#buff C Giant
30 messages · Page 1 of 1 (latest)
Jesus these are too much
No
Just the HP buff is enough, you don't need more buffs
The giant is vulnerable to arrow attacks and freezing slows him down too much.
You buffed the HP by 24%
You don't need more buffs
What kinda deck do you use that makes cgiants seem so trash that you have to give them 3 pretty damn big buffs in one single post
I've seen many asking for immunity to freezing effects and resistance against arrows
You over-did it
You gave them the immunity to freeze and the resistance against arrows (not even like a normal resistance, just straight up capping the max damage from each arrow to 5), and gave them a whole 24% HP buff
@shy halo The same community says that the giants are garbage and they say that almost nobody uses the giant
A big part of cgiants weakness is SD (overtime) which isn't even the giants fault
And people want a proper buff for cgiants
Something like just 100 more HP or a balanced resistance against ranged attacks
Or +1 base AOE
Can we reduce your training time and cost?
This just overbuffs giants
I can edit the post
Just the HP buff is enough
With that HP buff, cgiants went from 0.66 to 0.8266 on HP to cost ratio, and went from 100 to 124 on HP per pop
(these calculations were made without armory)
@shy halo they told me that 1800 hp is quite acceptable.
Who the fck said that
Also was that with monstrosity + armory taken into consideration