fire
I got idea
ability.
makes a venom snake that on attack mode he just bomber but does 20 dmg and poison effect
something about the body? liquid...
I mean isn't she made of venom
or u can switch it
With a small venom torando
That drags 3 light units
Poison them then throws them dealing 20 dmg
But if there no light it drags 1 heavy
Or 2
moves foward not random
ok... i just thought up of it having a poison collision
when a unit gets into it's face they get poisoned
it can be it's second ability Ig
or a passive
it can be it's passive
yep
if enemy hits her
Or wait
wat about
Like lava skin in stick war legacy
When enemy hit her
He gets 4 dmg
Or smth
3 maybe
But doesn't effect Range units
i think we got it
how scarlet overdrive looks like btw
Venomiss is a magic ranged unit that summons a big acid snake and creates an acid tornado and whenever a unit does a melee attack they get poisoned
so... scarlet overdrive... i mostly was thinking about jojo when i got this name...
hmmm...
it's a mix of fire and vamp
yeah howabout we make this a spell like thing
ii got idea
it will make a large fire ball that explodes
It's 2x bomber explode
Or 1.5x?
U think about it ig
Anyways it does 45 dmg
?
big scarlet coloured explosion dealing 45 dmg to 8 targets?
5
8 too op
WAIT A SECOND
anything for the vamp portion?
it creates a big red orb
like a blood moon or smth
and explodes
1.7x size of bomber explosion
that's good
?
big explosion with delay... ah does it also heal allies caught in the explosion?
hmm
maybe it does 40 dmg and heal everyone 3%
That's good
does not matter if they get damaged or not
let me make some mini posts
in word and then put them here
Mini acid cloud (flying elemental)
Cost 1air 1poison
Effective cost 400gold 100mana
250hp , 7atk , slow speed
Abilities
Acid hail barrage: shoots 3 hail particles at an enemy causing damage and poison (5 sec cooldown) (forge level 1 makes it 4 hail particles and forge 2 makes it 5 hail particles)
Shower: drops an acid rain straight down for 7 seconds (area is same as fulminate) (15 sec cooldown)
Acid spear: shoots a big sharp hail particle at a target dealing 30 dmg plus 30%s to 2 bystanders (45 sec cooldown)
Temple level 1 unlocks friendly curse: throws a snow petal at a friendly unit. If that unit later dies then it will turn into a dead (30 sec cooldown)
fire elemental is expensive but i accidentally made the vamp elemental cheap
i'll lower the Vampirock's health or something
Vampirock (heavy elemental) pop 6
Cost 1earth 1vamp 150mana
Effective cost 200gold 200mana
400hp , 8atk +5H , slow speed
Every normal attack will heal the Vampirock 3%
Abilities
Life suction orb: throws an orb at a selected enemy that will stick to them. (45 sec cooldown) the orb will remain for 25 seconds and deal 1dps to itās host. Once done the orb will turn into a healing wisp that can be picked up by your units healing 5hp per second for 5 seconds.
Stalagmite: summons a 200hp stalagmite which does nothing other than being a distraction (20 sec cooldown)
Venomiss (light magic elemental) pop 6
200hp , 5atk , slow speed
Vastaipan: summons a large snake made out of venom that charges forward and explodes dealing 15 damage and poison to 5 targets
Whirlpool: creates a whirlpool beneath her āfeetā which sucks up grounded light units and deals 10 damage to anyone who steps into it, lasts for 10 seconds. Temple 1 makes it a Venom Whirlpool which also poisons them. (40 sec cooldown)
Passive
Poison touch: any unit that does a melee attack to her gets poisoned.
Scarlet overdrive (elemental spell) 30 sec cooldown
Cost 1fire 1vamp
Effective cost 500gold 50mana
Creates a scarlet orb which grows for 2 seconds and then explodes dealing 50 damage to 5 targets and heals allies 1hp per unit inside the radius (whether they take damage or not)
@teal crypt check these out
NOICE
jarl leader of savage (the skin) order general light
dmg 22 (10 + l)
Health 525
speed (Same as swordwrath)
ability 1 swift becomes same speed as shadowrath for 10 sec
If u crash into a light unit with the ability he gets stunned and 9 dmg
If u crash into 4 the ability will get canceled
Ability 2: dash just dash like kytchu and archis but more distance does 6 dmg when u dashed on unit (light only)
Passive: gets stunned for short time
damage is huge and the second ability should have less distance
I made has dmg 22 10+ l so he do more dmg on deads
Bc savage have bonus dmg on deads
On stick war legacy
ah... but toxic deads are heavy...
hmm
wat we gon do then
what about no 10+ light but has dmg increase to 23 also he do 8 + dmg to deads only
Nvm 10
DMG BECOME 25
AND IT DO 10+ IF ITS DEAD
special bonus damage to deads
let me revamp this idea into a practice post of my style
jarl, leader of savage tribes
order general light / pop 9 / trains in 50 sec
cost 600gold 200mana
525hp , 25atk , normal speed
swift ability: movement speed gets doubled for 10 seconds (35 sec cooldown)
bumping into enemies stuns them during the swift ability
dash ability: does a long distance dash which deals 6 damage to enemies in his way (25 sec cooldown)
Passive: any stun lasts only half as long
1343 messages
1344
1345
1346
ok now you can stop
WAIT
DONT POST JARL
I REALIZE
I thought there no leader for savage now
But I forgot sicklebear
Don't add
Sicklebear is leader of savage
i thought he was the leader of the sicklewrath who were farmers who rebelled against order
Idk someone said he's leader of savage too
Nvm post jarl
We will know from ppl that gon reply
In swl sicklebear have savage skin so i think that is true that sicklebear leads savage and sickles both
then who the hell is boss sicklewrath, the one who did the little dance in the swordwrath counter remake in one of the bonus missions
new boss at chaos campaign
Molten rider
A big beast made of magma and lava same size as giant monstrosity 2
And wrathnar rides it
Dmg of beast: 50 (30+ l)
Health 2750
Ability: the molten will throw a big fireball from has mouth dealing 40 dmg and fire effect
When he get defeated wrathnar will fall and basically become the same as order campaign
U start with marrowkai rider which has 1100 health and kai sents some undead soilders (undead skin) to help and 4 deads
Marrowkai rider dmg: 45 (5+ l)
Ability 1: summons 4 deads
Ability 2; makes a hell fist but one hand that's large deals 10+ more than normal one
I forgot mention
The beast is heavy
so kai won't do dmg;(
5+ I mean
i have made a few changes
Earth Elemental (heavy elemental) pop 3 / trains 11s / 200gold
135hp , 5atk +3H (5dps) , normal speed
every fourth attack inflicts a short stun
abilities
Block: creates a temporary shield that can block up to 70hp worth of frontal damage (45s cooldown) (armory 1) shield lasts for 15 seconds
Transform: transforms into a chompler, it shares the same healthbar (accessible next to the halt command)
Chompler (heavy economy elemental) pop 3
135hp, 5atk (5dps) , slow speed
it can mine gold and crystal
ability
Transform: transforms back into the earth elemental (any stored resources stay stored)
Air Elemental (light flying elemental) pop 3 / trains 20s / 200gold 100mana
80hp , 15atk (5dps) , normal speed
normal attack is a single lightning strike that never misses (1 second delay)
ability
Air change: shoots a strong wind projectile that deals 5 splash damage and great knockback to 3 targets (15s cooldown)
fire (light elemental) pop 3 / trains in 15s / normal speed
90hp , 7atk (4dps) , cost 250gold 50mana
normal attack is ranged (toxic dead range) and does splash damage to 3 targets and inflicts +2 burn
each forge adds +1 burn to the basic attack
water (light elemental) pop 3 / trains in 13s / fast speed
70hp , 2atk (1.4dps), cost 50gold 100mana
normal attack is ranged (toxic dead range) and slows down enemys by 30% (each temple level adds 5%) stacks with glacial fletching
abilities
freezing hug: lunges forward and any enemy hit will get frozen solid for 3 seconds (35scooldown)
sacrifice: he dies
upon death does an explosion that heals nearby allies for 20hp
what does this have to do with "more deads" exactly?
that was abandoned a long time ago, this is now the place where i put my practice posts
it began when this post was made unavailable
some time later it became public again for some reason but i still continued
We went from deads to elementals somehow š
yeah i didn't think this would happen either
hope up his writing is fire?
new gamemode ''protect the king''
there no statue but both teams starts with king zarek
if king zarek dies you lose like swl
U can't make king zarek retreat
u both start with 3 miners 350 gold
u can't use more than 3 merics
@chilly basalt
what do u think
i had something like that in my https://discord.com/channels/555057405080371210/1369661335050387536 post
one of the new win conditions i came up with
the post proper... this would have complicated deadspam by a lot
each elemental has 4 transformations: 1 personal, 2 combinations and 1 spell.
Chompler (heavy economy elemental) pop 3 / cost 1 earth
the basic elemental has the ecomomy tag as well.
80hp , 5atk , slow speed
the chompler here has the ability to transform back into the basic elemental
Treature (heavy giant elemental) pop 6 / cost 1 earth 1 water
i gave it the giant tag so that the tree can grow
500hp , 15atk , very slow speed
abilities
Death Blossom: summons a row of flowers that tracks the selected target (it's hellfist without knockback) (25 sec cooldown)
(requires Brilliance card) Scorpling summon: summons a Scorpling (10 sec cooldown) limit of 3
Scorpling stats: 50hp , 5atk , eclipsor speed. .temple level 2 grants new scorplings poison attack
Charog - see fire elemental
Blind Gate (elemental spell) cost 1 earth 1 air
it reveals the enemy base and creates a strong wind for 20 seconds or if an enemy runs through it (you get an earth elemental refunded afterwards)
the wind pushes light units for 20% speed, heavy units for 10% speed and giants for 5% speed
(with Brilliance card) population and treasury get revealed as well
art by @LaliteshSSF
Row Boat, a beserker propelling the boat forward with oars while a longbowman stands upright firing arrows
š·ļøHeavy Viking
ā¤ļø200hp
āļø9atk +5L
š¹Catapult Giant range
šÆ5.2dps
š¢dead speed
šŖ350 gold
š50 crystal
ā15s train time
š¤5 pop
passives
seperate attacking: while moving, the longbowman can still attack, unless you usercontrol the unit. when charging the shot, movement speed is unaffected.
made of wood: immune to status effects except for burn.
random thing
rowing ahead at the speed of dead
got places to go but why am i so slow
Longship 2, a giant ship that's somehow moving on land. very powerful unit spawner that also launches cannonballs with catapults
š·ļøHeavy Viking General
ā¤ļø1500hp
āļø35atk +5H
š¹Catapult Giant range
šÆ11.6dps
š¢dead speed
šŖ1200 gold
š400 crystal
ā50s train time
š¤12 pop
normal attack deals splash damage to 4 targets
abilities
Beserker summon: summons 3 beserkers at the cost of 250gold (30 sec cooldown) (max 4 uses)
Brawler summon: summons a brawler at the cost of 250gold (30 sec cooldown) (max 4 uses)
Bowman summon: summons 2 longbowmen at the cost of 250gold (30 sec cooldown) (max 4 uses)
passives
elite: one per player
relentless: upon defeat retreats to the base to recover for 50 seconds
made of wood: immune to status effects except for burn
don't be minding me
actually you did
You did just now
no- wait. This makes sense.
The comment before your comment was a month ago
But. If he didn't revive dis i wouldn't revive it
