#Balances, and Stuffs

1 messages · Page 1 of 1 (latest)

rancid yoke
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One thing bothered me is that Miners has 3 pop, like literally same pop cost as starter units (archi, sword, etc) while they maybe the backbone of the economics, 3 is a bit too much fielding lesser units amassed. I suggested these reduced cap cost coz even in coop u only have 75 max pop.

For the balances, I believe;

Miners - 2 pop, Enslaved Miners - 2 pop (slight has more movement speed compared to order counterpart), -30base HP (since they have regeneration)

Light Units - 3 pop (doesnt matter what type, except for expendable frontlines)
Light Units - 2 pop (crawlers, dead, swordwrath,miners, e.miners, sicklewrath)
Light Units - 1 pop (literally that bomber chaos unit)
General unit - from 9 to 8

Buff base hp of dead from 60 to 80 seeing how squishy they are, and increasing cost from 50 to 75 like sicklewrath variant

Buff base healing of the hero meric unit from 20 to 30 OR 20(+10 to heavies)

shut hornet
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also ror would buff it even more

shut hornet
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why???

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that makes sickles just rven more inferior

shut hornet
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order miners will be completely worthless

undone wing
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You complain about deads being squishy, but then make them more squishy?

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The miner changes are too much

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Ominer (the underpowered miner) doesn't get any real buff, but eminers (already the superior miner) get better economy power, and the 30 less HP wouldn't matter that much if you don't get countered or outskilled (which in either case, you shouldn't)

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Generals pops are fine, only some of the underpowered generals need less pop

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Sword pop is fine, decreasing it would only make swordripp even more meta

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Every light unit having 3 pop is the worst fcking balance change I have seen in this channel

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Shadows would become OP, and they're currently the third worst unit in the game

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Think about that

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Going from the third worst, to OP, with a single change

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It would also make eclipsors meta again

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And magiks would become OP too