When we do all the upgrades in the Spearton spam spell and capture the middle tower for the first time, 1 spearton appears first. In the next rounds this number increases to 2,4. We spend a lot of diamonds and time to upgrade them, but we get 1 instead of 4. This is ridiculous. Also, this is not the first time I've experienced this, I've experienced it many times and the reason why I lose every time is this bug or intentional nonsense#bug
#Spearton spam
16 messages · Page 1 of 1 (latest)
essèntially in game the way it works is the moment you complete T1, T2, B2 respectively, it ques them. it feels like a bug because you've gotten the upgrades for the 4 spearton spawns already however the game has already qued up your spiriton spawns from the other levels so that you cant just take tower after the 3rd stage is complete and get 4 spiritons. the worst is when you take awhile between getting the next spawns as it will que multiple of the 1/2 spawn. this is "intentional" as the level 3 spiriton spawn is one of the most powerful enchantments and as you said, you would've won the game outright had it spawned 4. a quicker way to see that this always happens is with the spirit deads as they work the same way however they dont rely on the previous dead dying in order to start the timer (so its faster to see for testing purposes) one of the key ways to tell if something is a bug or not is whether this always happens.
I was also irritated by this and even thought it was kinda a bug when i first started playing however there is a whole playstle based around using tower spawners ect. because of how powerful they and the tower are.
Normally when we capture the tower, it is normal to come out as 1,2,4, but what I mean is that when someone who has never captured the tower before does all T1, T2 and B2 improvements and captures the tower, 4 speartons should come out directly.
too OP
But this is completely unfair.
But in this way he will not be as effective in the midgame as he should be.
tier 3 tower spawns are ment for late game not midgame. for example 1 spearton is 450g 50c, or the eq of 6 bags. T1 is 6 bags only when it dies another one spawn. to break it down
T1: 6bags
T2:12bags
T3:6bags
total: 24 bags.
now for speartons
1: 6 bags
2: 12 bags
4: 24 bags
so essentially with T3 spiriton spawns your getting 24 bags every 20s +/-
this value is also just based on spiriton spawns while if you have anything else at all that utilizes spawns (such as spirit deads) that value increases dramatically. there is no other card in the game that will give you this kind of value. for example miner hustle maybe gives you half a bag per miner at the cost of a bag.
anyway this is not a bug so I'd recommend deleting this, if you'd like to move this talk to a proper channel. feel free to ping me. theres lots of top 100 players such as reaperia here who could probably tell you loads more than i can there too.
I know it's for the endgame, but what I mean is that even if you do all the upgrades, the first tower you capture will spawn as 1,2,4, so there is not much difference from the early game. In short, there is a logic like the one who takes the middle tower wins the game because taking the endgame will not give you much.
I don't plan to delete it because people like me who thought it was a mistake might realize that it was not a mistake.
this is true regardless of tower spawns. tower control + tower zap are both extremely powerful esspecially with overtime.
@feral wind Thank you for your help
but yeah in simple whoever controls the tower longest typically wins the match. theres a couple situations where someone can have enough tower to break all the way through and kill the other persons statue but most matches the one who controls tower the longest will win the game.
theres a couple turtle players who can break through but it's rare outside gms if played correctly