#Spearton Rage
34 messages · Page 1 of 1 (latest)
Stick war 3 does not have easy spear throwing. Stick war legacy has. Isnt that a bit unfair?
I understand enchanted pike, it already does enough to buff a spearton
No, it's not unfair, it's completely fair
I dont find it fair
Spears can already outrush juggs, and juggs are meant to be the offensive tank
Spears are already OP, giving them spear throw would just make them even more powerful, while also removing ways to counter a HHW spear rush
Plus, rage doesnt work on speartons (including giants)
Because rage is meant for light units
I dont like the fact that stick war 3 (probably a more modern version of stick war legacy) doesn't even have atleast some spells from SWL
... Sw3 is not a "more modern" version of stick war legacy, that's still swl, swl still gets updates
You can't compare sw3 to any game in the franchise because of just how different sw3 is
K
Also we already have swl stuff in sw3
I know
We have miner hustle, we have rage (which was in SE/sw2 first, then swl, then sw3), we have arrow rain in the form of kytchu volley, we have spearton madness in the form of atreyos stand in, Kai rider is confirmed, we have crawlers which are definitely the inspiration for the pouncer deads, we have toxic deads, and we also have many forms of training time reduction
So you really can't say that sw3 "doesn't even have at least some spells from swl" because really, we already have most of the stuff
Yap session number 1, let's see how many we can get on this post
My topic is that i dont like that sw3 doesnt have some spells from swl, e.g. Golden Spearton spell
Atreyos
We have atreyos
He's basically a golden spearton
I mostly use Spearos and only use Atreyos when im doing spearton rushes,and i do spearton rushes alot when i do quests like train order units or kill the economy
Look, I hate to say this to an aspiring ideas guy, but please accept that this idea is probably the worst idea in the history of ideas. This idea was a disappointment to its parents, and disowned. You, as the creator of this idea, are responsible for knowing why I feel this way, so allow me to list why this idea is a bad one
1: Juggerknight rights matter
Juggerknights aren’t at all viable, and this won’t make them catch up with spears
In fact, Juggerknights should get the throw, so they have a real reason to be played
2: Countermeasure Crush
I understand that you love your spears, but they don’t need more versatility. They already wipe the floor with most other units
3: Spear Specialization
Spears are supposed to be the defensive tank. The ones that pull damage and aggro from your important units. This is straight up ripping their role to shreds and making them accel at what isn’t supposed to be their ground
Now, let’s talk about your Golden Spearton Spell idea you keep repeating.
1: Spammable Spell
Making it a spell allows you to summon units that are over the population limit, which absolutely sucks
2: Spearspam better
Making Spearspam the only viable strategy isn’t the way to go. Just like I don’t make Eclipspam the only viable strategy with my posts
3: Juggerknight Rights
Once again, you leave Juggerknights in the dust by stealing their attacking role.
