#Monstrosity Addition (Buff Giants)

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stiff plinth
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You can now upgrade in any order

Barracks 1
Giants can now garrison and castle giants (identical to enslaved giants) become their castle archers.

Barracks 2
Enslaved giants and castle giants now throw pop rocks that explode and leave a fire AOE on the ground for a few seconds and look like the rock bombers hold over their head on their statue.

Forge 1
Giants can now hit one extra unit per basic attack.

Forge 2
Chaos Giants now drag a morning star (Long chain with big spiky ball on the end) instead of a corpse behind them and inflict bleeding status effect that can be removed like poison and prevents passive healing. Enslaved and castle giants however can now throw a rock that bounces once hitting twice before breaking.

Armory 1 and 2
Identical but now enslaved and chaos giants can train at the same time.

Giants need a buff so implement this or add general Griffon.

cold gulch
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Oh hell no

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Oh hell yes

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I'm conflicted

stiff plinth
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What do you support and what do you not lol

cold gulch
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I like them both being trained at the same time, and extra unit hit

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All of these are straight up overpowered

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Have ya seen an enslaved giant before 😭😭

stiff plinth
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I think enslaved giants are even weaker then normal giants so I buffed them more

viral star
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πŸ€”

stiff plinth
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Something's I wasn't specific about

viral star
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@pale wave @sage forge @small hemlock @fallow fractal

cold gulch
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Infact, stronger

stiff plinth
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The fire AOE would deal like 3 damage every second and inflict fire making it strong at protecting against a bunch of units clumped up or on a statue

stiff plinth
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I still don't think they are close to as good as archers which are s tier

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Yeah that sounds kind of bad now

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I was thinking aboutlike spartons clumped up on your giants

cold gulch
stiff plinth
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I just thought they should implement the rock that bombers hold over their head on the statue as some sort of explsove

cold gulch
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Blazing bolts e giants..

stiff plinth
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Giants suck against clumps cuz they can barely hit any of them at once

cold gulch
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You mentioned more splash too

stiff plinth
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And if one gets behind them the giants decides to hit the one instead of the ten Infront of him...

cold gulch
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That's why user control exists!! πŸ”₯πŸ”₯

stiff plinth
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I know but I can't control all 4

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I always control one

cold gulch
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4 giants that miss 90% of their shots

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Great

stiff plinth
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They are dumb which should be their weakness but shouldn't they be strong then too?

cold gulch
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They are!!

stiff plinth
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Giants are c tier

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Maybe I'm wrong

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Below average unit

cold gulch
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An E Giant with volt could wipe archidons ngl

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Also monstrosity would become mythic if you wanted this added, and it's still gonna be scuffed cuz of the buffs

stiff plinth
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I just never ever see enslaved giants so I presumed stuff mb

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I am more familiar with chaos giants

cold gulch
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E Giants use magikills as toilet paper on a daily basis

stiff plinth
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Which definitely need atleast a slight buff

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Sure they counter another pretty average unit

cold gulch
stiff plinth
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Archets

cold gulch
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Archidons

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😨

stiff plinth
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It hurts so much to see your giants get railed by 300 arrows in the matter of seconds

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My other post suggested archers do 1 less damage lol

cold gulch
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Balanced πŸ”₯

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So no more shtty archidons doing 11 damage normally with just forge 1

stiff plinth
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Lol yeah

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I just thought of this post in the middle of the night thinking it would be cool and posted it this morning lol

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Post gooning sesh

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I'm just kidding

cold gulch
stiff plinth
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Alright I guess you can pin maybe then

cold gulch
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Mmm???

stiff plinth
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Pretty please

cold gulch
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No can't do, I'm just a regular lol

pale wave
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Hell no

stiff plinth
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Wow okay

cold gulch
stiff plinth
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Alright feel free to elaborate

pale wave
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The only change from this that I'm willing to accept is moving the +1 AOE to forge instead of having it on armory 2

pale wave
stiff plinth
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+1 AOE was removed

pale wave
small hemlock
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I have been summoned!!!

stiff plinth
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From the game a while back so I'm adding it back

pale wave
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It's on mono level 2 now

cold gulch
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THE HERALD HAS AWOKEN

stiff plinth
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Nobody likes my idea...

cold gulch
stiff plinth
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Bleeding is kinda useless against order though

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An duf anything they should be stonger against order

pale wave
stiff plinth
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I just feel like if you fully level up and the enemy makes the mistake of edging you instead of finishing you off their archers shouldn't just goon all over your giants

pale wave
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If you want to buff giants, buff them directly

stiff plinth
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I just couldn't think of a good way to do that

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I feel like they need an interesting mechanic or more splash to make up for idiocy and low stats for cost

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Giants faced a lot on indirct nerds such as overtime and not being able to upgrade multiple things in a row

pale wave
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They're not even bad

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As I've said, they balanced, just constantly competing against op bs that are also counters to them at the same time

small hemlock
# stiff plinth You can now upgrade in any order Barracks 1 Giants can now garrison and castle ...

Tp to top
Also I'm gonna rate this at the same time
Monstrosity barracks combo enables you to garrison giants?
And 2....
No
That should be a mythic level enchantment separate from monstrosity or a blazing bolts temple 2 upgrade

Forge 1 is for 300 gold you're shredding people way faster
No

And forge 2 is just......
Do you want e giants to be straight up better than giants??
No no no no no

Also in my opinion griffon shouldn't really buff up giants a lot but instead should be it's own thing where it's more of a user control menace that can break your line open like a tin can opener opening a tin can of spears

stiff plinth
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Alright maybe I'm making giants too unique compared to other units

cold gulch
stiff plinth
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(Me in the middle of the night about to make temple making archers ride the back of the giant) lol

small hemlock
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You could make the monstrosity barracks 2 and armory 2 upgrades their own mythics lol

stiff plinth
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Barracks 1 and 2 are like useless wdym

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Giants manning the fort is pretty useless

small hemlock
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Barracks 2 can be switched to temple 2 and be put on blazing bolts
That would encourage you to combo it

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The fire field thing

pale wave
stiff plinth
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And pop rocks are just blazing bolts but a little better

stiff plinth
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When you have giants you push don't fall back

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But healing would be helpful

pale wave
small hemlock
stiff plinth
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Forge 2 is quite strong

small hemlock
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It turned into 2 giant deads and almost lost me the game lol

pale wave
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Also egiants don't take that much damage, so they're much more likely to survive, healing them back up is pretty powerful

stiff plinth
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Maybe I need to show you all my Jugger ight giant 2v2 deck

stiff plinth
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Alright once I get on the bus

cold gulch
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My ears

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My eyes

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Is it decieving me

viral star
cold gulch
cold gulch
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Actually just volt spark alone with it

pale wave
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And egiants already have pretty good DPS

cold gulch
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For only 10 pop I'm taking that sht home

stiff plinth
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How are your ears deceiving you rn

cold gulch
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I'm hearing voices

stiff plinth
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Every since the beast came inside of me...

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I mean when I use giants I am like constantly attacking

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Letting them die with salvagers smithy

cold gulch
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If your opponent has poison, wdyd?

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πŸ€”πŸ€‘πŸ˜‰

stiff plinth
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They passive heal poison

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But now garrisoning is an option

pale wave
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They ain't passive healing the DPS of 17 archers tho

stiff plinth
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Fr

cold gulch
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It would take years for them to get to garrison πŸ”₯

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The archidons gonna catch up

pale wave
stiff plinth
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Ikr that's why I said it wasn't too broken

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My friend uses poison

cold gulch
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Ooh

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OOOHHH

stiff plinth
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Me and flapjack if you know him

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I'm not that bad golden heart

cold gulch
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So you basically turtle while your friend does eg and mg

stiff plinth
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I'm 1700

cold gulch
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I'm jealous

stiff plinth
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He carries early and I carry late

pale wave
stiff plinth
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I know but I'm just saying im not using sickle wrath

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I'm not a pro but I'm pretty good

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I usually make a giant once I have 9 miners and then make another once I reach 3500

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To keep vault going

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Once I have absurd gold I spam higher knights and giants max upgrades

cold gulch
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Do you sacrifice them miners

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Your deck is pretty heavy pop

pale wave
stiff plinth
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Yes I sacrifice my miners

cold gulch
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How many

stiff plinth
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Usually like 3 and then 6

cold gulch
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Valid

stiff plinth
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Sometimes I keep a few to mine crystal

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For juggerr knights

cold gulch
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Basically the point of the remaining miners while vault does the gold mining

stiff plinth
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Yeah

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It is fun to rail the enemy with all these giants unless they have a bunch of archets

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Then all is lost

cold gulch
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What's your friends deck

stiff plinth
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He is less experienced then me and we are experiencing

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Experimenting*

cold gulch
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Lemme see the gameplan wrathnice

stiff plinth
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Rn with toxic dead and magikill

cold gulch
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Not gonna judge

stiff plinth
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Magikill can hide behind giants

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Toxic dead cam train at same time and carry early game

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His deck is aimed towards taking out archers

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We put like scorch in there and both tower enchantments

cold gulch
stiff plinth
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But if they attack our miners early game we are kinda cooked

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It is flawed but fun when it works 75% of time

cold gulch
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Ye rushing ain't for y'all, but good one

stiff plinth
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R u a pirate?

cold gulch
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Scorch helps with clearing deadspammers and sword/sickle crowds too

stiff plinth
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Can take out archers if they don't retreat them which is rare lol

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Kytchu makes me wanna hurt myself

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Might make a R34 out of her as.revenge

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But I play her in 1v1

cold gulch
stiff plinth
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Featuring Atreyos

cold gulch
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Y'all gon get killed by atreyos kytchu combo btw

stiff plinth
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Alright I'm done rambling

cold gulch
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Atreyos with CW kill magikills

stiff plinth
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My idea is mid

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Cw?

cold gulch
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Control whip

stiff plinth
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Oh yeah

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He does

cold gulch
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He whip thwmm so hard he gets a 150% attack boost by backshotting

stiff plinth
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Real

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But I use my Spartans to kill their archers too

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I don't see Atreyos often

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Or I just shoot their archers by arching shots

cold gulch
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Trust me, on the right hands, atreyos is a demon

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(He one shot archidons with CW forge 1-2)

stiff plinth
cold gulch
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πŸ’€

stiff plinth
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Alright I'ma keep releasing my ideas

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See what y'all think

cold gulch
stiff plinth
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Might be crap y'all liked my bunch of ideas thing

cold gulch
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Alright why am I yapping about that dirty sexy stickman

stiff plinth
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Why don't they add more decks than 6

cold gulch
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Definitely

stiff plinth
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It's fine I get lost in his eyes too

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I'ma grind 1v1 so y'all respect me

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I use the top deck

cold gulch
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Expect alot of kytchu

stiff plinth
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Might require too much skill for me

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But it works well or I use dead spam xiphos

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Cya

cold gulch
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Deadspam xiphos??

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Cya

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Try deadspam thera sometime too

small hemlock
# stiff plinth

Literally no early game presence
You are over relying on giants and how do you even get deads away from the garrison
The only source of poison you'll have are the castle t deads
You didn't even bring toxic totality

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I mean you could go one miner into crystal and then immediately train a jug after the bag arrives but even then
You are sacrificing a lot of economy potential by doing that

stiff plinth
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It is a late game deck and I play with my poisoning friend

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Giants are late game believe it or not and I only make juggers when I have a ton of gold with giants

scenic wave
celest basalt
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Castle Giants πŸ’€

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I would even like the idea of being able to garrison giants, like in Stick Empires and Stick War 2, but giants instead of castle deads, archidons or air elementals... it's an idea that scares me.

stiff plinth
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It would prob cap off at 1 or 2 castle giants

small hemlock
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But still though.....
It's probably gonna be a 1v2 for his friend

stiff plinth
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At the beginning until I can get giants out

sage forge
stiff plinth
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Yeah one or the other would be nice

sage forge
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Giants are not supposed to be units that requires upgrade to make it work

stiff plinth
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You are the giant master after all

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They just feel anticlimactic fully upgraded

sage forge
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It’s bc u prob don’t know how giant works

small hemlock
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I'm my opinion as a silver
Giants are siege machines
You use them to break the line and be a semi arrow shield
I might probably use giant differently from some other people but that is my opinion I guess

kindred harness
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being barracks as the upgrade for castle giants doesnt make any sense
making the morning star the eq of pike for cgiants would go hard though

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would switch to bastion

stiff plinth
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I did barracks because bastion is crystal and I think all the upgrades for monstrosity should cost gold not crystal

kindred harness
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makes sense, works brtter with VoP builds however I always find the hardest part of monstrosity is getting gold upgrades while also spamming out big gold cost units

stiff plinth
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Yeah but I use vault of prujudence with giants and monstrosity as well as salvagers smithy which only generates gold

kindred harness
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i do love a gold only challenge, you do't get bastion still?

stiff plinth
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Nah I just put all but 1 miner on god and send them in to attack at the end

kindred harness
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yeah one of my favorite decks, once I hit 10k, sends absolute hoards of units, giants, ripriders, crawlers, and even eminer in a constant stream of never ending

stiff plinth