#Spearton finisher
42 messages · Page 1 of 1 (latest)
Hell no
Wdym no
Finishers from SE were pay to win and gave your units temporary invulnerabity during the animation
If you removed the invulnerabity then it'd be a disadvantage
Did you know swordwraths in SE has rng!?
Animation lasts like 2 seconds I don't think that is really significant
It IS
It is
100%
imagine being like the late game and your archidons deals like 95 dps, then you have a 2 second animation that makes all your archidons deals 0 dps
Game changer!!
With that dps any spearton will die instantly after animation
??
Speartons have temporary invulnerabity, while your dps gets an advantage
not really the issue
They're tanks.
potentially nullifying enemy dmg output for 2s every time the finisher happens is a big problem
Well crap
you can have an army of egiants not doing sht because they are all hitting a single spearton under kill animation, withint those few seconds gives enough time for the spearton army to close the gap and out the egiants in a major disadvantage
Maybe make this like 10% chance on this finisher or smth
oh so no we are including rng in a strategy game
Rng!
is stick war rts?
Now is worse
Speratron
Spreotn
Spearton finisher
i want execution animation but only for campaign
yeah what i talked abt months ago
or maybe finishing animations to every unit when an ambush level ends (campaign/co op/ daily/proving grounds)
Or just add it on 1v1 fights
Or it cancels if unit takes damage and just kills normally
you're going the sw2 route here
Yeah that is to much
stick war 2 is an old game now they can find a way to solve it i think
like make them take the damage but the damage applies only when the animation finishes
or units ignore animation units
still op
imagine ur spear fighting a jugg finishing animatoon for lets say 4 seconds and ur egiants are throwing rocks at the spear, then 5 seconds later it applies all damage, which means that was a waste of damage since you let the other spearspam escape
Animations yes, like when killing the unit he jumps and slams but overall, nahh