First: Difficulty Changes.
- Normal mode is deleted.
- Current Hard mode is renamed to Normal.
- Current Insane mode is renamed to Hard.
- New insane mode is identical to current insane mode, but has modifiers. The modifier is randomized every day.
Modifier List
Elemental Armour
- All enemy units take 50% less damage from your DoT effects. (Burn, Voltaic, Poison)
- All enemy units are immune to slowness.
Massive Wave
- When the enemy statue hits 20% health, the enemy gets 3 giants and 2 enslaved giants instantly for free.
Magical Wave
- When the enemy statue hits 20% health, the enemy gets 7 magikill and 5 merica instantly for free.
Magic Statue Shield
- The enemy's statue takes 90% less damage from the tower zap.
- The enemy's statue heals 5 health per second.
- This modifier cannot appear on ambush daily levels.
Power Boost
- The enemy's general does 50% more damage and has 25% more health.
- This modifier cannot appear on levels that do not have an enemy general.
Harsh Start
- You start with only 1 miner and 300 gold.
Bounty Hunters
- The enemy starts with 8 Shadowrath.
- This modifier cannot appear on levels where the player does not start with a general.
Death Calling
- Poison cannot be cured even by garrison (does not affect the enemy) but deals damage 75% slower.
- All enemy units deal 1 poison damage if they didn't do any before. (Yes, even order units)
Statue Miners
- Enemy miner health increases by 750%.
- Enemy miner damage increases by 300%.
- This modifier cannot appear on ambush daily levels.
Eternal Rage
- All enemy light units raged for 5 seconds every 13 seconds.
Hellfire
- A free enemy Scorch is automatically cast on your furthest unit (if not in their base) every 15 seconds.
Pre-Prepared
- Enemy starts with Barracks 1, Armoury 1, Forge 1, Temple 1, and Bastion 1 for free instantly as the game starts.