#Sanguine Sect

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granite moat
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This faction is all about blood
So you'll see a lot of blood theming here
Anyways I present to you

The Sanguine Sect

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Work in progress please wait

unkempt vale
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Ok

granite moat
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Hemowraiths
Cost:75
Training time:10 seconds
Light,Sanguine
Pop:2
Hp:50
Damage:4/6 against light
Attack speed:Dead
Attack range:Dead
Movement:Juggerknight
Ability
Bloodlust
Cooldown:25 seconds
Drain 20 health from an enemy and stun it for 1 second
Description
Red normal sized unit with no weapons and barbed blood all over it's body
And exposed wounds and bones all over it's body

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Hemomancer
Cost:400,50
Training time:18 seconds
Light,Magic, Sanguine
Pop:4
Hp:90
Dps:8
Attack range:Meric healing radius
Movement: Swordwrath
Ability
Cooldown:0 seconds
Blood stealer
Drain 8 health from an enemy every second and heal for 50% of the damage
(Cannot benefit from vamp and can be used while moving)

Description
A normal sized unit wearing a red and white cloak and with a clawed hand

granite moat
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Bloodbrute
Cost:700,200
Training time:30 seconds
Heavy,Magic,Sanguine
Pop:7
Hp:600
Damage:20/30 against light(3 units per hit)
Attack speed:Giant mace attack
Attack range:Pike
Movement:Giant
Ability
Blood charge
Unlocks after Armoury 1
Cooldown:25 seconds
Distance:25% of Juggerknight charge
Charges through dealing 20 damage to all units in the way and stuns them for 1 second
Charge will be stopped against giants and ripriders
Description
A Human the size of a charrog dragging a giant sword and with slashes and cuts all over it's body
Hunched over slightly as well and with barbs of blood over it's limbs

unkempt vale
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These seem like very interesting ideas

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I think the bloodbrute is a little broken

granite moat
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Hemodasents
Cost:450,50
Training time:23 seconds
Heavy,Sanguine
Pop:6
Hp:400
Damage:10/16 against heavy
Attack speed:Juggerknight
Attack range:Juggerknight
Movement:Juggerknight
Passive
Bloodlusted
Heals back 5 hp every 3 seconds while in combat
Ability
Blood marked
Cooldown:40 seconds
Marks an enemy for 8 seconds dealing 8 damage every 4 seconds
If the marked unit dies the unit will explode dealing 10 damage to 3 enemies nearby and knocking them back
Temple 1
It will also heal 3 of your units for 10% of their hp over 3 seconds
Description
A Juggerknight sized unit that has a barbed whip and a shield with Blood barbs over it
The unit is also wounded all over it's body

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I had to post hemodasents three times because I apparently can't use m@sochism

unkempt vale
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What

granite moat
unkempt vale
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Agreed

granite moat
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Frenzitringe
Cost:500,100
Training time:25 seconds
Light,Sanguine
Population:6
Hp:250
Damage:15
Attack speed: Swordwrath
Attack range:Pike
Movement speed:Magikill
Passive
Walking blood bank
This unit will steal hp from other units it attacks(25 of the damage dealt)
This unit can gain up to 50 bonus hp via that way
But the blood can also be used to heal nearby friendly units with blood transfusion
Ability
Blood transfusion
Cooldown:6 seconds
Range:Swordwrath
Heal 20 hp over 2 seconds
Description
A giant mosquito the size of a riptor with sharp looking wings

eager laurel
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So basically a:

unkempt vale
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These are cool

granite moat
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Hemorrhag
Cost:300,500
Training time:40 seconds
Light,Magic,Sanguine
Pop:5
Hp:150
Damage:20
Attack speed:Magikill
Attack range:Meric healing radius
Abilities
Blood transfusion
Cooldown:5 seconds
Range:Meric healing radius
Deal 25 damage to an enemy unit and heal a nearby unit for 25
Bloodbarb assault
Unlocks after bastion 1
Cooldown:30 seconds
Radius: Magikill fulminate
Deal 10 damage to up to 5 units and slow them by 50% in the area while dealing 5 damage to them every second for 4 seconds
Bastion 2
The bloodbarbs will also slowly expand to the radius of meric healing range over 2 seconds and will hit 3 more units
Description
A meric like unit with a blood red robe and a bloodbarb crown
The unit also has claws on its hands

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Scarlesion
Cost:500,150
Training time:25 seconds
Light,Sanguine
Pop:5
Hp:300
Damage:20/30 against heavy
Attack speed:Giant mace attack
Attack range: Shadowwrath
Movement:Juggerknight
Passive
Seeing red
When this unit comes out of the garrison it comes out charging moving at riprider speed
When it attacks an enemy for the first time after being trained deal 30 damage to 3 units and knock them back slightly

Description
A normal sized unit wielding a halberd with glowing red veins all over it's body and a helmet that looks like a cage

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Spells

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Blood fury
Cost:300
Cooldown:1 minute
Choose a unit and give it+10% movement speed,+5 damage and make it attack twice per attack(think of it as basically a melee volley by itself) for 5 seconds

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Path of blood
Cost:150
Cooldown:45 seconds
Choose a unit and give it +20% movement speed for 8 seconds
The unit will leave behind a trail or blood that will boost your unit's movement speed by 10% and slow enemy movement speed by 20%

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Blood moon
Cost:800
1 time use
Buff all your units up for
+30% vamp
+20% attack and movement speed
+5 damage
+2 splash
For 6 seconds
After blood moon dissipates all unit will get stunned for 2 seconds and take 20 damage

Hemothorex's blood moon doesn't have the debuffs at the end

twin mantle
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bro how do you have this much time to write all of these

granite moat
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I'll probably do enchantments and maybe a general.....

twin mantle
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and how do you get like ideas of 5 seperate units

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CHILL

granite moat
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Well
I just...
Make em

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I've made like....
5 factions just like this
Some have more units than this and even lore

twin mantle
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bruh

granite moat
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Generals

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Rorphagus
The Mage of Massacre
Cost:400,500
Training time:50 seconds
Pop:9
Hp:400
Damage:25/30 against light
Attack speed:Magikill
Attack range:Magikill
Movement:Magikill
Passive
Aura of unending violence
Radius:Marrowkai
All nearby units have+10% vamp
Temple 1
15%
Temple 2
20%
Abilities
Ritual of bloodshed
Cooldown:25 seconds
Deal 30 damage to himself to deal 60 damage to a single unit
Temple 1
+20 more damage on the enemy
Temple 2
Stun it for 1 second

Magus Massacreus
Unlocks after bastion 1
Cooldown:40 seconds
Gains rage and +3 splash for 5 seconds
Bastion 2
Gain 3 damage block

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Description
An old looking man with a cane wearing red and black robes and a magikill hat
Also has spikes coming out of his back

unkempt vale
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Ok this is insane

jade sparrow
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Noactually

granite moat
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Hemothorex
The herald of the blood moon
Cost:500,500
Training time:50 seconds
Hp:150
Damage:15/20 against heavy
Attack speed: Swordwrath
Attack range: Swordwrath
Movement: Magikill
Passive
Herald of the blood moon
Each unit dying around hemothorex will grant him a stack of focus
Light units grant 1
Heavy units grant 3
Magic unite grant 5
And giants grant 10
After getting 100 charges you gain a free charge of blood moon regardless if you have it in your deck or not

Abilities
Zealous chanting
Cooldown:0 seconds
Becomes immobile to give nearby units in marrowkai aura radius a 15hp heal every 3 seconds
Temple 2
Give nearby units 10% vamp

Macabre Dance
Unlocks after bastion 1
Cooldown:45 seconds
Hemothorex starts to dance for 3 seconds healing your units in a marrowkai aura radius by 20 every second
(Cannot attack while using the ability)
Bastion 2
Can be used for an indefinite amount of time and gives +5 damage
(This ability can be cancelled and can be used while zealous chant is active)

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This faction might not be balanced but I'm here for the sake of fun
Not balance today

granite moat
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@dreamy jay
@scenic hound
@pine jasper
@chrome maple
@flint cloak

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My first faction in a long time

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Probably.....
Two months or so

pine jasper
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My first brain frying in a long time

granite moat
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Only thing I'm missing is enchantments
I think I'll do em tomorrow maybe

granite moat
pine jasper
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I do not have the energy to review this pain

granite moat
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Do this later then

pine jasper
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Oka

granite moat
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As long as you eventually rate it I will let you rest for a bit

pine jasper
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Remind me later pls

granite moat
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Ok

unkempt vale
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Agreed

scenic hound
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Huzzah!

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Jesus Christ.

dreamy jay
scenic hound
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It has stat terrible efficiency compared to deads

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The hemomancer kinda sucks

dreamy jay
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Imo its better than a dead just due to its ability being pretty good but its also innefficent leaving it to ocupy a different neiche rather than being just a direct upgrade

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Yeah hemonancer is weak

scenic hound
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It doesn't have any notable trait

dreamy jay
chrome maple
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sheeesh that's alot

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i'm not sure i can comprehend all of it at once

dreamy jay
dreamy jay
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Certainly a unit you would need to mass up

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Well if mark stacks

scenic hound
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Hemowraiths: sure

Hemomancer: WEAK AF

  • has no notable trait

Blood brute: sure

Hemodasents; cool, a spellcaster tank.

  • Bloodmark duration?

Frenzy Flies: very odd to use unit, way too odd

  • hard to use without ability, under extreme risk during ability
  • pop?

Hemorrhag:

  • pike range on a magic unit? Wouldn't that mean blood transfer will rarely be usable
  • bloodbarb assault cast range?

Scarlesion: another unimpressive unit

Blood fury: damnMaybe

Path of blood: maybe it's slightly expensive, the stats sounds decent on paper but it's not the most practical thing to use around

  • also trail duration? Which determines trail lifespan and length

Blood moon: no, it may be expensive but you really just need one cast to win. Compare that to scorch who gets used several times with 200 crystal for an unguaranteed success. Misusing the spell doesn't balance it out, it just makes it more unbalanced

granite moat
granite moat
granite moat
granite moat
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Also quick note
Hemomancers are the archidon equivalents
Just that they use an ability to do damage instead of attacking traditionally

I've reworked frenzy flies into frenzitringe

Hemorrhag will get a rework

And scarlesion now has a more unique role instead of being just a Shadowwrath clone

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And also blood moon got a nerf

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Maybe I'll do enchantments but I'm a bit too lazy

formal cloak
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did you just...put hemo in nearly every unit name...

dreamy jay
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Means blood

formal cloak
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I know what hemo means bro

hasty mulch
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Have you tried to write a book?

granite moat
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Oh the magic tag probably confused you
Yeah hemomancers are the archidon equivalents

scenic hound
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They fire projectiles?

granite moat
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No

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It's like convert but it does damage instead of converting

scenic hound
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That's kinda far from Archidon equivalent

granite moat
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Yeah
It's unique

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Tbh it's more of a tdead equivalent in hindsight with the low range

scenic hound
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they would need a powerful advanced ranged or general to compensate for the lack of ranged unit

granite moat
# scenic hound they would need a powerful advanced ranged or general to compensate for the lack...

They absolutely excel at breaking the frontline though
Their frontline tanks have good regen and heals when a marked unit dies and they're anti heavy for a reason
The aoe charrog equivalent is a decently fast and tanky aoe anti light with a charge
Hemorrhags are half healers half damage with good dps
The frenzitringe is a flying unit that can support your army via healing and also sustain by itself
And the scarlesion is a fast aoe cleaver

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I'm kinda sad that I didn't get to implement a hex mechanic of sorts on the hemowraiths
I originally intended it so that if they die around a unit they give that unit some of their stats and slowly buffs em over time

Wait maybe I could do a faction that's entirely about keeping certain units alive to create super op units later on

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Oh right
Also this faction is heavily reliant on upgrades as well
Their abilities benefit from upgrading temple specifically

flint cloak
granite moat
# scenic hound suspiciously familiar

Yeah
But it was supposed to be similar to the husks from Legends of runeterra where something else is played the husk dies and their keywords gets transferred to the new unit

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I decided against it since I would have to make entirely new hexes and stuff
And making a faction is already enough

pine jasper
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Man these beans alcoholic as fck

pine jasper
pine jasper
pine jasper
pine jasper
pine jasper
pine jasper
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Goddamn this bean soup is spice pain

pine jasper
granite moat
granite moat
pine jasper
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I'm getting my ass beat by bean soup man pain

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I don't got the energy for 2 actual generals, especially when one of the normal units is pretty much a general pain

granite moat
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How are you getting beaten by bean soup?

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Also the spells are relatively simple

pine jasper
wary axle
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Issue is wtf would these guys ever come from

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Entire separate civilization just spawns into fully conquered territory

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It would make more sense if this was a break off of the vampiric souls dedicated to a more macabre view on the magic of vampiric turning it into a weapon instead of a defense

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But even then that would be not mentioned by the order campaign

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Issue is prolly won’t get added because how far of a idea this is

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We are basically transplanting silent hill into stick war, because these people are obviously ten times more malicious and gruesome then any other empire

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Lore wise they would probably get vaporized by every other empire in the game because there basically hitler compared to chaos or vamp

scenic hound
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Chaos and vamp are in the same level of this faction

granite moat
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I would put in lore if I have some time but unfortunately I have an exam to take in like three days so that's why there's zero lore

wary axle
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Oh lol

wary axle
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We gotta get chaos campaign, elemental campaign, gotta get events useful, and all that stuff.

granite moat
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I'm not expecting this to ever be added
Even as a mod if mod support even comes out
This is just a silly little idea I did to pretty much waste my time and get some conversations going