Made this for fun, could be recycled for future ideas.
Kytchu
Arrow in the Wound - {UC}
• UC only effect. Hitting an enemy in a spot where an arrow is already embedded on (the embedded arrow needs to be kytchu's arrow.), Causes the new arrow to deal 2x damage. Makes the past arrow despawn. {Arrows from Volley do not count}
Atreyos
Man's Best Friend
• Whenever clicky is present, Atreyos gains a passive heal of 5/20 (Critical) HP every 10s whenever he is around clicky. {The CD in between passive healing is reduced to every 5s when out of combat.}
• If Atreyos is in critical condition, clicky will move near atreyos and tank any damage atreyos is supposed to recieve instead of atreyos himself. While atreyos only takes 20% of that damage. {Ex: if Atreyos loses 100 HP, he only loses 20 HP, while clicky loses 100 HP.}
• (Critical Condition is 10% HP for atreyos. He can keep the critical healing up until 25% HP. After that, the critical healing is gone.)
Xiphos
Overpower
• If an enemy has a higher HP than xiphos, xiphos will deal +1% more damage per 50 higher points of HP the enemy has. {Ex: if xiphos has 400(?) HP, and another enemy has 1,000 (Giant), Xiphos deals a bonus (1,000-400 = 600 ÷ 50 = 12) 12% Damage to the giant.}
• Yes, this works for current HP. Meaning the lower HP xiphos is, the more damage he deals.




