#VoP Rework

55 messages · Page 1 of 1 (latest)

proud steeple
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instead of giving us 50k gold that we cannot spend,here's what it should do
No bastion;
Passive income gives 30 gold
miners mine %5 faster
Bastion 1;
Passive income gives us 50 gold
Unit costs are reduced by %5
Miners give 25 more gold for a full bag
Miners mine %10 faster
Bastion 2:
Passive income gives 80 gold
Unit costs are reduced by %10
Miners give 40 more gold for a full bag
Miners mine %20 faster
This isnt that good,but its better than what we have right now imo

zenith plover
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So basically miner upgrade?

proud steeple
proud steeple
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rework is better imo

unborn dome
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I agree that vault needs a nerf but my guy, this sht is so weak that it's the equivalent of maxed VoP (including bastion 2) only being able to give 220 gold per tick and that's probably an exaggeration

proud steeple
unborn dome
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Also the thing that makes vault unique from other eco cards is that it's not fully reliant on miners, this sht needs miners

unborn dome
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The passive income is if it gave 12 gold per tick.

At max.

With bastion 2.

zenith plover
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This is like removing crawler's legs

unborn dome
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Good comparison

#

Even removing fixate from shadows ain't as much of a fck-over as this

proud steeple
zenith plover
unborn dome
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I think I should ping 84436 here

proud steeple
unborn dome
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Why not

proud steeple
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cuz yes

floral widget
#

..

placid bobcat
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this looks like something we get if smithy and miner upgrade had a baby

vivid spruce
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Give me something not too OP or weak, but at least the equivalent of smithy but 10x more efficient

latent arch
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the cost reduc part is cool as at least this version scales well with giants (1350g)but the income nerf is just too big. by removing it from thr mythic it likely becomes the new salvagers smithy.

proud steeple
latent arch
unborn dome
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Vault should stay as mythic

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But it should have the power to justify being a mythic

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(don't make it OP or unbalanced tho)

latent arch
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which is just too much of a nerf, you could alternatively move some of the numbers around a little bit, is there a reasoning behind the 8% cost reduce?

latent arch
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any reasoning behind any of the number choices?

proud steeple
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i changed some stats rn

latent arch
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i wouldnt care so much about the increase mining speed, if anything I' probably cut that out unless it increases their movement speed due to the overlap seeith miner upgrade.

tame flax
vivid spruce
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8% or 15% is still just 1-2 HP heal for most unit

proud steeple
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and vamp is a mythic

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Spearton and juggs heal like 4 or something

vivid spruce
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No one asked for cure in a Lifesteal mechanic

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we could just have like at least 20% heal without cure

proud steeple
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But true cure is stupid

latent arch
latent arch
# proud steeple i changed some stats rn

from what I can tell miners mining was really the only stat that was buffed, this currently is more like a souped up miner upgrade tbh (this might be a decent buff to that card tbh)

latent arch
zealous sapphire
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Right idea wrong execution

#

VoP is a mythic card for late game, and is designed to be able to work independently from miners.

What your rework did is make VoP a combined salvagers and miner upgrade as one mythic card

vivid spruce
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Like seriously WE did not ask vamp to cure effects

latent arch
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vamps only use for the longest time was cure