#Reworkingg bastion fog of war and spell cast postions
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<Teir 1: allows miners to build Teir 1 structures>
Overseer; gives vision without having units in a position. can be killed. Max of 5. 15 hp each. Costs 50 crystal and drain 1 crystal a second to maintain.
barracade; 50 hp wall that covers a quarter of the feild. Max of 3. Cost 125 gold.
Light trap; does 10 damage hits 5 enemies. No max. 5hp. Cost 100 gold. Takes 3 crystal per sec to maintain. Cant be targeted if you still have crystal
<Teir 2: allows miners to build Teir 2 structures>
Rocky wall; 600 hp. Covers entire feild. Max of 3. Cost 300 gold to build. Can be repaired by miners.
Heavy trap; 50 dmg. Cost 100 gold. Takes 3 crystal per sec to maintain. No max. Cant be targeted if you still have crystal
Mines and walls dont provide vission. Mines and walls can take damage from aoe and spells. When out of crystal mines wont detonate. Traps need to be manualy detonated.
Mining engineer changed to: walls and mines give 1 crawler length of vission. Miners can build "medium traps" from the begining of the match. does 25 dmg to 2 enemies, 100 gold cost, 3 crystal to maintain. Barracade gains stats of miner wall teir 1. Teir 3 miner walls can be built after Teir 2 of bastion is aquired.
Fog of war rework: units have a set sight range, how much fog of war they can clear out. Some units can shoot farther than they can uncover fog of war requiring actual unit combos rather than just spam
Number = crawler lengths of vission
Ripp 2
All non magical generals 3
Jugg 3
Tdead 3
Archidon 3
Spear 3
Sword 3
Crawlers 4
Deads 6
Sickle 6
All magical generals 7
magikill 8
Egiant 8
Meric 10
Eclip 10
Giant 10
Spells can only be cast between the 2 farthest allies units. For example, you need to move a unit into their backline to cast a spell on the enemy back line, if your farthest back unit dies, you can no longer cast a spell there, acid rain/ tesla needs an allied unit on both sides of tower to begin the spell

The bastion part
Or the fog of war / spell part
Ik it's empire tech but
Idk
I can get ppl who dont like my bastion ides
But the vision one i feel is actualy good
Absolutely demolishes scorch and makes archidon much more hard to attack, makes the game more based on development then fighting which is a good thing
But the traps mess it up
It makes defenders always have a much stronger advantage then attackers
A developed tower would be almost impossible to take because of all the traps and walls
And kytchu tower volley would rain supreme
I recommend having a max of two for each trap
And if we are really doing this
Make offensive buildings as well
That spawn units
Like a swordwrath barrack and a spearton barrack that act like weaker tower spawns
But then again assuming this the enemy can also do this and balance it out
That’s the issue
It promotes heavy defense and makes attacking almost impossible
I think too balance this
Whatever is drained from maintaining your buildings
Is given to the enemy 50%
So turtles fuel their enemy to build a more offensive build
I really like this idea but it does need some revisions
Just change the spells to be applicable in the current way and range they are but make the visual fog changes
To prevent spell sniping but not nerf so many spells
Oh that is fair
No i dont feel like thats a good idea
I also disagree here
Offensive buildings would be too opressive
I want sw3 to be slower paced and more economy focussed
I think it should be way more methodical thats just rhe kind of gamrs i like so
Well then how do you fix the problem
Its not an issue
Offensive structiures aren an issue
If they dont exist
Plz react 🥺
This is a issue
It takes a long way to move a miner to the front line and easier for a defender to move miners to protect their statue
Literally why it’s a issue
Attackers can’t use building to take
Defenders can use buildings
As such
Defenders will always be way stronger
So it’s almost impossible to push a fortified area
You need to push to win the game
If you let your oponent build on the tower
add anti kytchu missille!
Then your losing because you made a mistake
If you as an attacker dont defend
And you lose you lose because of a mistake
Alls fair i think
That’s the issue
One mistake and your literally screwed with no return
Impossible to ever make a comeback you might as well resign the second the enemy has buildings at tower
Because you literally cannot win no matter unless your enemy somehow supremely fumbles the bag
bag
People were mad about sudden death because it prevents comebacks and leads to unfair conclusions, this will only amplify that problem
Without offensive buildings to balance it out there’s no tiebreaker to get into tower
shut
No offensive buildings are not with the stye of rts that stick war is,
Infact
If offensiev builfingd were that good
Why woudknt the tower user also use them?
But yes i will make offensive buildings
I do have some that could fit with sw3s game play loop
If offensive buildings aren’t with the style
Why do we have stuff like spearton spawn
Dead spawn
Acid rain
Brother you don’t decide the style of the game the devs do, they are adding these cards for a reason
Again jt doesnt fit, it breaks up the game and is a lazy/ unpolished card, usless against chaos, usless against any healing, but op against order no healing decks
Your opinion that it doesn’t match is purely yours
It's not purely his
If they wanna take the game in that direction then it’s just not that type of game anymore
Bruh... why we dont have a barracks structure like in starcraft is becayse sw3 isnt a building rts, we dont build unit factories because WE build units NOT a structure
Acid rain, and poison in general, don't fit sw3
Ok do you build a barracks to build T1 units? No sw3 have no technology levels and no buildings that train units, we have no structures aside from wall which is purely defensive
We have upgrades yes, but those are base stats and unlocks abilities for GENERALS
I also didnt say that i dictate what kind of game sw3 is
My idea impliments more general rts game features into the game,
I mean that’s besides the point
More static defense
No it isnt, you want offensive buildings, thats an example of an offensive building
My point isn’t what it is now, it’s that they can take it in any direction
Examples of stuff like barracks exist tho
Magikill marrowkai the tower spawns
Im talking about the starcraft 2 barracks that can make marrines and other biological units
They are units
Not structures
You can also only make 1 unit with those
Stuff like not buildings like
Well
I mean
You cant make magikills with kai and cant make walls with kills and stuff
Yes exactly
Otherwise just play StarCraft
Offensive buildings dont fit with sw3
Barracks only makes units train faster, also people (mainly jonsnow, one of the best players) don't exactly like it
Stick war shouldn’t have buildings at all because what makes the stick wars game stick war games is army based combat
Miner turret serves a different purpose
It's like an angry miner wall, which doesn't stop enemy units from passing through
And has range
So basically eclipsors
Stuff like miner walls and miner turrets (and the campfire post) I believe can work in sw3
Nothing like eclipsors
It is an army based game yes, but adding buildings are an alternative form of gameplay, as sw3 is also a deck builder which means no tech switching, no adapting outside of switching up existing unit compositions, structures would offer an alternative way to play the game,
It's closer to tdeads than any other unit
They're not
Just use ranged units instead
The only difference is one takes population and can move and one doesn’t and is stationary
I do not posses the vocabular to express the hundreds of things i want to say
YES
THAT IS THE DIFFERENCE
Turrets and walls don't take up pop + don't have a queue + relatively cheap + can act as a meatshield (or a literal wall in case of miner walls)
So why care
ONE IS INFINATE DPS TO POP RATIO
1 dps ; 0 pop
BECAUSE IT TAKES TIME TO SET UP
Like that matters
You can't place infinite tho
Bruh
You have a army to defend it
It does
And
Pop to dps ratio
On top of this
???? Isntime not a factor to you?
Also only miners can build it, so you have to sac a part of economy + miners are slow
Build time for units is the same
That’s a problem
????
You can build ten turrets behind your front line mid combat
Again
Takes time
You need superiprity over the territory before then
Or you can be risky
And have actual stratagey
- That would require 10 miners to not mine for quite some while which would fck your eco
- They take gold to build
- They have a max limit of 2
How MUCH time
K limit balances it
FIG you know more abt SE so
Idk jacksht about SE either
Oh
All my SE knowledge is just a 2 hour video of 75g vs antis
And just stuff that actual SE players said on this server
It’s just pointless
Ok so... i say it takes miners to go and put defenses and that its fine because of the person getting pushed can use defensive buildings quicker and thats unballanced
I say the same thing
And you say its unballanced
And yes it has limits
It takes crystal to maintain these structures
It's an extra line of defense, if CA/CD wasn't so broken, it would be balanced and have an actual reason to exist
Like all adding this does is establish what units can already do but without population which offers nothing to the game besides promote turtling by adding to a turtles defense
Its a way for miners to have a use late game and extend your defesnuve power beyond population
It either has to be so weak it’s still possible to push if both are full population
Offensive power too
So makes it impossible to take anything
Don't forget that in sw3, it'd be a card
So you'll have to sacrifice something else for it
Yes i get that its the tower issue but that can be applied to anythinf
Tower issue all over again
both ca and tower op
Yeah
i want buff cj first
It ruins the game because it makes pushing impossible
Nah, not impossible, more like too punishing
The enemy can quite literally just be stronger when defending
That's always been the case tbh
thats why i spam units
Literaly always??
Because units get to the front faster?
In all sw games too
True but that’s only for statue
If your an attacker it takes longer for your front line to replensih
And for tower if you let them keep it for too long
maybe except for sw1 and swl since you can't garrison only miners there
Tower has tesla and spawns and tunnel
Nope, not just the statue
Like you don’t also have spells
Rage, bubble, work against statue
goofy ah cj logic
Everything is extra strong when on base, especially slow units, and especially egiants (overall ranged units tbh, mainly egiants and tdeads tho) and magikill
magigays at tower is guh
To allow comebacks
You lose at center and get attacked, so the buffs help you come back to not make mistakes so fatal
Ok i hate whem people say magikill suck becuse they are too slow, just pace your army with your main dps force
It’s not that
They suck because of how coubterable they are
they suck because everythign else is op
Not just that
This is a problem with genuinely most units
Put a take behind the magikill and they won’t be able to hit your army
Fair
uc.
reason why magiks are bad is sd
Uc a magikill
also kytchu op
So one magikill will be useful
This
UC the magikill, they're not immune to being UCed
I gtg
you can always micro uc
them for
spam fullminate
And you can use that one magikill to counter-snipe the enemy tank or at least push it in front of your magikill so they aren't distracted.. also you can UC a different magikill while that one is reloading fulminate
Magikill snipe is aoe and stun
or you can get kytchu
Ah yes
Tbh magigiant synergizes much better than I originally thought
magigiant is gay
Its beutiful
It's a pretty boy 
Wtf does that sentence mean
Idk
Magikill require more skill than alot of units
Unless in turtle
Im a pretty boy 
unless in turtle
Well yeah
Then it becomes minion summoner simulator
tower summon simulator
Turtle really needs gameknowlege more than skill honestly
turtkle only need click hold command
than click attack command
while dead spam only need attack commanbd 
SD made turtle skilled 
SD killed it
it just made it useless
Well gmm
not skillfull
It now needs skill to be used offensively enough to win
i am rivers of blood corpses of mountain!
Like instead of striaght ecoing
fun fact
you cant win
yeah because under 2500 elo
which is low

Hhw?? Giant??
Shut
2500+ is literaly just speracherchu / alt boosting
i reached there with joke decks before
+shadowrip
I used it as just a progression deck to unlock mono at first then I realized that it's actually kinda good
archer spam
So now I unironically main HHW archer start magigiant
Meric spam

This MF just listing strats that aren't kytchu or swordripp
Honestly ive always wanted to try sickle ripp
No wayy
So just put tank back
It takes much more effort to fix the tank then do do it
I mean id like some proof
also i used sword t dead
i only have photo of me becoming 2600 elo
not deck
I got a win with it on my main which is master rank currently
Im stuck on mastwr on my main acc and diamond with my magiripp acc
Sure after i write this essay
Or you could just do the other thing I said
I'm dedicated to reach GM with real turtle now
me usualy reaching 2050 with shadowrip
and its also turtle
God speed
Alr broski
are we gona play now?
No
Just googled this, I don't understand a single thing
Also the skill difference is insane
turkish education system is great
me a bronze
A master rank would loose easily to 2500+
Let me 1v1 him 
Turkey banned discord becouse of some murderd right?
Or
Idk
goverment hate platforms where people unite againist president
so they cause some shitss
than ban apps
but murder is reason why its banned legally
Well it was their excuse but yeah
they planning to ban brawl stars lmao
😭😭
are u sure
Tf did brawl stars do
Uh, okay, fine
Eh i hate the ppl wjo playxbrawl at my school but like not rnough to sau itnshould be banned
it have (anime characters inside) and it make kids go violance
lmao goverment also have beef with anime
I'll switch out HHW for mono then
And do your strat
(spam miners and pray)
thet just trust goverment
lets go
Get on game
me having 10 fğs
sent
Update game
APKPure is peak
That's annoying
i was almost losing a match
because my uc setting were different
and i was palying troll deck
bad ideah
😭😭😭
because chybycowo is not a cow
Schizo moment 🔥
Real
i still want my anti kytu missille
Reasonable
Main idea
i want nuke kytu
riprider having less than spearton is crime lmao
World ablaze but single-target and targets specifically kytchu
What?
viev range
world ablaze is acid rain
but fire
my emulator refuse to open sw3
Now compress all of that AOE damage into single-target and throw it at kytchu
💀
Ok but like please talk abt the fog of war rework maybe?
who wants to tell that she got stuck!
its a rework
One question, why?
Huh???
To make actual unit compositions even better
also why ripriders have less viev range than a fuckingg spearton
come to game
Okay
Uhh balance reasons
speartons stronger than rips
Ripp move faster and can move through units easier
Can scout better
Yep
Thats why
Totaly
GG
and thats why turtle is bad
cant answer a proper rushü
and i dont even have a early game unit
Okay
I'll use a different deck too
I don't even know what deck I'm using rn
we got a new forever friend
I want to kill myself
why
arent u did before
uh i dont even got forge 2 lmao
i was trying to get forge 2
so i can kill speartons 2x faster
Last time, I didn't have spears, this time, I was using kytchu spearcher
thunder and deads help for kill speartons
Spear block not affecting back shots really buffed crawlers DPS against them
The PB UC was nasty 😭
uh wdym
its easy thing to do
hard thing was commanding damn rips
It was evil though 
yeah lmao
killing spearton is nı longer
imposible
i just need abuse hold command
Hmm
Does that mean that crawlerripp is gonna become meta? Or at least have a chance at becoming meta?
Crawlerripp spellspam lol
uh idk

