#Spearton finisher

42 messages · Page 1 of 1 (latest)

frigid condor
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Return finisher from SE cuz it's cool

dapper lava
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Hell no

frigid condor
dapper lava
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Finishers from SE were pay to win and gave your units temporary invulnerabity during the animation
If you removed the invulnerabity then it'd be a disadvantage

narrow socket
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Did you know swordwraths in SE has rng!?

frigid condor
dapper lava
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It IS

narrow socket
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100%

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imagine being like the late game and your archidons deals like 95 dps, then you have a 2 second animation that makes all your archidons deals 0 dps

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Game changer!!

frigid condor
narrow socket
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??

dapper lava
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Speartons have temporary invulnerabity, while your dps gets an advantage

zinc hedge
dapper lava
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They're tanks.

zinc hedge
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potentially nullifying enemy dmg output for 2s every time the finisher happens is a big problem

frigid condor
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Well crap

zinc hedge
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you can have an army of egiants not doing sht because they are all hitting a single spearton under kill animation, withint those few seconds gives enough time for the spearton army to close the gap and out the egiants in a major disadvantage

frigid condor
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Maybe make this like 10% chance on this finisher or smth

zinc hedge
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oh so no we are including rng in a strategy game

zinc hedge
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is stick war rts?

narrow socket
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Now is worse

dapper lava
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Speratron

narrow socket
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Spreotn

frigid condor
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Spearton finisher

latent bane
brittle arch
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or maybe finishing animations to every unit when an ambush level ends (campaign/co op/ daily/proving grounds)

hallow hemlock
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Or just add it on 1v1 fights

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Or it cancels if unit takes damage and just kills normally

plain marlin
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Just make them unkillible during a finisher and I also want something like this

brittle arch
crimson shale
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Yeah that is to much

hallow hemlock
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like make them take the damage but the damage applies only when the animation finishes

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or units ignore animation units

brittle arch
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imagine ur spear fighting a jugg finishing animatoon for lets say 4 seconds and ur egiants are throwing rocks at the spear, then 5 seconds later it applies all damage, which means that was a waste of damage since you let the other spearspam escape

robust crag
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Animations yes, like when killing the unit he jumps and slams but overall, nahh