#archidon rain
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exactly
it might miss tho
Where is the cooldown
So it's basically legacy's version
Implementing RNG into Stick war saga, is always a bad idea
Since this game is actually competitive and NEEDS to be FAIR, not rely on luck for jacksht to win, just imagine all of the arrows hitting your backlines and destroying you, while when you use it, it just missed every shot
This is why scorch is hated
And the events are bad
um but
It's still cool spell ig
- alot people use scorch tho
Unlike this, scorch is in a short range, which means you have higher likelihood of hitting enemies
And the hitboxes of arrows are so fcked in this game
?
Scorch is in a small area and is aoe, meaning it's guaranteed that all of them would hit
Not guaranteed, some can go in the corners and miss, but yeah
Don't turn this into CR
Cool does not mean it should be in the game
Real
How would that work
Does it just summon arrows in a target area
Isn't this already CR 
Instead of world wide
no arrows gonna hit units in its range
Unfortunately no evos, micro transactions and rng card decks
So it straight up summons arrows for every unit in the areađź’€
Do the arrows have mythic enchants carry alongside them
I recall someone saying CJ called the generals, super units-
nah
Are they not? 
ITS JUST ARROWS THAT GONNA FALL FROM SKY SOMEHOW AND DOES 9 DAMAGE AND THEY TARGET UNITS IN ITS RANGE ONLY
Ok
How many volley of arrows or how much arrows
hmmm
Ig
12 is fine?
Nvm
22
10
Good enough
153 damage
I mean it's Spreaded out to diffirent units so
Yeah it's pretty balanced
Strong enough to kill a singular Shadowrath tho as if all the arrows would hit that singular unit only
Make it have a delay, and cost 50 crystal more
👍
Isn't it weird how stickmen are fine having literal fireballs falling from space and some random snowstorm spawn out of nowhere infront of them
How do the stickmen even react to spells
Do they just thank whatever god they believe is in the sky
They're just built different 🔥
And random lightning storm happens
Can they use these spells to change the weatherđź’€
Which is why we.. The chaos empire is losing the war..
ANYWAYS SO
Rain? Just scorch it
I got question
Can't u just turn king zarek into stone
ALSO UR FREAKING MEDUSA JUST TURN EVERYONE INTO STONE
AND BOOM EZ WIN
Unfortunately plot armor
I hate plot armors;(
He's a coward, didn't even get into the battlefield..
sneak into order empire base
+how king that can't even walk has back is broken gonna fight a woman which turn people into stone
He can stand upright
Also he can beat a giant game wise so
How does the spell work exactly? Tap to cast or tap and let it do its thing?
first one
Tap to cast
but range is longer than scorch
sounds like if scorch and kytchu volley had a baby
Xd
that's gonna be rare to happen unless there only 1 shadow wrath in its range
People use stuff like surge squall, double ts (before its nerf) and vault but that does not make it fair
thats gonna be so powerful against archidons
Everyone uses archidon with tank for making enemy unit busy and letting archidons safe hit
But with that archidons will crushed
if that sends Arrow at specific place
Scorch still does more
Medusas dead bro đź’€
They know it’s whoever controls the army not god
just make them retreat and they will dodge
ik blud I am talking to the guy got medusa profile
At least its not rng
how is there no rng with this?
Read the chat and u will know
i dont see anywhere a talk of how it isnt rng other than saying that it isnt rng... would you mind tagging me in a reply to the part that explains how where arrows fall is described then?
IDC how balanced this is, Kytchu already exists and Scorch do the same sht
Archerspam IS the Archidon rain
it won't miss like the arrows gonna fall to whoever in its range
not fall random places
bro archidon rain not gonna be added it's just fan ideas
scorch doesn't
Bc it's fireballs not arrows also it hit multiple enemies and shorter range 🤓
its better but how does it determine which unit it falls to?
now if it was 1 arrow hits each unit in range that might be dif
Uh bro
Still hits enemies from a range in a designated area to do targeted damage in a area
Only difference is scorch is better.
what If people doesn't want an rng skill
Spell I mean
This isn’t the solution though because at the end of the day even with garbage rng this outdamage archidon rain
Plus kytchu volley
Everyone talking about kytchu volley chill
I mean it’s literally this spell
like magis summon a lightning storm mini one tho
That’s why everybodies mentioning it
and there's still a spell to it
A little different
I mean the spell gonna be little different too
Magis is a single unit blast until it dies or the blast has a few strikes
It would fall from sky not seeing archers shoot
Capitalizing on choosing who it hits instead of random boats
Blasts
It’s more focused
But isn't it's the same thing
This is just scorch but less dps
A lightning strikes
whatever some people gonna like it more than scorch tho
No one is random and large one is focused and small
True
What everybody is meaning to say is it feels like a unnecessary add on that isnt really adding new ideas to the game
Copper/silver behavior
omg the crawler prince
it its 1 arrow hits each enemy unit in the center I'd probably use it sometime
well
If u in 1v1
And ur enemy have 17 units
1 arrow gonna fall to all 17 units in it's range
that's what I am trying to explain
why 17? acid rain effects all units in center for 4 dmg a tick. thats guarenteed more than 9 dmg
like it won't fall on random places
Then what about
20 arrows
Buff dps
Acid rain can be cured easily by just retreat units
or use vampire
10% of heavy hp, double of light
just have 1 arrow hit each, its not that strong and it costs more than acid rain
But
If there like
if therea 100 units you'll deal a lot yes
I mean it should do less dps then scorch for its benefits
bro scorch is freaking fireballs
Do u think arrows does more than. Fire ball
If used right, plus it’s a game
the comparison isnt to scorch idk why people use that. its dumb
compare to acid rain
The arrows should have no warning and unavoidable but as a byproduct do less damage
I am talking about real life spells 
Ik
But you gotta suspend reality at least a little bit for it being a mobile game
irl fireball spell 
archers deal 15 dmg so that'd probably be the max, but the whole 17/18 thing, how do you determine who gets hit?
it just hit whoever in it's range buddy
then its rng
But doesn't miss
and bad
nah
Homing missile be like
like bro
1 spear tanking the entire thing
rng
If there 10 units
Arrows gonna hit whoever is at first line
then shoot second
And repeat
that's how
It gonna work
Idk how to explain
So basically damage spread evenly among all affected units?