Units
Sicklewrath
Train time: 10 -> 9
Damage: 5 -> 6 (+2 to light units)
Archers
Damage: 10 -> 9
Shadowrath
Damage: 14 -> 16 (+5 to heavy units)
Train time: 19 -> 18 seconds
Magikill
Minion cooldown: 6 -> 9 seconds.
Kytchu
Health: 300 -> 250
Arrow Volley resets every time it's used.
Enchantments
Vampiric Soul
Level 0: 6% life steal.
Level 1: 10% life steal.
Level 2: Cure and 15% life steal.
Secret Tunnel
Enabled at Level 1.
Level 2: All units that comes out of the tower gains 3 seconds of damage and stun immunity.
Miner Wall
(Forge 1) Health at Level 1: 350 and deals 5 damage every 5 seconds.
(Forge 2) Health at Level 2: 700 and deals 8 damage every 5 seconds.
Controller Whip
Units gain 10% more movement speed and do 35% more damage from behind and headshots.
Vault of Prudence
Player starts with 100 extra gold. This enchantment can be improved by upgrading Bastion.
Bastion Level 1: Miners give 25% more gold and 50% more crystal.
Bastion Level 2: Miners give 50% more gold.
Spells
Illuminate
Reveals the entire battlefield, your opponents deck, the amount of resources they have, what units are being trained, and increases all magic unit's movement speed by 50% for 5 seconds. The spell lasts 15 seconds.
Tesla Coil
Spell Duration: 5 less seconds than it currently is.
This post has been updated 7 times.
, anyway, idk about this, but it's better than the pure trash we have now




I, personally, prefer that forge gets buffed to 20% and every other unit becomes on the same level of archidon strength (NOT Archidons with Kytchu strength, just Archidons with maybe some enchants)
PLEASE CJ, I BEG OF YOU

~~ I mean Pike. Yes