#Twilight arrows.

90 messages · Page 1 of 1 (latest)

frosty tulip
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This is DEFINITELY NOT a unbalanced enchantment..

:All ranged unit's Damage increases by 5%

No. It doesn't increase. All ranged units are no longer gets 5% damage buff.

Description:when any ranged unit shoots, the arrow lights around and removed the fog, but the arrows cannot cross the fog limit (I mean, it can remove all the fog but it cannot cross the limit, the arrows will fall down).

Creator note: Archer spammers can spy on enemies base 💀.

Send your opinions below!

This post got updates in total: one.

rigid abyss
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Funny

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This just buffs archerspam

humble moat
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More balanced than kytchu

rigid abyss
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Archers gain +1 damage from this

rigid abyss
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This is as broken as kytchu

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On archers

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On eclipsors, it's pretty strong, but within balanced

frosty tulip
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Unbalanced?

rigid abyss
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On the other ranged units, it's legit useless

rigid abyss
frosty tulip
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Oh

humble moat
rigid abyss
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Why are archers so damn hard to balance

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With bonus damage stuff

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And with bonus stats stuff in general

frosty tulip
frosty tulip
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So uh, is it balanced?

rigid abyss
frosty tulip
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What should I do to balance it?

frosty tulip
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Boyer traps increasing health by ten percent

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This arrow is used to hit enemies

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So it should buff damage. (5% buff only)

gusty lichen
frosty tulip
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Yes

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So is it still unbalanced?

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Or balanced?

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Even only just adding 1 damage to Archer?

gusty lichen
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unbalanced

frosty tulip
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Yeah that's what I expected.

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Unbalanced

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coughs

rigid abyss
gusty lichen
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yeh for the long game, it is a lot for an unit to have 1 extra damage

gusty lichen
rigid abyss
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For archers, +1 damage is a 10% damage increase

frosty tulip
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Removing it then.

frosty tulip
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It's now fine right?

gusty lichen
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what is de purpose

rigid abyss
wary scaffold
rigid abyss
wary scaffold
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Nothing to add then

rigid abyss
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Also, stuff like this card and illuminate just don't work for sw3

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No matter how balanced it is, it will always be underpowered

indigo maple
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Maybe change kyutchu’s archer rain into the light effect

frosty tulip
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Yeah I lost interests in making cards.

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Y'all hate Secondary buff

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I'm done

humble moat
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Justin and you lmfaoo

humble moat
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The four most important things when making a fan idea

  • balancing
  • presentation
  • demonstration
  • information
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And you should know how it will work in-game and how will it be too underpowered or too overpowered with decks

stable rose
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this is their difficulty

signal nacelle
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is important too

humble moat
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But both of those would probably fit inside information

rigid abyss
signal nacelle
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but yeah, my definition of balancing is tiny so i guess you could include that

rigid abyss
rigid abyss
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If units overlap, then one of them will be outclassed, which is bad for balancing

signal nacelle
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(does that stand for "i see" or "i care"??)

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anyways

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lore too

stable rose
rigid abyss
stable rose
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or you can just add spacing

rigid abyss
# signal nacelle lore too

Lore really isn't as important since an unit just existing already contributes to lore in a way that isn't game breaking (in terms of lore) unless the unit is just hella confusing (for example, an eminer general would require lore since slaves aren't exactly supposed to have a general)

signal nacelle
stable rose
rigid abyss
stable rose
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oh sorry

rigid abyss
rigid abyss
signal nacelle
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oh nvm, illuminate

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sorry

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i'm dumb

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🤦

frosty tulip