#Adjustment for magic GENERAL

79 messages · Page 1 of 1 (latest)

paper mortar
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General

Thera:

• Flight of the Foretold instead heal 95 health in near death, now heal 40% of the unit's max health and regen 4 health per second for 10 seconds. 🔃

• Can use heal during Flight of Foretold. ⬆️

• Meric training haste replace with healing amplifier🔄

New passive:
• Healing Amplifier 🆕
Increases all healing sources by 20%

Marrowkai:

• Hell Fist cooldown reduces from 30 sec to 15 sec. ⬆️

• Hell Fist can heal Marrowkai for 6 HP for each enemy unit. 🆕
| • Hell Fist healing from 6 HP on each to 3 HP on each. ⬇️

• Double the Reap duration. ⬆️
| • Reap Duration decreases from 12 sec to 9 sec ⬇️

• Reap can cancel enemy current action. 🆕

• Reap can damage enemy units. 🆕
10 damage in direct
4 damage per seconds during the duration.

• Reap can heal Marrowkai for 3 health per second when target is during the Reap duration. 🆕
| • Reap heal reduces from 3 health per second to 2 health per second. ⬇️

Magis

• Mini-storm will automatically lock on the nearby target, if the current target is dead. 🔃

steady ibex
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Hm

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So fotf gives more value to tanks, and now she's overpowered af?
Can't thera already heal during fotf or am I tripping..
Dayum dude

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Thera buffs were good, but kinda overpowered

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Actually that's just straight op, what am I even talking abt

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Wtf are these buffs to marrowkai bruh 😭

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This man is literally fcking [title card] in deadspam

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Magis is gud

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But marrowkai is straight up frying brains, organs, skin, muscles, tendons, ligaments, tissue and cells

light citrus
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So with new FOTF, if for example a unit has 100hp then it's gonna heal 40hp once that unit dies?

paper mortar
light citrus
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Honestly not that bad of a rework. It's still gonna be giving dead units a second chance. And now she can heal during FOTF which is a nice trade

paper mortar
light citrus
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So should be 80 total HP healed on a unit with 100 max HP, no?

steady ibex
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220 hp healed on spears
Does the healing take account health buffs given?

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Like armory

paper mortar
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I don't think they a single unit with Exact 100 HP

steady ibex
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Swords get the closest there, with 102 hp in A2

light citrus
paper mortar
light citrus
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speaking of Kai why buff his reap so much. I can understand being able to cancel the target's current action, but double the duration and damage ontop of that? Basically guaranteed to kill the target

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Also funni invincible kai

paper mortar
light citrus
steady ibex
light citrus
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it locks on units with UC now so it's guaranteed to stop your targets from retreating, targeting your backlines, and reaps them towards your army where the target can easily die without the rest of the enemy's army interfering. only real issue with it rn is the autocast

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it's really easy to utilize the range and you can most definitely get good value from it, unless you reap a giant or a unit in the middle of doing an action, which is why I said I could understand that one change

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and really short cooldown

paper mortar
light citrus
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you tell me

paper mortar
serene egret
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@cursive dune

light citrus
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is that all that's left of the FI council?

small cosmos
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Fotf rework changed thera from OP for spam units to OP for tank units

small cosmos
light citrus
small cosmos
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Wait a minute

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Does fotf still have that 2 seconds immunity on revive in this rework?

light citrus
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heals 315hp on giants without any HP buffs

small cosmos
light citrus
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Thought it was 25% mb, slipped my mind

small cosmos
serene egret
small cosmos
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Doubling the reap duration is too much, that's too much survivability for marrowkai, and the new hellfist is insane

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Idk about the magis target change thing tbh

light citrus
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guarantees you get value from it. debatable if it's necessary or not

small cosmos
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Yeah but imagine it used against hordes

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Rn you have to target a high HP unit, which leaves space for counterplay for the opponent by moving the high HP unit away or moving the spam units away from the high HP unit

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But with this change, you can target whatever you want and it will deal the full damage

paper mortar
light citrus
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so it just rework like FOTF now

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you gonna keep invincible kai tho?

paper mortar
glacial loom
floral dagger
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  • fotf being too strong with giants, removing the little viability most light units get from it
  • healing amplified is dumb strong improving hhw, hw, lifesteal
  • 15s hellfist down to 9s hellfist is just too much
  • vamp reduc would have to be
  • reap becomes op
  • magis becomes even strongrr vs light.
    this id not balanced at all pain
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classiv ahh make everything better for spearcher balance idea

small cosmos
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Which didn't get removed...

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Or even nerfed...

floral dagger
cursive dune
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Why thera is soo much stronger now pain

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Healer hater ^

viscid sail
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magisYes

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not sure about thera and kai

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Kai looks very strong with a 15 s hell fist cooldown

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And the reaper is guaranteed to kill almost anyone

floral dagger
static lava
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I think you overbuffed Marrowkai

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15s + temple 2 = 9s for hellfist

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With reap, even autocast will not let UC invaders escape

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The thing with marrowkai is none of his abilities are designed to be spammable, so they all have long cooldowns

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For Thera, fig is right. You just moved her from fragile unit synergy to tank synergy. But the thing is merics can already deal with heavy units.

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For Thera, don't just buff her, try to make her all-rounded for working with any type of units without making her very strong on one.