#Massive Attack Rework

45 messages · Page 1 of 1 (latest)

open sage
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The level is too easy by just using deadspam. The level’s composition is reworked as followed:

6:00 - 5 Swordwraths, 5 Archidons and 3 Speartons
5:30 - 7 Archidons, 4 Speartons and 2 Ripriders
5:00 - 10 Swordwraths, 8 Archidons, 5 Speartons and 2 Magikills
4:30 - 6 Speartons, 3 Ripriders and 4 Merics
4:30 - 10 Archidons, 1 Giant and 1 Enslaved Giant
4:00 - 4 Shadowraths, 4 Magikills and 4 Ripriders
3:30 - 11 Archidons, 8 Speartons, 5 Merics and 2 Giants
3:00 - 3 Enslaved Giants
2:30 - 16 Swordwraths, 13 Archidons, 7 Shadowraths and 5 Magikills
2:00 - 6 Shadowraths
1:30 - 20 Swordwraths, 20 Archidons, 10 Speartons, 6 Ripriders, 6 Magikills, 9 Merics, 8 Shadowraths, 4 Giants and 4 Enslaved Giants

Hard - Increase unit counts by 1
Insane - Increase unit counts by 2

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Now it is massive attack bomber_troll

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@vapid temple @brisk vale @dusky bough

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And yes the given gold and crystal at the start is the same

vapid temple
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wait how does the increase to unit count work is it +2 per unit type on insane?

open sage
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Yes

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I mean the current massive attack is underwhelming

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Bc we can just deadspam our way through

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Btw the ambush begins at 7:00

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And then waves starts coming at 6:00

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also I’m using the counting down timer like in the game

vapid temple
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ye so enough time to have an egiant+ catapult ect

open sage
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Now massive attack live up to its name

brisk vale
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funny

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make the final wave a bit less to avoid lag

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some people have a potato not a phone

wheat crow
charred grotto
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This would have to be the first 5-star ever

sour ibex
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So massive

open sage
cobalt dawn
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RoR still claps

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i think a good step is to make the early waves already massive, preventing ror from stacking up

dusky bough
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Uh

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Acid rain

cobalt dawn
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the idea is the earlwaves is able to kill the ror deads that spawn from themselves, if not them the next wave could

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the 3rd wave’s magikills can stop a ror stack but they lack tanks in their pace to actually combat the deads

dusky bough
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The biggest thing is that the early waves are too focused on spam

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Especially the first wave

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Also I haven't checked this post

cobalt dawn
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just add a good combo of magic and giants on early waves

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or make the swordwraths as some sort of support dps/army reinforcement than cannon fodders. maybe even have their own wave system entirely seperate from the rest

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like yknow they appear as large group in the next wave where the previous is filled with units that are built to last like magigiant so they can arrive in time and assist. or appear in small numbers assisting spears, rips, or merics

dusky bough
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Why does nghtmra make the waves based on normal mode, and then add +1 and +2 of each unit in every wave? That's just incredibly flawed

dusky bough
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I just noticed that too

dusky bough
cobalt dawn
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later

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i just arrived home

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but i surely will later

dusky bough
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Oka

obsidian sail
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Maybe add some nerfed scorch spells on field like that glacial level

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Cuts down spam, specifically ror summoned dspam becuz they can't be put on hold near statue where the scorch doesn't hit

ornate bolt
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Deadspam still solos