Vagabond -> Vanguard
Cost: 500 gold, 300 mana
Health: 475 health
Damage: 25 (+15 heavy)
Attack speed: Sword
Attack range: Sword
Movement speed: Shadowrath
Type: Light, Melee, General, Chaos
Training time: 50 seconds
Population: 9
Blade lineage (passive)
Her second skill changed depending on how many charge stacks gained (max = 6 charge), when upgrade forge & temple it only affects 6th skill.
(Toxic totality won't affect its unit)
Reddish-Blossom (0 sec cooldown)
Stay still for 1 seconds and gain 1 charge
Withered (0 sec cooldown)
Losing 1 charge
Demon incarnate (25 sec cooldown for all ability)
-
1st charge = Single blow
Deal 15 damage(+35 H) on 5 enemy -
2nd charge = Barbaric rush
Move foward while perform 3 consecutive slash that deal 8 damage on 3 enemy -
3rd charge = Akasha arts
Stab the ground and create big waves that stuns 6 enemy -
4th charge = Flashing point
Create aoe attack around vanguard(meric radius) that deal 5 damage and -3 damage reduction/defense for 5 seconds -
5th charge = To be pierced
Resisting 50% melee damage and magic skill damage, increase vanguard bonus damage by +10 however much vulnurable from projectile attack -
6th charge = Boundaries of life & death
After cast, roulette minigame showned.
50% will land on (死) death then all unit surround vagabond(thera fotf radius but 50% less) will losing 80hp and inflict bleed for 6 seconds.
50% will land on (命) life then vanguard will losing 75hp and debuff -3 base damage for 6 seconds.
Forge & Temple upgrade only increase the chance on landing (死) death, instead of 50/50 its 90/10



