Units which (near) sole purpose is to boost other units OR do support based roles like the Meric, I have a few ideas.
Scout:
The same scout from the campaign, you can send him out early either to take mid as quick as possible or check the enemy base, he will stay out of Archer range and when the enemies units are not attacking the enemy player will be unable to see the scout until they attack to either take mid or attack the base
He is defenseless tho
Priest:
Pretty much an Anti Chaos unit, Units around him will be given the blessed status effect which allows them to deal 20% extra damage to chaos units (10% to non Chaos units) he is the first unit that isn't a general to have multiple abilities.
Cleanse: Every unit who is poisoned/has negative status effect around him will have it cleansed from them
Repel: He holds a cross forward making every Chaos Unit back away, this can stop Juggernights mid charge and fall and back away, Zombies walk backwards, Eclipsors are blinded and fly backwards, unable to shoot and Bombers back away
Flag Bearer:
a Man who holds a flag (Shown in Stick War Legacy Tournament mode) he stands in the middle of the army mostly and has 1 ability with a minute long cooldown
Inspire: Every unit around him, heavy and light will gain the Rage Status effect for 5 seconds
If enemies get close to him he can hit them from a short distance but with minimal Damage
Limit to 1 on the battle field, isn't classified as a General
This is all I have for now, if you have any other characters in mind, balancing ideas or think these are just stupid do tell me
(I ent too confident in the priest)





