#Hive mind: + call of the wild:

21 messages · Page 1 of 1 (latest)

fallen nimbus
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Hive mind: enchant
All crawlers will attack the same unit any UCed crawler is attacking.

T1: deads will attack the same unit any UCed dead is attacking. minions intercept arrows and attacks when within 3 crawler lengths of a magical unit
T2: nothing

Call of the wild: spell
All creature tag units will pop out of the ground out of a single point and attack all units allied and enemy a like.
Cost: all your crystal

50 crystal: 1 crawler
75 crystal: 1 bomber
375 crystal: 1 ripptor
Summoned units despawn after 8 seconds 2 of which are in unburrowing from the ground and another one of which are re burrowing into thr ground at the end of the 5 seconds.

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Oh also all summoned units in "call of the wild" will not chase enemies, they will not move out side of tesla range from the point it is cast

calm anvil
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Bro got an 💡
After he mentioned hivemind in that one post

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Anyways cool

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Call of the wild might be op ngl

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5 bombers at enemy backlines wrathnice

fallen nimbus
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Lol

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Maybe they should take 2 seconds to exit the ground?

calm anvil
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Ye

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Hivemind enchant is pretty cool

fallen nimbus
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Lowkey made hivemind just to kill kytchu

calm anvil
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Makes crawlers worth it since all their dps gets put into singular units

fallen nimbus
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100 crawlers B lining it to the statue/ kytchu

calm anvil
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we love torturing kytchu

fallen nimbus
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So is kytgcu still an issue?

calm anvil
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Yes

fallen nimbus
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Aw

calm anvil