#rework tesla

1 messages · Page 1 of 1 (latest)

agile veldt
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Tesla is one of the most annoying spells in the game and the most disgusting thing so here is a rework for it.

✿ cost: 500 mana
✿ cooldown: 120 second/2 minutes
✿ damage: 75 (25 to volt affected units)
✿ 9 zaps

✿ advantages ✿

✿ Tesla now deals higher damage
✿ Tesla zaps more

✿ disadvantages ✿

✿ The tower will take a small nap and will not give resources for 10 seconds
✿ inactive tower spawns for 30 seconds
✿ Units MOST be with Tesla. If there are no units. Tesla will stop active after 1 more zap

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Now tesla feels more into tower control + offense spell more than tower control + TOWER STALL
Gimme any feedbacks

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@gloomy vector check dis!

slim girder
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Wow, that's a hella long cd and expensive as sht, I'll tell you that 😭

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675 damage in total..

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Hmm

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Eh

agile veldt
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75/100 + 25 Aoe

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Tesla itself will be a bit dangerous but with armor it's insane

slim girder
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I mean you can basically hold out of its range for a bit, but it's also an extremely strong spell

agile veldt
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this is why it's expensive and has a long cooldown (also to not make it damn early game spell)

slim girder
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Can't really tell, but I'm leaning towards uhh, balanced-ish?
Not really balanced lol

agile veldt
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Tesla X Balanced is something can't be happen

gloomy vector
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Hmm, useless Tesla

agile veldt
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Actually. Why I'm balancing this?

agile veldt
gloomy vector
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Uhh

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Nah

agile veldt
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:(

agile veldt
gloomy vector
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Really all you need is to make current Tesla not make tower uncapturable even if there's literally no unit on the tower

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Also decrease the splash damage by like 8-10 and instead add that 8-10 damage to the base damage

agile veldt