Unit Adjustments
Archis: Due to Archis's long-standing presence in the jungle, his archery speed has been increased by 45%, his movement speed has been increased by 15%, and his movement and archery speed have been increased by 5%.
Marrowkai: When a unit is head-pulled by a skill, his movement speed has been increased by 20%.
Upgrade Buff: Fogen increases the power of Meric and Thera's heals.
Revised
Enshanmen Blazing Bolts has been changed to Enshanmen Blazing: It sets all units that deal damage on fire, including all units' skills that deal damage, and slightly increases the duration of the burn.
Enshanmen VAMPIRIC SOUL Ability Enhancement: When using Enshanmen VAMPIRIC SOUL, Meric and Thera, as well as various healing spells, can heal statues and walls. But it will heal only 10 HP at a time (if 10 is too much, adjust it to 7).
Enshanmen Glacial Fletching changed to Enshanmen Glacial: Makes all units' attacks slow, including all units' skills that deal damage.
Enshanmen Voltalc Spark and Voltalc Armor changed to Enshanmen Voltalc: Makes all units' attacks have lightning effects and their attacks reflect lightning damage, including all units' skills that deal damage.
Enshanmen Vault of Prudence: Adjusted the gold drop rate due to the time limit in the game ending faster, so the minimum gold drop has been adjusted from 2,000 to 1,500, and the drop time has been adjusted from 20s to 15s, and the gold stack has been adjusted from 1,000 to 750, and added an additional 10% for gold from things like gold from miners, other Enshanmen.
damn

