#buff C Giant

30 messages · Page 1 of 1 (latest)

mossy oyster
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This buff makes the giant take less damage from archers, arrow damage will be 5 damage against the giant, and the next thing is that the giant is now immune to freezing effects. Now the giant will have 1240 initial hp

shy halo
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Jesus these are too much

mossy oyster
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No

shy halo
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Just the HP buff is enough, you don't need more buffs

mossy oyster
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The giant is vulnerable to arrow attacks and freezing slows him down too much.

shy halo
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You buffed the HP by 24%

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You don't need more buffs

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What kinda deck do you use that makes cgiants seem so trash that you have to give them 3 pretty damn big buffs in one single post

mossy oyster
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I've seen many asking for immunity to freezing effects and resistance against arrows

shy halo
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You gave them the immunity to freeze and the resistance against arrows (not even like a normal resistance, just straight up capping the max damage from each arrow to 5), and gave them a whole 24% HP buff

mossy oyster
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@shy halo The same community says that the giants are garbage and they say that almost nobody uses the giant

shy halo
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And people want a proper buff for cgiants

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Something like just 100 more HP or a balanced resistance against ranged attacks

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Or +1 base AOE

mossy oyster
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Can we reduce your training time and cost?

shy halo
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This just overbuffs giants

shy halo
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I'm

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Not an unit

mossy oyster
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I can edit the post

shy halo
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Just the HP buff is enough

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With that HP buff, cgiants went from 0.66 to 0.8266 on HP to cost ratio, and went from 100 to 124 on HP per pop

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(these calculations were made without armory)

mossy oyster
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@shy halo they told me that 1800 hp is quite acceptable.

shy halo
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Also was that with monstrosity + armory taken into consideration

mossy oyster
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Troz

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@keen estuary