#Rift

19 messages · Page 1 of 1 (latest)

crimson crypt
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Crystal Cost: 50
Cooldown: 40 seconds.

Select one of your own units for this to work. The unit in the rift can stay there for the rest of the match, and can't be damaged by enemy units. You can select when to release the unit. It will still count towards population, and you can release the unit any time, and even through the Fog of War.

When a unit is in a rift it won't show vision around themselves, so you can't get free vision of the enemies base.

tiny lichen
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Overpowered

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That's all I have to say

stray breach
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🤔 90% no

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@glad nymph @covert portal @vestal patrol

covert portal
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This just encourages someone to dive atreyos into the enemy base and then either they wait for atreyos to come out of the rift to relieve themselves of atreyos possibly soloing the statue or when you attack they release atreyos and he just rips the statue apart.
Absolutely not

tiny lichen
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Zarek kinda scarier ngl

covert portal
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Wait it doesn't say it's immune to spells though
But then again spells are super expensive and won't be worth it

covert portal
crimson crypt
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I feel like it's balanced. It's not easy to get a unit to the backlines without taking too much damage, and even if you do, it's not going to do well without your army supporting it.

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This would be good for early game and strong units, like giants

covert portal
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I love how this unintentionally outclasses illuminate because it's permanent vision

crimson crypt
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Maybe I should've made that clear

vestal patrol
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Alright, the idea is like keeping units inside the basement (I liked it) but it should be reach to a max pop (lets say the rift only can take 5 units or only max 30 pop)

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and it can't go very far from tower

covert portal