#Stampede
40 messages · Page 1 of 1 (latest)
I mean
Its super nieche
Jugg only is wild
I hate unit specific things
Costs a ton and has a crazy cooldown
Id say buff it
Weak af
Hella underpowered + it's just a bad spell
this will likely change the junggerknight meta
Barely
Underpowered, and ever only in specific cases where you're fighting spearspam with juggspam is it good
Actually, it's not even that good, it's just a waste of a slot
Just UCing each and every one of them is just more effective + you don't get the debuffs from this afterwards
It is very situational and it is not worth the price.
I don’t know if it’s worth it tbh
Yeah lmao
Even if this spell wasn't so underpowered, just using UC to charge would be better
Too expensive and it doesn't really buff jugs up nicely
An interesting thing would be to make em unstoppable while charging so they can just charge through everything
Charge should do like 30 damage or something
It would make them actually good frontline tanky damage dealers
Maybe only about 20
That's too much
The thing that makes jugg charge good is the stun and the charge itself
Hell, I think the damage could be removed and it'd still be the sole thing keeping juggs from being completely outclassed by spears
Besides, juggs already have pretty good damage output, not need to give them even more damage
Buffing charge damage up to 15 could be fine but any more than that is too much
Fr it should make juggs do 20 dps on their charge
Or more
To justify this
So it’s a sudden burst of dps to scare away enemies or push on a point
But the cost and stuff is still pretty fair
Let’s say I got 4 juggs
45 dps a charge
Times four
180 dps instantly into the fight
And now my juggs are all the way behind the enemy and not protecting my other units
How about declining dmg? 30 on first hit, 20 on 2nd hit, 10 on the 3rd/last hit