instead of giving us 50k gold that we cannot spend,here's what it should do
No bastion;
Passive income gives 30 gold
miners mine %5 faster
Bastion 1;
Passive income gives us 50 gold
Unit costs are reduced by %5
Miners give 25 more gold for a full bag
Miners mine %10 faster
Bastion 2:
Passive income gives 80 gold
Unit costs are reduced by %10
Miners give 40 more gold for a full bag
Miners mine %20 faster
This isnt that good,but its better than what we have right now imo
#VoP Rework
55 messages · Page 1 of 1 (latest)
So basically miner upgrade?
something like that
so basically worser vault
vault just has to be either reworked or nerfed to the point that nobody uses it
rework is better imo
I agree that vault needs a nerf but my guy, this sht is so weak that it's the equivalent of maxed VoP (including bastion 2) only being able to give 220 gold per tick and that's probably an exaggeration
i mean this is what vault should do but with some changes
Also the thing that makes vault unique from other eco cards is that it's not fully reliant on miners, this sht needs miners
Also, the 220 gold per tick is including the miner bonuses and the cost decrease on units
The passive income is if it gave 12 gold per tick.
At max.
With bastion 2.
This is like removing crawler's legs
Good comparison
Even removing fixate from shadows ain't as much of a fck-over as this
removing magikill's staff*
But they are literally sorcerers so they can maybe use magic without a staff
I think I should ping 84436 here
Dont
Why not
cuz yes
..
this looks like something we get if smithy and miner upgrade had a baby
Give me something not too OP or weak, but at least the equivalent of smithy but 10x more efficient
the cost reduc part is cool as at least this version scales well with giants (1350g)but the income nerf is just too big. by removing it from thr mythic it likely becomes the new salvagers smithy.
if it would stay as mythic probably nobody will use it
this kinda points to it being a massive nerf dont you think?
Vault should stay as mythic
But it should have the power to justify being a mythic
(don't make it OP or unbalanced tho)
yes
which is just too much of a nerf, you could alternatively move some of the numbers around a little bit, is there a reasoning behind the 8% cost reduce?
Not really
any reasoning behind any of the number choices?
to not make it op and see what people say first
i changed some stats rn
i wouldnt care so much about the increase mining speed, if anything I' probably cut that out unless it increases their movement speed due to the overlap seeith miner upgrade.
Why not just transfer the gold amount from Vault of Prudence to the gold pile ?
Vamp still didnt live up to its name
8% or 15% is still just 1-2 HP heal for most unit
Every early game unit heals like 1 hp
and vamp is a mythic
Spearton and juggs heal like 4 or something
That kind of heal for a tank unit is inefficient
No one asked for cure in a Lifesteal mechanic
we could just have like at least 20% heal without cure
or make the less dps units like archidons and speartons heal more
But true cure is stupid
the maximum allowable atm is 20%, above that it buffs current op units. as much as I'd love a 40%
from what I can tell miners mining was really the only stat that was buffed, this currently is more like a souped up miner upgrade tbh (this might be a decent buff to that card tbh)
cure is vital atm for vamp, its still a major usecase
Right idea wrong execution
VoP is a mythic card for late game, and is designed to be able to work independently from miners.
What your rework did is make VoP a combined salvagers and miner upgrade as one mythic card
But at the same time it makes status effects (beside slow) obsolete and just make vamp looks like a “Nuh uh poison” thing
Like seriously WE did not ask vamp to cure effects
vamps only use for the longest time was cure