#Changing the Meta (Balance Changes)

524 messages · Page 1 of 1 (latest)

sharp crater
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Units

Sicklewrath
Train time: 10 -> 9
Damage: 5 -> 6 (+2 to light units)

Archers
Damage: 10 -> 9

Shadowrath
Damage: 14 -> 16 (+5 to heavy units)
Train time: 19 -> 18 seconds

Magikill
Minion cooldown: 6 -> 9 seconds.

Kytchu
Health: 300 -> 250
Arrow Volley resets every time it's used.

Enchantments

Vampiric Soul

Level 0: 6% life steal.
Level 1: 10% life steal.
Level 2: Cure and 15% life steal.

Secret Tunnel
Enabled at Level 1.
Level 2: All units that comes out of the tower gains 3 seconds of damage and stun immunity.

Miner Wall
(Forge 1) Health at Level 1: 350 and deals 5 damage every 5 seconds.
(Forge 2) Health at Level 2: 700 and deals 8 damage every 5 seconds.

Controller Whip
Units gain 10% more movement speed and do 35% more damage from behind and headshots.

Vault of Prudence
Player starts with 100 extra gold. This enchantment can be improved by upgrading Bastion.
Bastion Level 1: Miners give 25% more gold and 50% more crystal.
Bastion Level 2: Miners give 50% more gold.

Spells

Illuminate
Reveals the entire battlefield, your opponents deck, the amount of resources they have, what units are being trained, and increases all magic unit's movement speed by 50% for 5 seconds. The spell lasts 15 seconds.

Tesla Coil
Spell Duration: 5 less seconds than it currently is.

This post has been updated 7 times.

daring tundra
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Dubs genuinely dubs

dreamy relic
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Sicklewrath: I understand why, but it's too much

Crawlers: Jesus Christ NO

Archers: it's an overnerf

Shadowrath: they have 14+5L damage dead_serious, anyway, idk about this, but it's better than the pure trash we have now

Magikill: the minions are the damn problem

Kytchu: her main problem is her unreasonably high survivability

Vamp: way better than what we have rn but still sad

Tunnel: being moved to temple 1 is already strong enough, we don't need THAT bullsht

Miner wall: better than what we have, but I feel like it's overbuffed, especially with level 2 having eight hundred HP

CW: the damage nerf was good, but, why would you buff the movement speed boost??? That's a hella problematic part of CW too

Illuminate: idk

PB: I-.. I am not going to say anything about this, I am incredibly biased towards this piece of sht

Tesla: Jesus fcking no, why would you buff Tesla????

sharp crater
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It's supposed to be a nerf, it lasts 5 LESS seconds than it currently does

dreamy relic
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The duration?

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Then yeah, it's good

sharp crater
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How is it now?

dreamy relic
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Better

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More understandable

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Oh some balance changes are different too

sharp crater
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Shadowrath bonus damage to heavies was a purposeful change btw

dreamy relic
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It's nice

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Archers are balanced

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In this change, not in-game

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Crawlers getting a buff is still a massive No

sharp crater
dreamy relic
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Don't forget that they have passive heal too

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And that they often cover for each other

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Surviving just 1 more hit from nearly everything is a massive change for a spammable unit like crawlers

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Especially since they have passive heal

sharp crater
dreamy relic
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That's.. two very massive changes, and I don't know how they would interact

bronze lily
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30 is an important enough dmg threshold cuz it's 2 attack from spear/archer to a light unit.

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Also maybe a crawler dies to 1 bomber now.

sharp crater
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The main problem I have when using crawlers is that they just do not do enough damage. I could spend 500 gold on 10 crawlers but using a single spear is just much better

bronze lily
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Crawler dmg rn is mostly bad cuz spear block.

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Try tanking crawler stack with jugg/ripp and you'll see what I mean.

dreamy relic
dreamy relic
bronze lily
dreamy relic
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Also that's basically a goddamn hardcounter

bronze lily
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Dead can just power through sometimes but crawler just kinda can't.

dreamy relic
#

That's like saying that crawlers suck as DPS and having spears as the only argument

bronze lily
sharp crater
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maybe its a skill issue

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idk

sonic dirge
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Get Civilbreak

bronze lily
dreamy relic
# sonic dirge **Get Civilbreak**

The guy that suggested ripps to become light units with INCREDIBLY high AOE damage against light units specifically? And the guy that turned 2 spears into as tanky as a few max mono cgiants? And the guy that insisted that ripps are the late-game tank of the order faction even though spears are clearly better at actual tanking and made cgiants 1400 HP and completely murdered monstrosity for that reason?

sonic dirge
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I'm guilty myself of the last part

bronze lily
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Also scorch zone is a bit deceptive. The fireballs right at the edge can splash to units slightly outside of the red zone on the map.

sonic dirge
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For magikill, I really don't think stat change will ever work, Magikill minions are just designed to be nothing but abusable, it has to be reworked

obtuse field
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Sickles don't need more dmg against light units, or atleast not that much. The problem is their vulnerability to everything else and their extremely niche use cases. Other than that though the training time buff would really help, but I'm worried they'll outclass Deads in defending the base early game with how close their health, cost, and build time are getting. You can already argue that swords are better than Deads in that, but they atleast have their cost and training time keeping them in check

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Why rework cats btw

bronze lily
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Sword is better if you cycle them when in defense but if you don't dead is stronger.

obtuse field
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Yah, I kinda like that actually. Deads being beginner friendly and all that

bronze lily
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Basic dead carries tdead so fckin hard lol.

elder trellis
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sickle: train time is too much, dmg would work
crawler: doesnt need dmg buff + they already have too little hp, this just makes them worse.
archer✅
shadow: wrong dmg?
magikill✅
kytchu: volley isnt the problem its the archer train/ cost reduc otherwise is good.
vamp: fire
tunnel: toxic
miner engineer*: thats a lot of dmg
cw: unusable
VoP: just make it 5% etc.
illuminate: fire
PB is already horrible for gameplay, +4s just makes it worse.
tesla: doesnt fix the toxic part of tesla

bronze lily
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Tdead straight up would have no real niche if basic dead was bad.

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My suggestion for vault is simply to bring 2022 vault back but as a mythic.

elder trellis
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what was 2022 vault?

elder trellis
dreamy relic
elder trellis
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and +1 dmg aint doing anything. +H is just bad for their pseudo assassin style role anyway.

bronze lily
elder trellis
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i guess that would make turtle players actually run the turtle enchant kekw

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but getting early rip in first 30s sounds scary

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probably more like 40s

inner night
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NO WAY

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UR POST

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IS EPIC

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EVERY PROBLEM I WAS ABOUTto say

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ALL include in ur post

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u are the legend of fan idea post

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better than all other ksi idea

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vault need half time to multiply

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and this will be really good

sharp crater
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Vault of Prudence reworked

obtuse field
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Miner upgrade as a mythic

sharp crater
#

Explanation of why Shadowrath should deal +Heavy damage: Shadowrath in this game act more like DPS machines, and less like assassins like in STE. Its cost of both gold and crystal makes it more viable in mid to late game, as using shadowraths in early game is very risky, since it's a light unit, you can't train as many other early game units like swordwrath or archers. Furthermore, Shadowraths are a mediocre unit at best even when it's played well. Even though it's great for early game, chasing and dealing extra damage to retreating units, it's not very good when it faces off against heavy units. Just 2 or 3 speartons can easily hold off and stall out multiple shadowraths. Not to mention the fact that in mid to late game, your opponent is guaranteed to have tank/heavy units, which are major problems for shadowraths. Their fixate ability are very powerful against light units, but if they do bonus damage to heavy units, they would actually serve their purpose of being DPS machines/glass cannons.

elder trellis
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lets look at current ratio to kill
spear: 17
+L shadow: 21
+H shadow: 16
effectively nothing is stopping shadows

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i just think its too much

sharp crater
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No +damage to light units, just heavy units

oblique dust
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all of this are shitt

oblique dust
dreamy relic
oblique dust
dreamy relic
dreamy relic
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Wha

oblique dust
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Let's tesla will cost 50 crystal and oneshots every unit expect generals and giants bomber_troll

sharp crater
#

^
scared_zarek

thick sedge
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Whip cont nerf you muffin head?
That enchantment are skilly and good for only bro players they most add more thinks like it!

dreamy relic
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Bruh what

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Control whip nerf is completely reasonable

sonic dirge
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I remember when control whip is considered trash

inner night
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it increase the first speed of miner and lot of other thing

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so not bad at all

pale raven
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HOW DARE YOU @dreamy relic

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HOW DARE YOU NOT PING ME FOR BALANCE CHANGES

dreamy relic
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Start being less inactive and maybe I'll consider pinging you again

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Fukk you

oblique dust
dreamy relic
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No posts, no messages, NOTHING on this channel for so long that I've lost count

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The last message from you was 1-2 months ago

oblique dust
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lmao

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i sent to many balance changes

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and c,ivil not check

pale raven
# sharp crater **Units** *Sicklewrath* Train time: 10 -> 9 Damage: 5 -> 6 (+2 to light units) ...

Sicklewrath: No This does nothing but make Sicklewrath have more RPS (rock paper scissors) gameplay. Sicklewrath need a complete rework.

Archidons: Maybe I, personally, prefer that forge gets buffed to 20% and every other unit becomes on the same level of archidon strength (NOT Archidons with Kytchu strength, just Archidons with maybe some enchants)

Shadowrath: NoMakes shadowrath into just late game swordwrath.

Magikill: YesPLEASE CJ, I BEG OF YOU

Kytchu: Maybe Instead of damage changes (the high damage makes Kytchu fun) maybe a dodge nerf (30 second cooldown?) The volly change is good.

Vamp: NoCure NEEDS to be temple 2. Not to mention, you barely buffed the healing. I rather healing be buffed but cure stays on temple 2.

Tunnel: MaybeI like moving it to temple 1 (might be strong), but the damage immunity does nothing but make tower stall decks a pain to fight against.

Wall: YesDamage is still too low imo

CW: YesGood nerf.

Vault: NoExtra starting gold is fine, but not the miner change lol. Combine this with miner upgrade, and then you can set up magikill meric giant turtle and vault with only 6 miners.

Illuminate: YesThis would make it more useful for rush players, as now they can play out how to play against certain players. Still wouldn't be enough for high elo meta, but it would be a nice pick for starter players.

Bubble: NoMakes it more RPS gameplay.

Tesla: YesKill this stupid spell.

#

In summary: 5 No, 3 Maybe, and 5 Yes. This gives you a score of 6.5/13, which is a Maybe

pale raven
oblique dust
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all of them suck lmao

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civil you not even playing

pale raven
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I have an alt you know

oblique dust
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for known balance

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properly

pale raven
oblique dust
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all of them suck lmaoe

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even cw one

pale raven
oblique dust
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yes

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even its

pale raven
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Event tesla?

oblique dust
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YES

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EVEN DAMN TESLA

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current tesla balanced

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tower not

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people should understund it

pale raven
dreamy relic
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👎

pale raven
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Maybe for high elo games

oblique dust
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mf

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problem is tower

dreamy relic
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Increase Tesla's cost to 150 and then it's fine

oblique dust
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not tesla

oblique dust
pale raven
pale raven
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Please do

oblique dust
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tesla and spiritons are useles safter 2500

dreamy relic
oblique dust
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last time it was working was spiritons target statue

oblique dust
dreamy relic
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Why

oblique dust
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problem of wall is not hp

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problem of wall is

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how it placen

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you cant even get advantage from it

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if it gona stand outside of base

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and ca not work with it

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not damn hp

dreamy relic
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Fair enough

oblique dust
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i would be glad if you guys reach 2500-2700 range

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before talking about balance

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damn tesla is pretty much

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one of the weakest card

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in meta

pale raven
oblique dust
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like when i see tesla i say yeah guraanted win coming

pale raven
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With the sicklewrath change

oblique dust
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they still have same minsend lmao

pale raven
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"10 gold per kill to make them scavengers"

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What was that lol

oblique dust
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it was jon

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than it got deleted by

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spas

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later

dreamy relic
oblique dust
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also it was doc of spas

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NOT ME

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serious learn a shitt before blame me

dreamy relic
pale raven
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I changedd all your crappy english

oblique dust
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also you were talking about where we are devaring

oblique dust
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both me and

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jon

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was ahving bad englisj

pale raven
pale raven
oblique dust
pale raven
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You put it all in a blob

dreamy relic
oblique dust
pale raven
dreamy relic
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Debtting lol

dreamy relic
oblique dust
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sickles are just dumb they need whole reworks archer changes should be done differently thx to how scaling work shadows is dumb as g magikill need whole rework not a damn magikill minion nerf kytchu dont need damage nerf also dodge is problem vamp stats suck secret tunel owerbuffed miner wall need other changes cw is fine vaulth is dumb ulliminate changes menaingless projectile barier most balanced speel already tesla is balanced

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@pale raven

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here

oblique dust
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if you dont belive me o ntesla i can beat you more than 10 way

pale raven
oblique dust
pale raven
oblique dust
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without reaching 2500

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you was blaming things i say

pale raven
pale raven
oblique dust
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you was basicly going againist first things i say

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also you dony even told half of things isay

pale raven
oblique dust
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you told to many damn maybe and yes

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while i told no to everything

pale raven
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Archidon damage can get nerfed to 9, but I would not support it

dreamy relic
pale raven
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I prefer better scaling

oblique dust
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but the things this guy gave all are

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cant solve

oblique dust
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you not even thinking outside of boss

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just focus to problem

pale raven
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Damage is only applied if a unit runs into the wall

dreamy relic
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Still

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Shouldn't even have damage

pale raven
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Why

dreamy relic
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It's a goddamn wall

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Purely defensive

oblique dust
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why wall deal

dreamy relic
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Also, how the fck would it having damage even be useful without making it op?

oblique dust
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goddamn damage

dreamy relic
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Yeah

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Why?

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What does it even need damage for?

oblique dust
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but 2why

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atleast give a reason

dreamy relic
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Same

pale raven
oblique dust
pale raven
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IT IS PLACED ON AN ANGLE

oblique dust
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my guy hiting it

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with a pike

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and it gona lose hp?

pale raven
oblique dust
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...

pale raven
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The damage system for it is funky

oblique dust
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mf my guy far away from wall

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even swords hit from long range

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there is no way

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damn wall can do any damage

oblique dust
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just make it placable on base

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so it actualy get fuction

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nerf both ca and tower

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on a spesific amount

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change magikill blast

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than here

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we got goddamn balanced turtle

dreamy relic
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Balanced turtle yay

oblique dust
dreamy relic
oblique dust
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atreyos alreayd very fun

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after rework

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spearos rework seem op

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i have 0 knowladge about kytchu and archis

pale raven
# oblique dust damage not needed

Imo, I feel it should be more combat wall instead. Give it much more damage, build much faster and give it more damage protection from range

dreamy relic
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Spearos back into the meta?

oblique dust
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not a chaos turret

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its job of chaos turret

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not goddamn wall

oblique dust
dreamy relic
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This is why I longer trust you with balancing stuff

oblique dust
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wall already take %50 damage

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from ranged attack

pale raven
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I want 65%

dreamy relic
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NO

oblique dust
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yeah lets make archers deal fuckingg 3 damage

pale raven
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But health of wall stays same

oblique dust
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so any deck with ranged unşt

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become useless as f

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and mele eunits die

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very good balance knowladge

pale raven
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(What I want)

oblique dust
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its fuckingg 5 second

pale raven
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Whops

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Miss type

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Still, 10 dmg every 5 seconds

dreamy relic
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Wall could fck over melee due to only ripps and giants being able to shield with such low range forecast moving infront and it's most commonly used with magikill

oblique dust
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i was watching my non vamo swords die to current wall

dreamy relic
oblique dust
#

civil seriously even fan ideas guy know game better than you

dreamy relic
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I feel pride in that statement

oblique dust
#

play damn game and reach 2600

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than talk about balance

pale raven
oblique dust
#

this consider both of u guys

oblique dust
#

more u see

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and u actualy realize

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things not op

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you just dont know to answer

dreamy relic
oblique dust
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like you can stop whole tesla splash

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with goddamn 1 spearton

pale raven
oblique dust
oblique dust
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one thing

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both spirit

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and dead

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shouldnt be bought in same time

dreamy relic
oblique dust
#

one should move to bastion

oblique dust
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with thunder

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with tesla you just need knowladge

pale raven
oblique dust
#

without knowladge its even more deadlier

oblique dust
#

but yes

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unbalanced

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on 1 way

dreamy relic
oblique dust
#

you can buy both of them in same time

dreamy relic
#

Double ts is very different from the tower spawns individually

pale raven
oblique dust
#

both tower spawns are balanced by themselves

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just double spawner buy thing is problematic

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and even on that station

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its easy to beat

pale raven
oblique dust
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other side of tesla

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considered as skill

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its even more simplier than fixate break

pale raven
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You do tower stall

oblique dust
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ah yes people on cr learn to counter damn cards

pale raven
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I will do the thing you said

oblique dust
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btw

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tesla alwasy target

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lowest voltaic targeted

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unit

pale raven
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Lets try

oblique dust
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ok

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(i didint played stall for long time)

pale raven
oblique dust
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im just gona use deck

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mause made

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yeah i have yo update-

pale raven
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Bruh

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I just updated this morning

oblique dust
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lmao

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im udpating rn

oblique dust
oblique dust
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and make sure tesla target him

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lets go

pale raven
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Sure

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Lol

oblique dust
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i sent rematch

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click goddamn this

pale raven
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I did

oblique dust
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uh

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game buıgged

pale raven
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Yeah

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...

oblique dust
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i dont even stalled tower-

pale raven
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Try again

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Imma use a deck I know how to plauy

oblique dust
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if steamroll

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you even more damned

pale raven
dreamy relic
pale raven
oblique dust
pale raven
#

Steamroll good

inner night
#

can i add something to this archidon pop 3->4

pale raven
#

I no damned

oblique dust
inner night
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cuz eclipsor so dam strong

dreamy relic
oblique dust
#

its why i love cj not check

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fan ideas channel

inner night
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i mean archidon

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not eclipsor

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eclip so usleess

dreamy relic
#

Doesn't warrant decreasing their pop efficiency by an entire 33%

dreamy relic
inner night
#

the best deck i ve seen rn in master rank is eclip with rage

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thats all..

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GARBAGE

dreamy relic
#

Wha

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Fym

oblique dust
#

dumbo i told you make tesla target a unit

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than go away

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with army

pale raven
oblique dust
#

you straight up ramming with full hp unit

pale raven
oblique dust
pale raven
#

I didn't mean to use it on the rip stack

oblique dust
#

i can get red if of tesla

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anyway

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only thing i have to is make whole army stay away from tesla

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make tesl target 1 rip

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and make thart rip attack archers

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good enging

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my swords safe

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and my rip dying from tesla base damage

inner night
#

nah tesla is balanced

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spearcher arrow playstyle is boring asf

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sickle should be 10 to 7s

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shadow wrath no need to change type bonus kytchu is reasonable, also volley no work on statue too

bronze lily
dreamy relic
#

Current sw3 is fcking cancer

tropic void
sharp crater
#

I came back to this post and there were like 200+ messages on this lol

elder trellis
oblique dust
lethal lynx
# sharp crater **Units** *Sicklewrath* Train time: 10 -> 9 Damage: 5 -> 6 (+2 to light units) ...

Tp to top
Sickle buff....
Hmmm...
I think it's ok but it might be way too strong without my knowing
I think it's a bit too strong making sickle deal 8 to light but since they are pretty easy to kill I think it's ok..

Archer nerf no one will reject this

Ok so making the shadows an anti heavy dps...
I think it's ok
After all they're kinda expensive
Reducing the training time by 1 second isn't much but it kinda builds up so I'm not arguing
Minion cooldown increase everyone likes that

Didn't know volley didn't reset
Also health nerfs for kytchu is good

Vampiric soul might be getting some use again....
But I don't know

I don't think secret tunnel needs a buff
I think it's ok

Miner wall I kinda want to agree but not at the same time
It's weird

No don't give vault the old
+100 starting gold
100 gold can make it break a game these days

Illuminate is....
I dunno it still seems weak

Tesla coil is ....
I don't know
Maybe make it so you can capture the tower while it'd active

lethal lynx
sharp crater
#

Revive

lofty seal
#

i think vault needs that +100 gold buff

tropic void
sonic dirge
elder trellis
#

now swordstart and archer start would get a big boost

dreamy relic
#

Spear start

obtuse field
#

I remember when vault still had that 100 gold boost, early Riprider won me 500+ elo (it was back when ripps costed 600/100)

elder trellis
#

its hard to get pre-1m rip now but can probably do so without wrecking your eco w/ even 50g extra

lethal lynx
# elder trellis now swordstart and archer start would get a big boost

You can get two archers at the start with that much gold lol
Forget trying to take middle against a vop archer spammer at that point
Heck vop is gonna make miners basically unnecessary for the archer spammer since the spammer is getting gold from hoarding it and archers are relatively very good at surviving to the end game

lofty seal
#

Double archers wasn't much of a problem back in the day

dreamy relic
#

Double archer is a bad idea

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You still need to get miners for eco

lofty seal
elder trellis
#

tbh VoP means no cw which means crawlers can kill, I'd be more afraid of the early rip shutting down everything

lofty seal
#

simple solution remove rips

trail tapir
#

but getting bored from it keep you safe!

dreamy relic
#

VoP isn't working pain

trail tapir
dreamy relic
#

Idk about the late-game tho

trail tapir
#

abuse tower zap

dreamy relic
#

I have no eco cards, which means that I could run out of gold

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How 💀

trail tapir
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IDK

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I guess go spearton tower

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IDK

dreamy relic
#

I need speartons to hold onto tower, if I try to hold onto tower, they'll likely die, if I want to save my spears, I'll have to give up tower

dreamy relic
trail tapir
#

3 slots is just suffer 😭

dreamy relic
#

My plan with vop was miner rushing after setting up VoP, unfortunately, it didn't work

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Maybe I should increase it to 4...

trail tapir
#

now that can work

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a bit

dreamy relic
#

I'll go pike VoP

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VoP to not run out of gold at the end, pike for DPS

trail tapir
#

Spearton
miner
~~mana brust devious ~~ Pike
~~rage devious ~~ Vop or Smithy

dreamy relic
#

Which would be better, VoP or smithy?

trail tapir
#

VoP if eco managment

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Smithy if you know you will lose lots of units

trail tapir
dreamy relic
#

Oka

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Snow squall is a life saver

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Hmm

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Since my plan is to turtle the level out of resources, I'll go with pike squall

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Squall is just too good

trail tapir
#

also, UC the backline spears

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because they are too dumb to do anything

dreamy relic
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With pike, they have enough range

trail tapir
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oh

dreamy relic
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It's the main reason why I'm using pike tbh

trail tapir
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hope CJ don't add the spearton animation that might nerf their attack speed while you are doing the challenge

elder trellis
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for 3slot spear challenge you could run monstrosity bomber_troll

dreamy relic
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You can't unlock mono in campaign

elder trellis
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mono doesnt affect spear anyway lol

trail tapir
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anyways, we are getting off topic

lethal lynx
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Welp
I slept at 9 by accident and now I'm awake at 2:42 in the morning
Fantastic.....

elder trellis
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so yeah thays something i think a lot of balance changes dont think about, the affects it has on campaign

oblique dust
dreamy relic
oblique dust
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1 archer

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1 miner

dreamy relic
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Wouldn't it be better to go archer miner miner, and then get another archer

oblique dust
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2 more miner

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1 more archer

trail tapir
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Sometimes 2 archers is better than 1 archer and spearton

dreamy relic
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That's what I'm talking about dead_serious

trail tapir
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sometimes

dreamy relic
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Going archer archer

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With no miners

trail tapir
dreamy relic
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Idk

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But I recorded level 33 with no-tech spearspam

sharp crater
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Revive cause why not