#Adrenaline Rush

243 messages · Page 1 of 1 (latest)

real jolt
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Adrenaline Rush

Adrenaline affects all units, except miners, deads, and toxic deads, however miners have a just slight increase their mining speed (Still slower than the miner haste)

To know if your opponent uses adrenaline, every unit, not miners, but swordwrath, archidon, magikill (and his minions) and giants will have white eyes, just like the spearton, except for spearton, atreyos, any units that have visible white eyes, they will change to red and they would Roar like swordwrath rage.

Cost: 600 Gems
Time till reuse: 50 second (General training speed to prevent spamming)
Time availability: 6 seconds. ( will lessen by -1 if the deck has miner haste, and swordwrath rage)

Stats:
Damage, Increased by 10%
Attack speed, becomes faster by 15%
Running speed increase by 10%
For Units like swordwrath, they would have a extra (3+ damage to heavy units, and 1+ damage to light units)
Sicklewrath would have a (3+ damage increase to light units, and 1+ for heavy units)
Archidon: I forgot what units they deal damage to most, but they would have a 3+ increase for whatever unit they are strong against, and +1 damage to units they are not strong against.
Speartons: the same as archidon, a 3+ increase for whatever unit class they deal the most, and 1+ for units they don't.

For magikill and giants
Magikill can summon +1 more minion, however if the adrenaline runs out, the extra minion will die suddenly, they have a increase damage in crowd control.

Same for giants, increase in crowd control.

They would deal the extra +3 damage and +1 damage to the unit they are strong and weak against.

Let me know if this too overpowered, or just balanced! Also I forgot you need to upgrade this, total is 2, you can find to upgrade this by towers, however there will be a increase in spell price by 700,however have 5% increase stats.

frank herald
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Adrenaline + noradrenaline+ mango + Jamaican smile + German stare + Russian walk + still water + kneeler + Thailand sit + china blink + Uzbekistan punch + mango crashes out + those who knows:

real jolt
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Real

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Ardenaline

timid wharf
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Pretty balanced but do they have a debuff after it runs out?

real jolt
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They'll have a slight slower attack

frank herald
timid wharf
real jolt
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I forgot to add the slight slower attack sooo

fossil fjord
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Hmmm

timid wharf
real jolt
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I planned this so hard to try making it balanced

fossil fjord
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Quite interesting

real jolt
fossil fjord
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@floral river @oak inlet @wheat geyser @woven ermine

real jolt
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Bro notified the gang

fossil fjord
real jolt
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I didn't add the deads in the adrenaline rush because technically deads aren't alive

timid wharf
real jolt
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Yes, deads should not have adrenaline

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Deadrenaline

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But pretty much chaos can also have adrenaline

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I don't think about juggerknight, I mean they have a heart

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But I'll make adrenaline available for thy zuggernight

timid wharf
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And it's 2 of function turn off like strength limit and feeling a pain

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For deads

real jolt
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Yes

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Deads practically don't feel pain

timid wharf
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So adrenaline is useless to them

real jolt
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Since their pain receptors are dead too

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Yes

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They have a dead nervous system, I think

timid wharf
real jolt
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And the adrenaline can't rush

timid wharf
real jolt
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Yeah

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But not transfer the adrenaline

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Besides I don't want anyone being attacked by 76 deads with adrenaline, that'd be nightmare fuel

timid wharf
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And their strengths are so strong that they break their own body depends on how heavy it is

real jolt
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I made the adrenaline pretty realistic, since adrenaline is technically used for fighting or fleeing

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However miners never go to fight soo they just barely have a adrenaline effect

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However as I put in my suggestion, they'll have a slight increase in mining haste, still slower than your typical miner haste

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Since adrenaline is pretty much for fighting units only

real jolt
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Your the only one pretty much I'm talking to😭

timid wharf
real jolt
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Yeah

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Pretty much that

fossil fjord
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@smoky swan

smoky swan
real jolt
smoky swan
timid wharf
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Btw ping me so I can chat much more earlier

real jolt
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Tbh I just don't randomly ping

timid wharf
timid wharf
real jolt
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I was gonna draw the image for adrenaline rush

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But I was too tired

timid wharf
woven ermine
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An ability that buffs your whole army that costs a metric ton of crystals is cool

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Magikill has a weak adrenaline
I think magikill should have cooldown reduction while in adrenaline

real jolt
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Yeah that

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Since technically they are old

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Adrenaline Rush

Adrenaline affects all units, except miners, deads, and toxic deads, however miners have a just slight increase their mining speed (Still slower than the miner haste)

To know if your opponent uses adrenaline, every unit, not miners, but swordwrath, archidon, magikill (and his minions) and giants will have white eyes, just like the spearton, except for spearton, atreyos, any units that have visible white eyes, they will change to red and they would Roar like swordwrath rage.

Cost: 600 Gems
Time till reuse: 50 second (General training speed to prevent spamming)
Time availability: 6 seconds. ( will lessen by -1 if the deck has miner haste, and swordwrath rage)

Stats:
Damage, Increased by 10%
Attack speed, becomes faster by 15%
Running speed increase by 10%
For Units like swordwrath, they would have a extra (3+ damage to heavy units, and 1+ damage to light units)
Sicklewrath would have a (3+ damage increase to light units, and 1+ for heavy units)
Archidon: I forgot what units they deal damage to most, but they would have a 3+ increase for whatever unit they are strong against, and +1 damage to units they are not strong against.
Speartons: the same as archidon, a 3+ increase for whatever unit class they deal the most, and 1+ for units they don't.

For magikill and giants
Magikill can summon +1 more minion, however if the adrenaline runs out, the extra minion will die suddenly, they have a increase damage in crowd control magikill will have a cooldown reduction

Same for giants, increase in crowd control.

They would deal the extra +3 damage and +1 damage to the unit they are strong and weak against.

Let me know if this too overpowered, or just balanced! Also I forgot you need to upgrade this, total is 2, you can find to upgrade this by towers, however there will be a increase in spell price by 700,however have 5% increase stats.

After spell runs out, every unit, not miners, units will have a slower attack, as their attack speed is lowered by 20%

scarlet saffron
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If you can't edit your post, restart the app ^u^

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Swordwrath and sickle buffs are too much
Especially considering they're meant to end fights as quickly as possible

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Hmm

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Please elaborate more on how much reduction and crowd control

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For magi and giants

real jolt
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Magi can stun around 5 enemy units

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Giants too

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That's just about their crowd control

scarlet saffron
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Okay

real jolt
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And their reduction, not giants, for magi

scarlet saffron
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How much CD reduction for magikills?

real jolt
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Magi basically has a faster stun

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And summon

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So 20% faster

scarlet saffron
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Does it stack with temple

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Cuz oh hell oh hell

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That is less than 2s CD

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For fulminate

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And spawn

real jolt
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Nope it doesn't stack

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I made it expensive for a reason

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And general like time for use

scarlet saffron
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So if it doesn't stack, what does it do?
Hm, so bringing this with magikills aren't good since temple I basically gives the same effects

woven ermine
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Fulminate has like a 15 second cooldowns I think

scarlet saffron
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Fulminate has 5s

woven ermine
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Wat

scarlet saffron
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Yup

woven ermine
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Fr.

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?

scarlet saffron
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I'm being fr

woven ermine
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Buff marrowkai
He needs help

scarlet saffron
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Lmao

woven ermine
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Give him a 15 second cd hellfist

scarlet saffron
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If it was 15s we wouldn't be seeing magikills being used, cuz that's too damn long

real jolt
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Yes

woven ermine
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Marrowkai is only seen in dead spam for the most part

real jolt
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To summon deads

woven ermine
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Valin I just checked your profile and.....
Wtf

real jolt
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However deads arent in the adrenaline since they are dead

real jolt
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It's embarrassing

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😭

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Why check

woven ermine
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My mortal sensations have been shed ever since I became a lich

scarlet saffron
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You also get an extra minion for 6s which isn't even worth it cuz 6 magikills are already strong enough to hold with their minions
Their adrenaline is basically nerfing magikills instead of buffing them

woven ermine
# real jolt Why check

I have a habit
Probably because I play too much games
I don't like to keep my fingers steady

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20%=1 second
So you have 4 second filminates

real jolt
scarlet saffron
woven ermine
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Minions are the problematic part of magikill
Buffing the fulminate is a better option

woven ermine
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This is average

real jolt
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I mean, a extra minion means a extra help

scarlet saffron
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Nice, same xD

woven ermine
scarlet saffron
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Since it just dies after 6s

real jolt
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Besides I don't think fulm is alive, just the magi pouring his strength to it

woven ermine
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And summon has a longer cooldown than fulminate think

scarlet saffron
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Thogh it could provide help with holding off better

real jolt
scarlet saffron
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Summon has a 6s CD, just 1 more after fulminate

woven ermine
scarlet saffron
real jolt
timid wharf
real jolt
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However this game don't have energy sooo

scarlet saffron
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Giving this a Shruggerknight

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For now

scarlet saffron
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(Look at merics)

real jolt
timid wharf
timid wharf
real jolt
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Units don't even get tired

timid wharf
woven ermine
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Magi having a mana bar ....
H
Might be implemented as a way to limit minion spam

scarlet saffron
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This is a mix of overpowered and underpowered

real jolt
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Jk

scarlet saffron
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You could call it that lmfao

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I'd say remove the magikills being buffed part

unique mountain
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Koldera Black auxiliary equipment in sws before gta 6

scarlet saffron
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They don't need it

real jolt
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I mean Adrenaline rush is a strong Ability, if you have a spearton phalanx

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That'll be a nightmare, spearton with ardenalin

scarlet saffron
woven ermine
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I'd say this is too expensive for the bonuses it gives

scarlet saffron
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They can last fcking 2 MINUTES OF BATTLING and come out ontop 😭

real jolt
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They'll easily take down lots

frank herald
real jolt
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Since spearton itself is already strong

scarlet saffron
real jolt
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I mean, Sicklewrath is a weak guy when alone

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For swordwrath yeah they strong asf

wheat geyser
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This is as expensive as a whole magikill dead_serious

scarlet saffron
real jolt
floral river
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where chaos equivalent

scarlet saffron
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Give eclipsors a boost too

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They're a living being

real jolt
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I treated the order and chaos equally

floral river
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I don’t like this card specifically because of how specific the boosts are

scarlet saffron
real jolt
floral river
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different units will gain a different level of performance boosts

real jolt
scarlet saffron
floral river
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and for 600 crystals, this card is useless outside of very specific abusable decks

smoky swan
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I think this is underpowered

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But still i dont like this

floral river
scarlet saffron
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Sword buff should be a crime 😭🙏

smoky swan
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Entire post is criminal

scarlet saffron
smoky swan
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Oh

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K il lreview that one onstead

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I think the draw back is insane and the duration is too short while still being cracked

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I have no words

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Op and up at the same time

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Whoch doesnt make ballanced

scarlet saffron
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Same

floral river
smoky swan
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Well hes atleast trying

smoky swan
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I think

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I think the idea needs a purpoes

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Like

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Its too spread out

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It does everything

scarlet saffron
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I mean he can open up the game

smoky swan
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It needs to narrow down on 1 - 2 things

smoky swan
scarlet saffron
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I'd motivate y'all to keep making good quality fan ideas 🙏

floral river
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and im extremely annoyed by that kind of concepts

smoky swan
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Whats wit hthe new merics

floral river
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mana bar

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im an idiot

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wrong forum

timid wharf
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It's supposed to be light

smoky swan
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Flum gorn idk

floral river
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because he/she doesnt know what speartons do bonus dmg to

smoky swan
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I do 😭😭i just forgort

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He works

floral river
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huh

smoky swan
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Your talkingabt me right

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Because they replied to me

floral river
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hes talking about you, summarizing the idea of the poster

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oh you know what im wrong

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its you who decided they deal bonus to heavy

smoky swan
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Alr

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😭

timid wharf
spring dawn
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A spell that can also be upgraded through towers. You need to give more details on that cuz the post was too brief with it and it made no sense at all. How are you supposed to upgrade it, what does upgrading it do, and what does it mean by "total is 2"?

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Also the spell costs too much for the value it gives. Players are better off using that mana for Forge

spring dawn
oak inlet
timid wharf
wheat geyser
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@oak inlet

oak inlet
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It's good! I approve ||Add chaos rage!!!||