#Monstrosity buff idea
47 messages · Page 1 of 1 (latest)
Nuh Uh

A bad one mayhaps.
woah egiant catapult stunning thats OP
Was just thinking abt how to add the giant's 2nd ability in st3, but It turns out it's a bad idea-
You can just straight up spam this against people using melee decks and they can't do sht about it xD
Giant's melee attack stun once, but the next hit ont stun. That's also implied here. But maybe make it 3-4 instead of 2
I really need to think about my ideas more b4 I share it 💀
I guess, but maybe not for the opponent
The wobble goes crazy
"Jiggle physics" used in other things instead of women's chest only -_-
Idk how rocks bounce like that though, gonna check e giant animation later
It's just how I animate it, Im not good at copying animations
I don't see jiggle, it's more of a wobbly jello than anything
But not like I can do any better, so nice
¯_(ツ)_/¯
@silk flicker I know I ping you twice in a row but is this a bit much?
Monstrosity is specifically meant to increase health for giants
Not turning them into combat troops
Ah-
I was just thinking about people wanting the griffon in stick war 3 so badly (maybe not anymore but idk)
So.. I was just thinking. Why not add the earthquake ability instead? It's basically what makes the griffon special. And plus, the giant's ai doesn't even use the earthquake ability on it's own. So eh, that's why I made this. An odd concept ik.
(Also if it is only to add more HP, I think it is a bit bland. Well not really. I mean it does makes the giant's more tanky, but it's not like it makes them unkillable)
Gosh I typed alot just for this 
What makes griffon special is his sheer powerful stats
With the earthquake it just makes him even more powerful
Also monstrosity increases e-giant range and increase c-giant splash
Too
Eh, true. But I think just adding the earthquake ability and nothing else is like having multiple griffons that has less of its stats
(Also just bcs I misses that ability on giant skins)
Idk what I was coming up with that-
Egiants don't need it xD
But Cgiants maybe
Also straight up cuz you can stun them multiple times by just spamming catapult
...Maybe I'll need to rework this a bit more to make it exclusive to the C-giant then. Also u know how each attacks from a giant unit doesnt stun on the next hit after the unit was stunned? So the idea is that it will only stun once, and if they try to spam it, it doesn't stun at all until the giant stops catapulting for... Maybe 20-30 seconds? Idk
So it won't be abused that way.
But idk. Maybe if this was ever developed it would just make the game have even more bugs. Idk bruh -~-
That's stun immunity.
For short :3
Well, idk what else to tell other then, I might as well scrap this idea completely -_-
Or just keep it to see other ppl's opinions (which I doubt will be mostly positive)
Guy literally named "Giant user guy" disapproved xD
Heh, yea I suck at making smth like this. Maybe next time.
Not rlly disapproved
Just really need to work on some area