#2 ideas for the giant
86 messages · Page 1 of 1 (latest)
For those who didn't understand, when you buy the skill and select the giant you want to upgrade, when you give the skills to the giant, the corpse the giant is dragging automatically disappears so the giant can run.
I can understand why the first idea is good, but the second idea is bad
although I already explained to you
Explain it again
First tell me what the problem is and why it is a bad idea and then I will answer you.
It's a 35 seconds cooldown ability or spell, that lasts for 15 seconds, and gives giants swordwrath speed, which is like 3-4 times faster than their base movement speed
Basically a 50% uptime on making giants unreasonably fast
Also, giants are meant to be slow
I don't have a problem with making giants faster, the problem is that it's too much speed and too much uptime
To start, the giants have too many weaknesses and no one uses them and why not add weaknesses that make them good units?
Every unit has weaknesses
And the first idea already solves their biggest weakness
and remember that there are also freezing spells that slow down the giant in a horrible way.
Every unit gets slowed down by freeze effects by a lot
And actually, giants get a little less slowed down by freeze
Proportionally, giants are the least affected by freeze effects
Besides, that's not the giants problem, that's the freeze effects problem
Glacial fletching has too much freeze
And snow squall too imo, but at least snow squall requires timing and placement and could be avoided if the enemy misplaces or mistimes it
Also, that upgrade or spell won't fix cgiants in the slightest
If you want to fix giants speed, give them a proper buff and just buff their movement speed instead of adding a card for giving them more speed
Yes, but the giant is a special case because it is slower, the freezing spell makes them practically useless. Additionally, enemy players always use the annoying strategy that when the giant arrives to attack the enemy line, they flee and leave the giant behind to return later. do the same and the giant has a hard time hitting the enemy units but with the freezing effects and because he only walks
monstrosity being default is a big yes
i think i already proposed it somewhere
i also proposed tribal giant of elemental empire
that would hold a tree and nothing else
They can't even enter the tower to be cured, imagine paying 1500 gold and 300 and 600 more gold to improve the giant and having to leave the field and they start attacking the giant because of how slow he is when escaping and they kill him.
because of that he wouldn't be as heavy as other giants and so he could just run
he would probably have like
30 (+10L)
dmg
or sth like this
maybe 25
- Just buff their base movement speed, adding a card specifically for making them unreasonably fast is a TERRIBLE way to balance them
- That's a problem every slow unit has, but I've never seen you complain about every other slow unit, not even tdeads
You could also retreat the giant first or leave behind a few tank units to cover your retreat
Also, cgiants are more of a one-time heavy push unit
When the giant arrives and raises his club, the enemy team retreats to avoid the attack and that is so annoying.
Hey, but how much attack speed should I give a giant?
It is also hard to pull off and leads to a DPS disadvantage
Just make their body attack have the same speed as their club attack
@tulip glacier I published it a long time ago
The proposal of this idea is that the giant can retreat at the same time as the other units
Not being able to is literally one of their 2 main weaknesses
And you want to COMPLETELY remove that weakness
It is not unnecessary to leave a weakness like that knowing that you will no longer be able to heal the giant after they attack you.
Cgiants are the type of unit you sacrifice in an attack
Tp to top
For convenience's sake
They are basically guaranteed to die, and when retreating, they're likely to be sacrificed
He has too many weaknesses, understand that
A giant charging in like an elephant on a group of speartons would be a thing I would like to see....
Which can be fixed by simple balance changes instead of adding a whole new unbalanced card
The only 2 real weaknesses cgiants have are being outswarmed and being slow, both of which can be fixed while still keeping them as counters to cgiants
It's okay what you say
?
What kind of deck do you even use that makes you think this badly of cgiants?
Being slow is ....
It's a giant they're supposed to be slow
Being out swarmed is also a built in weakness because their attacks are slow
They need the support of a front line to work well
They're not really solo carries
They are more like support units in a sense but more offensive
Cgiants are a heavy push unit
I mean I already agree with you
They can absolutely carry a heavy attack, but in turn, they are basically guaranteed to die
SWL giants could kill more than 6 sworwrath in user control
Swl is unbalanced
@tulip glacier By the way, someone told me that the idea of running is quite acceptable.
Who?
Mosdo?
@zealous sinew
💀
I'm pretty sure last time, you took his opinion out of context, and said that he agreed with cgiants having like 1.8K HP when he agreed to monstrosity cgiants having 1.8K HP
He told me that 35 cooldown was fine.
How does the ability even work
I can't figure out if it's a spell or an upgrade
Because it sounds like it's both
It is a spell that works like this if you have 3 giants and you buy a skill with 600 crystals you can select 1 giant of the 3 giants and only 1 will receive the skills and you will have to buy the skill again to give them to them. the other 2 giants that remain
I meant enchantment I'm sorry
idea 2 shouldn’t exist
Maybe instead of running away
Maybe it's encouraged to be used as a gap closer?
Like maybe it knocks a few units for a few seconds
That was a lot of maybe's by me
apparently the poinf of it is for retreating, not offense
which is fine, but its so powerful its going to be used way more than retreating
of ways people would use it
Responded to the ping too late, what was the first idea?
Ah, it isn't a ping meant for summoning, it's for an argument
When did that happen, and what did he take out of context