#Elemental empire cuz why not

20 messages · Page 1 of 1 (latest)

inland coral
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  1. Earth - 150 gold
    ♥️: 90hp
    🗡️: 8 (+5L) dmg
    ⚔️: 0.95s atk speed
    🏹: Sword atk range
    👢: Sword/Archer mov speed
    ⏳: 13s train time
    🏷️: Light, Elemental
    Ability:
    Rock punch (passive)
    Slow target mov speed & atk speed by 15% for 3s [Can't be stacked]

  2. Water - 250 gold
    ♥️: 50hp
    🗡️: 0
    ⚔️: 0
    🏹: Bomber range
    👢: Bomber mov speed
    ⏳: 9s train time
    🏷️: Light, Elemental
    Ability:
    Freeze (passive)
    When close to enemy unit, it froze its target and dropping dmg resistance by 2. After froze effect were off slow their mov & atk speed by 25% for 5 seconds

Aqua burst (0s)
Self-destruct and heal nearby target by 30hp

  1. Air - 375 gold
    ♥️: 100hp
    🗡️: 15(+5H) (5 dmg on volt chain)
    ⚔️: 1.05s atk speed
    🏹: Eclipsor range
    👢: Eclipsor mov speed
    ⏳: 14s train time
    🏷️: Light, Ranged, Flying, Elemental
    Ability:
    Resonance (passive)
    Increase volt chain dmg against heavy unit by +3 (max resonance stack is +9)

4.Fire - 400 gold, 100 mana
♥️: 70hp
🗡️: 13(+5L)
⚔️: 0.8s atk speed
🏹: Archer range but 15% shorter
👢: Archer mov speed
⏳: 20s train time
🏷️: Light, Ranged, Elemental
[Burn effect are equal to lv 1 blazing bolt]

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@desert nebula

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This is just basic unit

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I didn't create the advanced and the chompler one

desert nebula
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Earth elemental is just a better sword ✋😔

desert nebula
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Water is good

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Maybe even overpowered?

inland coral
desert nebula
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Idk, the training time, healing and passive is what's off

inland coral
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-2 dmg reduction doesn't kill u lol

desert nebula
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Air is overpowered, no question

desert nebula
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Just by walking near them instead of being immobile during that period

inland coral
desert nebula
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Oh, then it's pretty good.
Though the training time alongside the healing is kinda crazy if you're running Salvagers or Vault

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Fire is also just a better archidon..

inland coral
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Unless its killed