#Ability to select multiple units and change attack priority

25 messages · Page 1 of 1 (latest)

abstract fiber
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This is a strategy game, after all. It'd be cool to see a mechanic where we get to select some units to attack either the closest, middle, farthest enemy or the statue.

For example on selecting units!!
Instead of making all of your swordwrath and archidons attack and the rest of the units stay back, i'l just select 10 archidons and 15 swordwrath to attack while the rest stay in the base or guard the tower. It's kind of a hassle to manually select each and every one of the units to attack.

And also on attack priority, which might be an okay addition methinks. Making some of your units destroy the statue while the others attack the enemy units instead on zoning into a singular target. This gets both sides to think more strategically on being offensive and defensive, as well as managing resources and population more efficiently.

elfin root
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sw2 be like
also yes, might be a bit difficult to implement but yes

midnight flicker
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This type of controls worked for several reasons in SE, which sw3 doesn't have

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You also added one of the reasons (a major reason too) not to add it, as a reason to add it dead_serious

abstract fiber
midnight flicker
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There's also several more reasons

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Early game eco, area denial, accessibility to stuff, the way units are designed

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In SE, everyone had everything

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In sw3, they only have what they pick and put in their deck

midnight flicker
grave rock
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No.

But u know what needs to be added is easier management of units while UC. When I UC a unit and tried to select command of another unit, the far left and right side just refused to register clicks

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It helps if ur a hard UC/micro player

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(Def not me)

midnight flicker
grave rock
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No one wants to know how much micro I was doing in general spam

midnight flicker
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But in sw3, you can spam every unit (not even giants are safe from being spammed)

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This will naturally make it easier to hard-rush the enemy base or their backline units because not only will you have a lot of DPS, you'll also have the tanking power to protect that DPS

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The CA/CD in SE was also an upgrade, which everyone had and could research at any time they wanted to

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But in sw3, it requires garrisoning units, which is a disadvantage, and the upgrade is something that not everyone will have

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SE also had more options for area denial

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While in sw3, there's not as much area denial options, and the ones that we have usually aren't worth bringing unless you commit to them