#Efflorence

200 messages · Page 1 of 1 (latest)

half sand
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Cost: 600 gold, 400 mana
Type: Light, Magic, Phantom, General
Health: 330
Damage: 6
Attack range: Marrowkai
Attack speed: Marrowkai
Movement speed: Zarek
Population: 9
Training time 50 seconds

Ability:
Sprouting Bud (10 seconds cooldown)
Cast flower blossom(magikill range) and 3 consecutive 8 damage on 5 unit, inflict 2 Yeller flower stacks

Moment's Floral Breeze (25 seconds cooldown)
She swings her folding fan deal 25(+20H) damage causing 20% slow movement speed to 6 unit. Inflict 3 Yeller flower stacks

Bloodsteeped Scent (30 seconds cooldown)
Cast thorned flower and consume yeller flower(marrowkai/wrathnar range), the damage based on how many Yeller flower stacks enemy had

1 yeller stack = 25 damage
(when casted on light unit bloodsteeped scent damage reduced -80%, however when casted on giant unit bloodsteeped scent increase +15 damage flat)

Yeller flower lasted 9 seconds, once the stack effect duration is off, instantly remove all stacks

Scattering Aroma (Passive)
All active ability from efflorence can't be scaled with forge, however each kill from bloodsteeped scent speed up bloodsteeped scent cooldown for 2 seconds

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@proud steppe @south rampart

south rampart
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Holy damage

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2 YF stacks per unit? Or 2 YF stacks on the unit which uses a YF to do extra dmg

half sand
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if unit own 3 YF then its 105 damage

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if unit own 5 YF then its 245 damage

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@south rampart is that clear to u

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but remember, its only for heavy unit

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if for light unit, own 1 YF then its 5 damage

south rampart
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K

half sand
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@brisk sierra

brisk sierra
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Yes?

half sand
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Look

brisk sierra
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Ok

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Really crazy bursts of damage

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The health is actually ok for a magic general that's closer to magikills in a sense
Does sprout bud deal damage to 7 units in the area over time?
Or
Is it like a debuff of sorts

Moment's floral breeze is ok by it's own but the stun immunity thing is weird and very conditional unless you spam magikills but even then magikill can stand on its own so I don't know

Blood steeped scent is pretty cool
3.5 damage against lights for each stack is very underwhelming I think
Against giants the stacks are nice I guess

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Scattering aroma is weird
But it fits I guess

half sand
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Moment of floral breeze is just for unit that can't be knockbacked

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Like riprider and giants

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Bloodsteeped scent for any tank that has bulky health

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@brisk sierra about scattering aroma, its vamp but trade off is you can't get any damage boost from forge upgrade

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Because new forge just make this general broken

brisk sierra
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Makes sense

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This general I'd give a 8/10

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Possibly even 9
Although the crystal cost might be a bit too low

half sand
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I might revert its cost close to marrowkai and zarek

brisk sierra
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Maybe raise it to 300
Or maybe 400

half sand
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400 gold & mana make sense tho

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Because this general are tank killer mage

brisk sierra
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This general would be really good at line breaking and disruption
Which marrowkai is good at but he doesn't have the damage like efflorence

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Quick thing to note though
How long does the yeller flower stacks last?

half sand
half sand
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So the moment yeller stacks duration reach 0, it instantly removed

brisk sierra
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That's actually kinda cool
You can stack 4 yeller stacks if you're quick enough

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And then immediately cast blood scent to deal like 140 damage to the frontline

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It requires a lot of buildup so it is ok I think
This general is also pretty vulnerable to backline sniping so that's a good weakness as well

half sand
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@nova jay made fresh poison for u to choke on

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@brisk sierra updated the post

proud steppe
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...

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Brilliant.

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The damage seems pretty unnecessary to me, is it like old magikills where their weakness is attacking units with their melee instead of abilities

proud steppe
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Having the movement speed of zarek is a curse on it's own.
Sprouting bud is questionably overpowered in a way
30 damage on 7 units is insane, and it inflicts 1 YF so you can get extra damage in.
Moment's floral breeze is insane, it has less CD than hellfist and lavaquake.. Yet can also turn giants and ripps into swiss cheese if used before bloodsteeped scent.
Bloodsteeped Scent

  • 170 damage to ripps, 225 damage to giants (if hit by moment's floral breeze and sprouting bud beforehand)
  • 35 damage to heavies (70 damage if you can pull off sprouting bud with temple twice in less than 9s)
  • 7 damage to lights (14 damage again if you can do sprouting bud twice)
    Scattering aroma is kinda meh, bloodsteeped scent could rarely kill any unit with that amount of damage unless used after a huge battle.
nova jay
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Hi

proud steppe
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This is leaning closer to underpowered
Purely because of the CD's and how she's dependant on whether or not the enemy has ripps/giants
She still deals a good amount of damage to tanks I can tell you that
Her crowd control in using sprouting bud is.. Idk but wrathnar and spearos outclasses her in every way possible

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Actually nvm

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Temple II

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This is like marrowkai all over again

proud steppe
nova jay
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Getting hit with a 6 yeller flower thorned flower is gonna hurt

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Hell 5 would be enough if spellcasters armory 2 HP wasn't 180

proud steppe
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Rynn already clarify that stun immunity mean being immune to stun and knockback in general
Ripps and giants are the only ones that have that (I think)

half sand
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Ye

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They just can't be knockbacked

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But the rest? They're able get knockbacked

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But didn't get stunned

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Like throw them away kekw

proud steppe
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So max you can do is 2 YF stack with sprouting bud T2

brisk sierra
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I am here

proud steppe
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T1 enough

proud steppe
brisk sierra
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Didn't know they take knockback

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Interesting

proud steppe
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Hello

half sand
brisk sierra
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Hi

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Remember me?

proud steppe
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Yes

nova jay
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Have y'all never fought giants with ripps or even giants with either giant unit?

brisk sierra
half sand
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Like really hard to noticable

brisk sierra
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I was ucing rips and distracting the giants
Just didn't get to see them knocked back or anything

proud steppe
proud steppe
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Idk I swear my ripps took no knockback

half sand
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See?

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Its really hard to noticed

brisk sierra
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What changed with efflorence?

half sand
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Somewhat reaching 7 YF is incredibly easy before cast its 3rd skill

proud steppe
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I saw cat mention 2 YF stacks earlier 😭

brisk sierra
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Yeller flower is ok to me
For a magikill general of sorts 2 stacks dealing 70 is normal

half sand
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Also cost changed from 600 gold 250 mana, to 400 gold and mana

brisk sierra
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I think it should be more expensive gold wise because now it's basically a better magikill of sorts

brisk sierra
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600 should be ok I think

proud steppe
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That's one expensive general

half sand
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@brisk sierra gotta change how second skill works

brisk sierra
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Wait the knockback one?

half sand
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Ye

brisk sierra
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Ok

half sand
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Because fig says all unit gets knockbacked

brisk sierra
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Ok

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I think I'm gonna make another faction idea in the near future

proud steppe
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Honestly I think it's overpowered due to Sprouting Bud having insane crowd control potential

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Temple II with it is insanity

brisk sierra
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Yeah 70 damage over time can be nuts

nova jay
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Zarek speed ain't that slow

brisk sierra
brisk sierra
proud steppe
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She doesn't need bloodsteeped scent, sprouting bud already powerful to carry her lmao

brisk sierra
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Maybe I should just call magikill
Mejai

proud steppe
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Bruh

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Fym 4 stacks

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FYM 4 STACKS.

half sand
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Moment floral breeze slowing movement speed and deal 45 damage on heavies

brisk sierra
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4 stacks dealing 140 damage is nuts

brisk sierra
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Wait hold on lemme check

proud steppe
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Bro she's worse than before 😭

half sand
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bruh

proud steppe
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The unbalancing is unbalanced

brisk sierra
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24 damage on 7 is ...

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168 damage per sprouting bud

proud steppe
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To heavies

brisk sierra
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And that's not including the yeller stacks

brisk sierra
proud steppe
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Nvm I thought you were tlking about the stacks

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Mb mb

brisk sierra
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168 if it lands on 7 units
Heavy or light it's 24 on everyone

half sand
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yeah i nerf sprouting bud damage from 10 to 8

brisk sierra
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I think you should reduce the amount of units it can hit

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Maybe to 5

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And give it 2 seconds more cooldown

half sand
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uhh... sure ig

brisk sierra
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That way it's 24 to 5
120 damage every 10 seconds....
Still it's crazy but there's more of a gap now

proud steppe
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Honestly we're not even considering the fact that temple exists-

brisk sierra
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Floral breeze
Is absolutely nutty
Also how much does it slow?

brisk sierra
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Slow is decent

proud steppe
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20% not that bad

brisk sierra
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Not too bad

proud steppe
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The damage to heavies and Yeller stacks is just utter insanity

brisk sierra
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Although 6 units getting 4 stacks of yeller.....

half sand
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unfortunate one.

brisk sierra
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That's 45+24 because sprouting bud should always be comboed
And then finally 6 stacks
35x6
Is.....
210+45+24=279 damage dealt within like 3 seconds

proud steppe
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😭

brisk sierra
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That's kinda nuts but it's a magikill general tbh
It's good

nova jay
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💀

brisk sierra
proud steppe
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And you can do it every in each 30 damn seconds

brisk sierra
half sand
nova jay
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"magikill general"

brisk sierra
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I mean this is a magi general
Look at the stat sheet

brisk sierra
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Similar health to marrowkai
With similar speed and almost the same damage as magikill

half sand
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9 pop and 50 sec training time? standard
300hp? marrowkai

brisk sierra
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Marrowkai has 300 hp

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Wait lemme check again

half sand
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okay

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but i swear its 330

brisk sierra
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Oh wait marrowkai has 400

half sand
nova jay
brisk sierra
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I kinda get stats mixed together sometimes

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Although I have a gallery full of stat sheets......

half sand
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279 damage is peak

nova jay
brisk sierra
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279 damage to....
6 unite

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I think

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No wait

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24+45+210
Yes it's 279 to 6 units

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Dayum

nova jay
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Bloodsteeped scent on 6 stacks has 210 damage

half sand
brisk sierra
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Lights would get shredded anyways

nova jay
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Oh that's what that's meant for

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That makes no fcking sense

brisk sierra
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Since 24 from bud and 15 from the slow

half sand
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1 yeller stack = 7 damage on light unit

brisk sierra
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Ok
I think
Make it so the slow doesn't give yeller stacks
And reduce the damage on yeller
And also reduce the amount of units that the abilities can hit

half sand
brisk sierra
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I think
2 stacks on the bud is ok
Remove stacks from the slow
And make yeller stacks only 25 damage

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Wait 25x4
100+45+24=169

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It's 169 to heavies

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Hmm
Maybe tone down the anti heavy on the slow

nova jay
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This is fair now

brisk sierra
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Ok
I might make the faction idea today

half sand
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by killing them

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lmao

half sand
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then third skill get 12 seconds faster cooldown

brisk sierra
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Still needs to apply stacks

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And the 45 damage slow would still be on Cooldown