#Right arm of the forbidden one (OLD)
47 messages · Page 1 of 1 (latest)
isn’t this more of a spell than a unit?
Peasant
Attributes • Light
Attack Type Melee
Damage 6
DPS 6
Health 55
Speed Average
Abilities • Cry
Cry • a cry for help
⏰ each 5s
Notes • A cowardly servant of something..
It can be attacked and killed :v
if it has a lifespan/duration it should still be a spell
a killable spell is very much plausible
Alright
Stays until killed
what does crying do?
Attracts chaos enemies to attack it, but makes order not attack it
is the hand stationary like a wall?
hmm, a rock, paper, scissor mechanic
can you train multiple hands?
how do you even place where you want it if it spawns by training?
Training multiple hands make it spawn more peasants
Maximum of upto 5 hands
It drops at the middle always
what if you haven’t captured the tower?
Still there but it's easier to be picked off by the enemy
yeah but its very cheap and spawns almost instantly
for the price of a single giant, thats three 1k hp, no big delay in spawning, and automatically cause chaos in the center tower
thats extremely busted
Peasants when crying are unable to move for like 3s so they barely have time to attack, and their ability is used automatically each 5s so they will only be able to do anything in 2s which is about 12 damage
3x that and it's 36
:v
Their also summoned units so they cannot be uc'd or controlled via commands
It's still very overpowered
I think, you need to ground this card to follow a specific card type, we can’t have a trainable “unit” with 1s training time, take no population, and doesn’t actually move around, at that point its more like a spell, but then it only costs 500 gold and actually lasts until killed, which can turn it into an enchantment, but then it has hp and again immedietaley contest for the center tower so it can’t be as permanent for an enchantment.
one idea I can think of is turning this to a summon, either by a general or a unit.
as a general card, you of course have the general first and this as an ability, that way the card can actively/physically contributes and participate, you could then link this as a summon ability that may cost resources.
as a unit summon, a random mechanic I thought of is several unit that can summon this doesn’t actually summon several hands, instead one summon is all it takes and every existing unit of this can help summon a stronger hand
its just too gamebreaking as a card by itself, atleast with how you want it balanced
Hhmm
I don't really know why I cant edit posts lol-
But I'll probably fix it's balancing issues in the left arm
though I do like the idea, and thats why im suggesting a different way to implement this than rebalancing the entire thing
restart the discord app
Right arm of the forbidden one (OLD)
EXODIA
YESSS SOMEONE GETS IT :DD
the title was saying "Yeah Exodia"
hand