Tdeads:
HP to 175
Movement speed to meric speed
Egiants:
HP to 800 (to avoid them becoming OP with a balance change I'll add in another post)
AI bug fixes (attacking nothing rapidly, not being able to detect enemies within range in catapult mode, missing a lot of shots)
Base damage to 40
Catapult mode now gives only a range buff
Cgiants:
AOE to 4
Attack max range increased by 10% (they still attack at the same range, but now the hit will be harder to run away from since it'll have longer reach)
Attacks can hit a bit behind the cgiant, and will knock the enemy units forward
Fix the damn body attack animation
HP to 1100 (might be a bad idea with the balance change I was talking about in the egiant section)
Sickles:
Cost to 300
HP to 200
Attack speed to 2 seconds
Damage to 20+3L
Splash damage to 40%
Training time to 15-16 seconds
Pop to 4
Hitbox to jugg hitbox
Shadows:
Attack speed nerf reverted
Damage to 16+4L
Fixate damage stacking to 3/6/9/12 instead of 5/10/15



