#Toxic dead buff

425 messages · Page 1 of 1 (latest)

livid mesa
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I'm really tired of this game's toxic dead injustice. Okay, they don't have movement speed, but I don't understand why their range is less than archidons and eclipsor. They move slowly, they die before they catch up with archidons and their damage is very low compared to archidons, so their disadvantages outweigh their advantages. Also, marrowkai, who is supposed to be the general of the dead, has no toxic ability. Unless I add a toxic upgrade to the deck, it has no toxic ability. No toxic immunity either. "Finally, the unit poisoned by toxic dead should be toxic dead if it is archidon and dead spearton if it is spearton because otherwise archidons and other units kill them in two hits" . Strengthen the chaos unit for a fairer game. #general

naive slate
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I understood everything until the last part

minor lily
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Tdeads rn are kinda OP

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Also, the RoR buff at the end is a straight No

naive slate
minor lily
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Tdeads have the highest DPS against tanks out of every ranged unit and they're tanky too, especially with RoR

naive slate
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The only thing immune from RoR are deads 😭

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The giant deads too

minor lily
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They also don't need forge or armory (armory it ror, which is pretty much always used with tdeads) until later into the match, which allows to get temple and barracks (pretty useful for BB which is common with tdeads + tower spawns which is one of the 2 meta deadspam decks)

naive slate
minor lily
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If deadspam, or just tdeads in general take tower, they are NOT getting forced off unless you use a general or a strong early-mid setup that also has cure and heal to deal with tdeads poison

minor lily
naive slate
minor lily
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Technically 300 HP

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Since RoR for some reason affects the RoR deads too

livid mesa
# minor lily Tdeads have the highest DPS against tanks out of every ranged unit and they're t...

This is the way it should be when we think logically, and you forgot one thing, toxic dead is the least hitting against non-tank units, not to mention its short range and attack speed is less than archidons, there is not much difference between it and archidons in terms of damage. Finally, for toxic dead to reach its full potential you need to take more than one thing in your deck, but this is not the case for archidons.

naive slate
minor lily
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Tdeads do 17 damage to heavies without needing any upgrades, have faster attack speed than archers, and have poison damage

naive slate
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Toxic deads tankiness makes them deal more damage overall too, pair them with hhw or atleast meat shielders like deads and you got something deadly

minor lily
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Also, you really only need 1 extra card if you want strong tdeads, which is the same case for archers as they need a good healing card, an archer general, or spearos

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Tdeads in defense are unrivaled

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Even without RoR, they're still the strongest ranged unit for defense

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Them being tanky also means that they can fight on their own without needing a tank

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Unlike the other 2 ranged units which need a tank or else they die

naive slate
livid mesa
# minor lily If deadspam, or just tdeads in general take tower, they are NOT getting forced o...

I use spearton spam as a toxic dead user, but when you can't take the middle tower or you lose the middle tower, the game is 90% over for you. Because you recover late and if they attack while you are trying to recover, you don't retreat because you are too slow. If you counterattack, you get a nice damage by archidons because you are slow to take the middle tower and your range is short, and then you are already defeated. Finally, I forgot to mention that I don't understand how toxic dead still takes up 5 units of space despite having so many disadvantages.

minor lily
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There are decks with tdeads that have strong late-game potential

naive slate
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I remember tdeads being infront of spears back then, is that still applied today?

minor lily
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Yes

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Deads are always in front of other units when in formation

naive slate
naive slate
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Can I see what deck do you use for tdeads?

livid mesa
minor lily
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Also, 1 hit from a tdead is guaranteed death or forced garrison for the archer, while the tdead can tank up to 30 arrows

naive slate
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Also the spears could probably tank some arrows from the archidons because of the speed difference

livid mesa
naive slate
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Not bad

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You don't have eg though

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(Eg - Early game)

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<;

livid mesa
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For the early game, I make a tdead and send it to the middle tower, at that time I make the speartonspam upgrade, if I can defend it, I continue to make a tdead and most likely I win, otherwise I lose.

naive slate
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OHH THAT'S WHAT YOU MEAN BY SPEARTON SPAM 😭

livid mesa
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Yes

livid mesa
# minor lily Tdeads are tanky too, don't forget that

You constantly emphasize that it is a tank, but it is not exactly a tank, and if it did not have so much health, tdead would not be played. It has so much health because it is already slow and it is not enough, and that is another issue.

naive slate
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Heh???

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The hp is not enough?

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Also deads are meant to be slow

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If you want fast then look at pouncers

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They also have the heavy attribute which makes the slow speed make more sense

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You could also use HHW with them and make them literally unkillable for a few seconds

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(Not exactly unkillable but you get what I mean)

livid mesa
minor lily
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Just tdeads can't beat archer + spear (if the enemy knows what they're doing), but again, that's a counter to spam and just tdeads is spam

minor lily
livid mesa
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@naive slate Can you be a little clearer, I don't speak English and I don't understand what you are saying in translation

naive slate
naive slate
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You atleast have acid rain to help a little bit

livid mesa
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I don't have a problem with them being slow, my real problem is that they don't balance, they are slow but they also have low range, are expensive compared to other units, and take up 5 units of space (meaning less tdead in a longer game). The speed given by acid rain should make you faster than other units in order to be an advantage, but it just evens things out. Almost every deck has area healing for him anyway, so it doesn't make sense to get him just for a little speed.

livid mesa
# minor lily You don't have any good cards for forcing tower control...

Because there is no good card to force the tower card. For this, the spell of turning into dead when tdead poisons needs to be developed. In other words, just as a larger dead is born when giants die, when spearton dies, a shielded dead needs to be born, and the same for archidon, he needs to be born as a tdead (like in Stick War Legacy). Finally, Medusa and the tdead general should come to the game urgently. There is a lot more I want to say but it will be too long.

naive slate
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They're not that expensive

naive slate
livid mesa
# naive slate They're not that expensive

Yes, but since there is a comparison, they are expensive. So it is easier to make an archidon or a spearton, and since it is a medium tower, speartons reach earlier with their speed.

naive slate
naive slate
static snow
static snow
livid mesa
livid mesa
naive slate
livid mesa
livid mesa
naive slate
naive slate
naive slate
naive slate
livid mesa
naive slate
livid mesa
livid mesa
minor lily
naive slate
livid mesa
minor lily
naive slate
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Doesn't poison last forever unless cured or garrisoned..

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Why more poison when poison-

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Mkay..

minor lily
livid mesa
naive slate
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And don't have the shit- ton of splash like marrowkai's hellfist does

minor lily
# naive slate Because those are temporary

Poison is a lot different from burn + marrowkai has stun too, also, Marrowkai's hellfist has a lot more AOE than magikill fulminate which means more units poisoned per hellfist, it'd be hella OP

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Gtg now

livid mesa
static snow
naive slate
livid mesa
static snow
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Only cure in multiplayer.

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Also due to how TT works the dead's poison override the tdead's poison which leads to lower poison dps to enemy tanks so I don't really see a point in using it.

livid mesa
naive slate
naive slate
naive slate
# livid mesa Sorry but I don't understand

What he means is that poison doesn't stack with poison, meaning if you give a unit 3 poison damage each tick, and give them 2 poison damage each tick after, the 2 overrides the 3, leading to weaker poison

livid mesa
naive slate
static snow
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Game mechanic sh-tting on how you would want to play. I'm no stranger to it.

livid mesa
naive slate
livid mesa
livid mesa
naive slate
livid mesa
naive slate
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Also if tdeads poison stack with tt, means tt would stack with the marrowkai having poison

static snow
livid mesa
minor lily
minor lily
minor lily
minor lily
minor lily
livid mesa
minor lily
livid mesa
minor lily
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Also, you said "not that strong", which is just wrong

livid mesa
minor lily
livid mesa
minor lily
livid mesa
minor lily
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Just buff his summon and hellfist cooldowns to 25 seconds instead of 30 and make reap ability be able to target units instead of reaping the front most unit

livid mesa
livid mesa
minor lily
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Reap doesn't need damage

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It just needs being able to do what it's meant to do, which is not damage

livid mesa
minor lily
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Sw3 is far, FAR different from any of the other sw games

livid mesa
minor lily
livid mesa
minor lily
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How is that related to what I said?

livid mesa
livid mesa
minor lily
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Ah

livid mesa
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I edited the message

minor lily
livid mesa
livid mesa
# minor lily That's OP too

Then they should weaken all the chaos units, including the marrowkai, so that you can relax and I can relax.

minor lily
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You have the same sense of balance as CJ

livid mesa
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Cj?

minor lily
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Also, eclipsors need a nerf, crawlers need a rework, and tdeads need a massive rework

minor lily
livid mesa
minor lily
livid mesa
livid mesa
livid mesa
# minor lily The poison isn't what makes chaos chaos... Chaos has a lot of other things too, ...

"If it weren't for the poison, it wouldn't be any different from the order empire. If toxic dead cannot throw poison, it would be worse than archidon. If there were no poison damage, the dead wouldn't be born either. Its only advantage would be the normal zombies crowding and attacking. This would not be any different from the sworwraths, and would even be worse. That's why the poison is what makes chaos, chaos."

minor lily
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The chaos empire isn't the deads empire

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Without deads, chaos is still chaos

livid mesa
minor lily
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You're ignoring so much stuff that chaos has

livid mesa
livid mesa
minor lily
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The many combinations you can make with chaos units

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The aggressiveness and rush potential which chaos excels in compared to the other factions

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Being able to prolong attacks through smart cycling and utilizing the passive heal

livid mesa
minor lily
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Deads aren't the only chaos units

livid mesa
minor lily
livid mesa
minor lily
livid mesa
minor lily
livid mesa
minor lily
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Also, I never mentioned anything about basing sw3 on other sw games (before the thing I just said)

livid mesa
# minor lily 1. There are a few things in SE that *need* to be implemented in sw3, such as ma...

I never played SE but I watched a few videos of it. crawler is already very bad right now, maybe the SE version is better. I don't know much about toxic dead since I never played SE. Speaking of SE, I wonder when elemental empire will come. as for the second point, considering that every time we use a spell there is a dead spawn and there is a normal dead spawn, dead is the most used unit.

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Sorry I'm writing a little late because I'm using translation

livid mesa
minor lily
# livid mesa I never played SE but I watched a few videos of it. crawler is already very bad ...

About crawlers, they're legit OP but held back by their terrible training time efficiency (which isn't that big of a problem) and spearton's block (hardcounter to crawlers), making them similar to SE would allow them to be weaker in terms of cost and pop efficiency (which they're currently OP in), while also being stronger in their training time efficiency and having enough damage to not their DPS cut by roughly 75% from speartons block

minor lily
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Also, the deads tower spawn is an upgrade, not an unit, it doesn't count

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And even if it did count, it's still not the most used unit kekw

livid mesa
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Do you think Crawler is op in its current form?

livid mesa
minor lily
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Spears are definitely in the top most used too

livid mesa
# minor lily Yes.

Really? I think Crawler is the worst and most useless unit in the game. I don't know how to buff them since I don't play with them, but from what I've tried, at least their damage and health should increase.

minor lily
livid mesa
minor lily
minor lily
livid mesa
livid mesa
minor lily
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I'm not a dev

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I can't just change crawlers stats

livid mesa
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I know. I don't use Crawler very much, so I don't know the pros or cons. so I mean I can't make a comment

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Crawler has the lowest health and attack power of all

minor lily
livid mesa
minor lily
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Also

minor lily
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Crawlers are spam units like swordwrath and sicklewrath, and due to that, their pop efficiency is important too since it's useful in mid-late game

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And due to crawlers incredible pop efficiency, in late-game, they can outpower other early game units (except deads)

livid mesa
livid mesa
minor lily
livid mesa
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And with the right deck, you can beat anyone.

minor lily
minor lily
livid mesa
minor lily
livid mesa
minor lily
livid mesa
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For me, the right deck is a lineup that can block certain units. For example, if the opponent has crawler or sword wrath, I take mage, or if the opponent has archidon, I take shield, or if the opponent has acid rain, I take area heal. In short, you build a deck according to the meta. The wrong deck is the one you buy randomly without a certain order and system.

worn rampart
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I think the Toxic Dead should be reworked. As tanks, they deal too much bonus damage to other tanks, so their bonus damage should be reduced. Additionally, due to their slow speed, they are nearly impossible to retreat, making them quite inflexible. They should receive a buff to their attack range, possibly similar to that of Archidons. This would allow them to be effective ranged units without being overly powerful

grizzled delta
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no slower unit require no skill no need a buff

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u can just spam it

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its gay

livid mesa
worn rampart
worn rampart
livid mesa
livid mesa
cerulean summit
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Base hp of 360????

naive slate
cerulean summit
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Oh

naive slate
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-_-

cerulean summit
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Rare sight

worn rampart
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For sure the movement speed cannot be touched since the dead have this movement speed in the game

naive slate
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Deads are meant to be slow, as I've said for the 3rd time

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Pouncers being the only things that have different speed

worn rampart
naive slate
livid mesa
naive slate
livid mesa
naive slate
naive slate
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It's not the only heavy that suffers from being too slow and little range

livid mesa
naive slate
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We also have tunnel for replenishing them quickly to the middle if you're defending

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But to be fair no one uses the tunnel enchantment

livid mesa
naive slate
# livid mesa The important point is to take the middle tower. If you don't get it early in th...

Tunnel will help alot, it brings your newly trained unit to the middle right away, which saves alot of time if you're using deadspam since they're incredibly slow
Though it only works upon getting temple II which already takes too long
Also you probably won't lose automatically when the opponent gets middle unless they have the spell: projectile barrier, which is BARELY used in todays meta

trim stone
naive slate
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Speartons already struggle enough 😭

livid mesa
naive slate
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Since you're using an all deads deck

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Your spirit speartons also don't get affected much since they can pretty much tank the poison damage

livid mesa
naive slate
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This is your deck right?

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Replace toxic totality, barrier or blazing bolts with acid rain

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But not recommended since you might meet other deadspam..

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Your problem is speed and range?
Just give them acid rain..

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Sprite

livid mesa
# naive slate Since you're using an all deads deck

I use a completely dead deck but I don't use acid rain because it's not useful enough and can be easily blocked by a meric , general meric or area heal. If you don't have any of those they can commute to base and back until you reach mid tower (yes tdead is very slow)

naive slate
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Also have you seen any meric, thera and healing ward before at your rank-
It's genuinely rare for me to find these

livid mesa
livid mesa
naive slate
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Use this instead coffedusa
Your deck is too vulnerable early game

raven nymph
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First off
Too many tags for an idea that doesn't elaborate how to fix them
Two
T deads are fine currently
They shred tanks like they're made of paper
Ror doesn't need a buff trust me
Normal deads are enough

Also I don't think marrowkai should have poison in kit
Because marrowkai doesn't really have anything to do with poison
Medusa has more stuff to do with poison because she's a gorgon
Marrowkai is a skeleton wizard
Also having poison naturally on a general who can completely mess up your backline snipe and mess up your whole army with one ability is kinda unneeded

Marrowkai is in an ok position
No need for poison ability

raven nymph
minor lily
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And even for ranged decks, if they mess up once, they're just fcked

grizzled delta
naive slate
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Hha wat-

grizzled delta
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Jump like a madness

naive slate
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I don't see much speed difference between tdeads from both legacy and saga

grizzled delta
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I love how zombie madness and fast not slow and useless

naive slate
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THEYRE STILL SLOW WYM 😭

grizzled delta
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Cried

minor lily
naive slate
naive slate
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Wtf

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That's pouncer deads

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The video is also sped up 😭

grizzled delta
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No it's not

minor lily
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Miners don't walk that fast and Kai rider doesn't attack that fast

static snow
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Just give them a spellspam variant.

naive slate
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I think I made a deck that fits his playstyle
He mentions poison, speed and range alot
This deck may be a hella mid but he's only 1300 (marrowkai could be replaced for something else)

static snow
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It's gonna be hella mid once people aren't free to acid rain anymore so probably 1600s.

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Marrowkai is fine if you're not planning to fight 2k players.

static snow
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There's a very drastic difference in lethality between normal uc tdead and uc tdead with bb. Especially against light units.

timber raptor
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ahh yes, the order empire has become more powerful lately

livid mesa
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I'm deleting the game because I don't want to play against injustice anymore. This game is really starting to get on my nerves.
Toxic dead is not as powerful and tanky as you think, it doesn't kill tanks as fast as you think (faster than archidons, but it doesn't really matter). Poison damage is not as effective as you think, being slow and short ranged is not as trivial as you think.
The solution is to spawn the dead version of the unit it kills (I'm talking about improving the spell to spawn dead units that die by poison).poison dead general is a new chaos unit. damage, speed, range you already know these things.
Anyway, I'm deleting the game and wish patience and success to my friends who are playing. Hope to see you again when chaos is given the value it needs.

minor lily
livid mesa
worn rampart
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I understand your frustration but there are different methods to use Tdeads at their best. For me the developers should change the category of Tdeads, maybe making them light troops like the Shadowraths. I say this because it makes no sense for Tdeads to be tanks because they can't tank. As other ranged troops, they need protection from real tanks like Spearton or JuggerKnight, zombies are not enough for the later stages of a match

raven nymph
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Deads are already light so in dead spam
If you make t deads light that would mean they still have dead speed but are squishier in favor of probably more attack range
That would mean normal deads would need a price increase and a health increase because they are now heavies

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Oh the duality of light and heavy and how it limits some decks while barely affecting others

static snow
worn rampart
naive slate
worn rampart
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Then they should handle this duality better, toxic deads are not tanks

naive slate
worn rampart
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The game could use better balancing, I personally find the deads quite weak due to the lack of a real tank

minor lily
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Just not in the traditional sense

worn rampart
minor lily
worn rampart
naive slate
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Most weak?

naive slate
minor lily
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For the effort deadspam takes, it is the strongest archetype

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And you can improve on that power with better synergies within the deck, game/matchup knowledge, and overall skill

worn rampart
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Their slowness makes them easy to counter even if they are in large numbers

minor lily
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Every real GM has said that deadspam has the power of a GM deck with the effort of a low rank deck

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And mikage, a deadspammer, reached top 7

worn rampart
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Are there no effective strategies to counter them? If you reduce their numbers and play aggressively it might be possible, since deads are weak to arrows and are slow

minor lily
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There are

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And playing aggressively is unironically the counter to them even though they excel in defensive capabilities

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Tho, it's not that easy to counter deadspam

worn rampart
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Not even with a deck centered around Eclipsor?

minor lily
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Especially good variations such as mikage deck or 84436 deadspam

minor lily
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The best counter I've found against deadspam is, if you know that your enemy is running deadspam, ditch early game units, get only 1 eg unit for tower cap, and immediately switch to more expensive units such as tank units, generals, or eclipsors

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Mainly tanks and an early general

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If you don't get an early tank, you will be forced off of tower, and once deadspam gets a good hold on tower, they will likely not lose it

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Unless you have a late-game counter to them ofc

worn rampart
minor lily
worn rampart
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I think this replay is enough to show the weaknesses of deads spam:
stickwar3://watchReplay?guid=d9f66103-02e3-fbe5-96f9-fa3333940000

I found it randomly among the community replays

shy warren
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fuckk you

static snow
minor lily
static snow
minor lily
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Hmm

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oka

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I'll keep that in mind the next time I play deadspam

static snow
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Deadspam is still kinda ass to play overall but it's also like dummy strong now.

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If you try to only use decks that always beat deadspam you'd be bored to death with lack of deck variety.

minor lily
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Heavily depends on the deadspam variation

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For example, volt rippclipsor (without Tesla) can always beat deadspam unless the deadspammer has healing ward

static snow
minor lily
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Ngl it's crazy how kytchu can out-late shadows

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I played a match against a volley abuser

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And my statue was fcked

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While I couldn't even get to their statue cuz my spears were dying too fast but his weren't

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I couldn't risk mass saccing my eco either since I didn't have enough resources to keep up for the rest of the match if I did sacrifice my miners

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And after each attack, he re-attacked so I couldn't rely on tower bonuses for more eco

static snow
static snow
minor lily
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Ngl if my enemy attacked even once they would've lost

minor lily
minor lily
static snow
minor lily
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Every kytchu player I've fought actually committed to attacks

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And I was so damn ready to be full attacked

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I had the bomber delay trick set up on my shadows only for it to be useless pain

static snow
minor lily
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I've fought kytchu players that volley abused while still actually committing to attacks

static snow
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If statue volley abuse gets patched out the ppl playing conventionally stays relevant while statue volley abuser gets fcked.

static snow
minor lily
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If kytchu decks in general get nerfed, the kytchu users playing conventionally would still stay in top 100 while volley abuser get wiped off the leaderboard

minor lily
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That's why I don't have a problem with statue volley, but rather statue volley being able to be used multiple times from a single shot

static snow
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It's like ripp distracting full armies. Only relevant when the jank isn't patched out yet.

static snow
minor lily
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Btw, probably a weird question, but would it count as "statue volley abuse" if I shoot an arrow at the enemy statue and fire a volley or two (for the entirety of the match) if I retreat from the enemy base?

static snow
minor lily
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I'd rather use my kytchu for sniping or tank shredding than some statue volley that would likely end up being meaningless

static snow
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Getting multiple volleys off the same arrow turns the risk-reward from 'kinda unfair' to 'overtly blatantly unfair'.

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Honestly without both tower zap and sudden death it's not too hard to argue that statue volley (1 per arrow) is fair for a general ability. But that ignore how things currently works as they are.

minor lily
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The statue doesn't even suffer that much damage from a single volley

raven nymph
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Have y'all seen atreyos recently
Recently I haven't even seen kytchu that much
I used to see kytchu in 2v2 almost every match but now I don't see even a single general these days

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I don't know
Asian server children like abusing double tesla hidden tunnel so much that maybe they don't bring generals anymore

sterile granite
naive slate
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News report:
Kytchu becomes boring!

sterile granite
minor lily
raven nymph
minor lily
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The main reason I lost is because my opponent didn't fcking attack but the strat I had set up required him to commit to an attack at my base

sterile granite
grizzled delta
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Yes