Harpy
Chaos/flying/heavy
600g 150c, 20 second train time, 5 pop
465hp, 13(+5h), 9.5 dps, eclipsor speed (melee)
Abilities:
Land to air: take 1 second to go into the air (takes 20% more dmg in the air)
Air to land: take .5 seconds to go down on the ground.
Siren:
Chaos/magical/light
350g 300c, 6 pop, 22 train time.
130hp, 15 dmg, 7 dps. Magikill speed. (Melee)
Abilities:
Siren song: in Tdead range, allied units directly infront of the siren heal 3 hp per second, enemies take 2 dmg per second. Infinate aoe this effect lasts 5 seconds. (10 CD)
Tempt: apply tempt for 8 seconds on an enemy (AI chooses closest but player can choose) unit within archidon range. (11 CD)
Tempt(effect): attack range -20%, ability range -10%, unit takes 1 second more than nornal units to follow new commands.