Adrenaline Rush
Adrenaline affects all units, except miners, deads, and toxic deads, however miners have a just slight increase their mining speed (Still slower than the miner haste)
To know if your opponent uses adrenaline, every unit, not miners, but swordwrath, archidon, magikill (and his minions) and giants will have white eyes, just like the spearton, except for spearton, atreyos, any units that have visible white eyes, they will change to red and they would Roar like swordwrath rage.
Cost: 600 Gems
Time till reuse: 50 second (General training speed to prevent spamming)
Time availability: 6 seconds. ( will lessen by -1 if the deck has miner haste, and swordwrath rage)
Stats:
Damage, Increased by 10%
Attack speed, becomes faster by 15%
Running speed increase by 10%
For Units like swordwrath, they would have a extra (3+ damage to heavy units, and 1+ damage to light units)
Sicklewrath would have a (3+ damage increase to light units, and 1+ for heavy units)
Archidon: I forgot what units they deal damage to most, but they would have a 3+ increase for whatever unit they are strong against, and +1 damage to units they are not strong against.
Speartons: the same as archidon, a 3+ increase for whatever unit class they deal the most, and 1+ for units they don't.
For magikill and giants
Magikill can summon +1 more minion, however if the adrenaline runs out, the extra minion will die suddenly, they have a increase damage in crowd control.
Same for giants, increase in crowd control.
They would deal the extra +3 damage and +1 damage to the unit they are strong and weak against.
Let me know if this too overpowered, or just balanced! Also I forgot you need to upgrade this, total is 2, you can find to upgrade this by towers, however there will be a increase in spell price by 700,however have 5% increase stats.






