#General passives concept

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alpine oriole
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Made this for fun, could be recycled for future ideas.

Kytchu
Arrow in the Wound - {UC}
• UC only effect. Hitting an enemy in a spot where an arrow is already embedded on (the embedded arrow needs to be kytchu's arrow.), Causes the new arrow to deal 2x damage. Makes the past arrow despawn. {Arrows from Volley do not count}

Atreyos
Man's Best Friend
• Whenever clicky is present, Atreyos gains a passive heal of 5/20 (Critical) HP every 10s whenever he is around clicky. {The CD in between passive healing is reduced to every 5s when out of combat.}
• If Atreyos is in critical condition, clicky will move near atreyos and tank any damage atreyos is supposed to recieve instead of atreyos himself. While atreyos only takes 20% of that damage. {Ex: if Atreyos loses 100 HP, he only loses 20 HP, while clicky loses 100 HP.}
• (Critical Condition is 10% HP for atreyos. He can keep the critical healing up until 25% HP. After that, the critical healing is gone.)

Xiphos
Overpower
• If an enemy has a higher HP than xiphos, xiphos will deal +1% more damage per 50 higher points of HP the enemy has. {Ex: if xiphos has 400(?) HP, and another enemy has 1,000 (Giant), Xiphos deals a bonus (1,000-400 = 600 ÷ 50 = 12) 12% Damage to the giant.}
• Yes, this works for current HP. Meaning the lower HP xiphos is, the more damage he deals.

vague coral
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what is this, the strongest battlegrounds?

alpine oriole
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Thera
Justice
• Whenever an allied unit dies within Thera's AoE, 15% of that unit's max HP is carried onto Thera's next basic heal. {This effect has a 2s CD.}

Shade
Weakened Guard - UC ONLY
• At Max Fixate, shade will activate shinobi for 3.5s. After that, her fixate stacks will reset to 0. Nearby enemies (3) will also be alerted to check out the area in search of shade. (Doesn't affect in-combat units)
{This effect has a 10s CD.}

Zarek
The False Emperor
• For every kill zarek gains, he adds a +0.5% Damage and attack speed buff to all order units. Whenever he dies, that stack of damage and attack speed is reduced by 50%. (In 2v2, the buff amount per kill is reduced to 0.25%.)
• if Zarek deals damage to an enemy below 30% HP and it dies within the next 1.5s, both zarek and the actual unit that killed it counts as both of them killing the unit.

alpine oriole
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I know that game but no, this is straight up just unique passives

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No kill requirements really needed on most of these

fringe egret
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Atreyos passive is just completely overshadowed by others

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And Thera simply op.

alpine oriole
fringe egret
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1 sec cooldown to get that heal can get like nearly double healing rate for spam decks

alpine oriole
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If you want to get the most of it you'd need some huge tank and sacrifice it

fringe egret
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Or if the effect stacks then this can potentially bring a dying heavy suddenly back to full healthscared_zarek

alpine oriole
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Well there goes your tank for nothing

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Your next heal simply heals 20% of that dead light unit's HP

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Instead of the chonky tank

alpine oriole
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Also the buffed heal only works on the first heal, any other heal even if it's continuous won't count

fringe egret
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Even so say the light unit has like 60 health, that's still 12 extra heal, roughly + 12/s heal for Thera

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At the least

alpine oriole
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Hmm

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I made thera's heal 15% of a unit's max HP with a 2s CD

fringe egret
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Thera doesn't heal that quickly

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Also if this works with thera's hw then kekw

alpine oriole
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I don't think that's worth it for an entire giant

leaden burrow
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xiphos is gonna be way too op ngl

alpine oriole
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60 HP is now 9 extra heal

fringe egret
alpine oriole
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I'll think of a buff for atreyos

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Now I'll continue with the rest of the generals

leaden burrow
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xiphos already has a good percentage attack

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so with this buff he will melt giants

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and most tanks

alpine oriole
alpine oriole
leaden burrow
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and +20 to heavy or smth

alpine oriole
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So xiphos deals 50 damage against giants

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With basic attacks

leaden burrow
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he has a percentage attack also

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so does it stack?

alpine oriole
leaden burrow
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yes

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block

alpine oriole
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The buff should only apply for his basic attacks

leaden burrow
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oh phew

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then it aint that bad

alpine oriole
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That ability can already deal insane damage

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Why must it deal more

alpine oriole
# alpine oriole Tp **Marrowkai** Dreadful End • Whenever marrowkai reaps a unit below 20% of th...

Tp again
Spearos
Frostbite - UC only
• Spearos applies a stack of frostbite when hitting an enemy suffering from glacial effects.
Each stack of frostbite adds +10% slow to the already slowed enemy. At 3 stacks, Spearos freezes the enemy, stunning them for 2s essentially. (Heavies are stunned for 1.5s, giants & Ripriders/Riptors are stunned for 1s.)
• When spearos activates frostbite, the freeze effect has a 7s CD. Yet the regular stacks can still take effect. (Caps at 3 stacks/30% Slow)
{No, surge cannot increase the stack's slow effects.}

Wrathnar
Erupting Rage
• If wrathnar is being simultaneously attacked by 10/15 units or more at once, he will glow red for 2s. After that 2s, he will yell in rage. (Plays the Swordwrath rage sfx from swl), creating an explosive leap explosion around him, knocking back units. As he applies the rage effect on himself for free. (The rage lasts for 3s, any attacks sustained increases the duration by 0.1s.)
{This effect has a 30s CD.}

Archis
Bulls-eye - UC only
• Headshot deal 3x more damage to enemies. They deal 5x more damage against enemies standing still. {Yes, even if they are walking, as long as they aren't changing/covering distance, it's considered standing.}

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Magis
Chained Lightning
• Magis's attacks inflict Magnetism effects onto voltaic-applied enemies. Magnetism lasts for 5s upon application, and chains any voltaic damage or Magis Attacks affected units take to other magnetism applied enemies.

{Ex: 5 Magnetism enemies are near eachother, dealing 10 volt. damage to one of them deals 10 damage to the rest like a chain.}

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That's pretty much everyone

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@teal widget
@vapid sierra
@mighty folio
@wind heron

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Also time to give atreyos some justice

compact linden
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Hmmm not bad.

compact linden
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@maiden dew

alpine oriole
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Buffed atreyos's passive

compact linden
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Ok crit healing when out of combat.

alpine oriole
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Atreyos passive?

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Also that Crit healing is nerfed to 5 HP once he surpasses critical condition

compact linden
compact linden
alpine oriole
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Wow that's super low

alpine oriole
compact linden
alpine oriole
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Still low

compact linden
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@desert nimbus

alpine oriole
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Ok clarified stuff on his heal

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Ok so at 80 HP atreyos can get back to 200 HP after 30 seconds when out of combat

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which is 60 seconds in combat

alpine oriole
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Also anyone can use these passives in any of their ideas in any way they want I don't mind

lofty dune
vapid sierra
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Kytchu one is niche as hell but it's kytchu so it's good
Atreyos has a really good passive and it discourages sacking clicky as a disposable summon
Xiphos's passive makes him a very good duelist
That combined with his block and his anti heavy status he would be an amazing duelist

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Justice is.......
As long as it doesn't keep stacking the extra hp on a single heal it's ok

Shade isn't even out yetkekw
Wait so she gets a shinobi on passive

It should have a cooldown so her fixate doesn't just keep resetting back when she's dueling

The false emperor (A fitting passive for him)
It's good and gives him another niche of sorts
It being a on kill effect is gonna be a very frustrating limit since other units can probably steal your kill

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Justice and man's best friend are strong as hell
False emperor, Arrow in the wound and weakened guard are niche
Overpower is good

alpine oriole
alpine oriole
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What about the other ones

alpine oriole
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Idk why I made it x5 whenever an enemy is standing still

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Should be the opposite

teal widget
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Too complex yet its not even that big of a deal

alpine oriole
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Magis will become busted with Tesla actually

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Imagine all that Tesla damage spreading to all of your magnetised units

teal widget
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Xiphos, Spearos, and Wrathnar are the only ones I can consider working fine

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Some of these are similar to RNG, though not directly working by chance, the odds of it triggering is unreliable

alpine oriole
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A 1 HP xiphos against insane mode lunarclops deals 769 damage per hit

teal widget
alpine oriole
teal widget
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The conditions for those 3 are pretty slim

alpine oriole
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Kytchu I can see it

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Zarek I added smth to make it less rng

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As long as he hits a dying unit it's considered HIS and that other unit's kill even if it dies from something else

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Just to make the pain more bearable

teal widget
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Shade, Zarek, and Magis are complicated for no good reason

alpine oriole
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What's wrong with magis's

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Zarek is pretty straightforward

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Get a kill and all your order units gain more damage and attack speed

teal widget
alpine oriole
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Right I keep overestimating percentages

teal widget
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I mean, magis doesn't need that passive

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He has no problem with spreading voltaic, his problem is his way of dealing damage

alpine oriole
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hmm

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Okay wait let me think of something

teal widget
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Thera also doesn't need Justice, she has FotF

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What she's lacking is constant healing

alpine oriole
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Now that you brought that up

teal widget
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Zarek's passive also doesn't help Zarek's weakness, which is his inability to get into a position to dmg or kill without risking himself

alpine oriole
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I could keep the requirements for her passive buff, but change the effect

teal widget
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If you're going for more gimmicky then sure

alpine oriole
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Its not much healing but it allows her to cure more without the need of mass heal

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Or I could make something with bubble.m

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I notice that most of the times ppl rlly don't focus on bubble much

teal widget
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I'm concerned for Wrathnar's passive, it would be too hard to trigger though it will be strong, I'd recommend making it easier for him to use the passive AFTER getting attacked by several enemies, but in exchange nerf the effect

alpine oriole
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Ok so on my list of balance changing:
• Zarek
• Wrathnar

Rework:
• Magis
• Thera

alpine oriole
teal widget
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She has no problem with AOE heals

alpine oriole
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That's basically the idea, once he pops it mini-versions of his 1st skill link to nearby allies

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though that sounds too bland

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Hence I'm going for a bubble oriented passive

teal widget
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What

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Magis?

alpine oriole
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I heard his way of dealing damage was a problem.

teal widget
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Magis has no problem doing AOE damage

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His problem is his mini-storm being clunky af and it's his main way of dealing damage

alpine oriole
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Wait what about marrowkai and archis's passives

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You haven't talked about em yet

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Also

teal widget
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I don't even want to engage with archis passive

alpine oriole
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Marrowkai's passive I just realized is too low of a requirement

teal widget
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It's technically op

alpine oriole
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Like any unit is basically dead at that point

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Gotta buff it

teal widget
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Marrowkai is too niche, and pretty much falls to pseudo RNG

alpine oriole
alpine oriole
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Ohhh

teal widget
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Gameplay is basically too chaotic for relying on low number of percentages or small window of trigger

alpine oriole
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Added an extra passive for marrowkai

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Also requirement is 20% for light and 15% for heavies

teal widget
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Oh so you tied the new effect to an already rare af occurrence

alpine oriole
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Yes

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Or...devious

teal widget
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Now that percentage is actually pretty strong, it would've been pretty balanced if you didn't make reap reset cooldown allowing it to be that spammable

fringe egret
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With how long reap's animation is I doubt it's actually gonna spam much

teal widget
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Hold on, will the instakill trigger exclusively when the reap hits or any time as long as the unit is reaped?

teal widget
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Now it's even MORE unreliable

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At this point it's more of an Easter egg than a passive

alpine oriole
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Or I could make it so that if a targeted unit that meets the requirement is reaped

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A diffirent animation plays that essentially makes it instant without any delays

teal widget
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It's genuinely useless for strategizing

alpine oriole
teal widget
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I think that would be better

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Because it would be much more consistent

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And you could also easily increase the threshold without making it too strong

alpine oriole
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Also opens up a way for marrowkai to summon more deads without TT or RoR

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Pretty fast

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Also it ensures mayhem if a backline gets reap killed

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I'm gonna put this idea on hold and plan my next ideas

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Evolutions type of stuff Mastery systems (which were supposed to be alongside this ideas as a way to unlock these special passives), and A General

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A big idea I had in mind that I won't tackle yet is a new empire

teal widget
alpine oriole
teal widget
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Unless what you mean is out-of-match enhancements

alpine oriole
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x9999 value

maiden dew
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Kytchus gonna be way more annoying but skill

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Oh god atreyos will now be even tankier

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Xiphos, ehh still too underpowered

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Thera is intresting but 15% is massive especialy with how rare healing is within the game

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Like this makes the free healkng atronger and thats a good idea but still sorta insane

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Weakend guard idk you would need to be behind enemy lines to pull front line units away

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But its a good concept

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0.5% ??? Thats massive i mean it massively depends on enemies unit choice making zarek effectively hard counter dead spammy decks

alpine oriole
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Zarek is a counter to deadspam now

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Just realized

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Marrowkai is basically a feeding machine to zarek

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If you let those deads unattended

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They're just free DMG and Atk SPD boosts

mighty folio
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Marrowkai can also reap zarek into dying

desert nimbus
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Amazing idea

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Auto kill reap is funny

rancid wyvern
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Op for real

ionic briar
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Nerf zarek and Thera

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Their abilities are just obviously better

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Besides that this could be fun

alpine oriole
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Thera's will be hard to control anyways

ionic briar