CA rework
°CA now are gona work like SE you are not gona get CA anymore from garsioning units but instead from bastion but It Will have the same dmg as normal CA
°CA upgrade Is removed
Ofc
°CA dmg Will be 15(10h+)
°bastion cost buff from (300m to 250m for lvl 1) and (600m to 500m for lvl 2)
For lvl 1= 1 CA
For lvl 2= another CA
Making the total to 2
Sudden death
° Option 1 removing sd from the game
(Straight to the point)
° Option 2 making sd his own mode diff from ranked but with the same ranking systeam
(This Is for people that enojy sd and the ones that dislike It)
° Option 3 making sd start at the 1h Mark or 30m mark
(This Is probably the most possibile One and It Will make sd It self less unfurianting even tho It Will still be really unfair at least there Will be some come back potential)
tower zap & tower bonuses
° Tower zap removed
( Tower zap buffs skilles playstile and deck that does not requi skill like towerstall ect, and this Will also encurege aggressive playstile,and discuorege passive towerstalling playstile)
° Tower bonunses
Tower lvl 1: 10% mana & Gold
Tower lvl 2: 20% mana & Gold
Also training bonus time and spell coll down reduction time are deleted from tower
(This same thing wants to discoruge passive playstile and Nerf tower stall with out nerfing or touching Spirit spawns and tesla)
------extra stuff----------
° Archers dmg Nerf to 10(5+L) to 9(5+)
This Will make archers still good but not the best
° buff forge lvl 2 from 15% to 20%
° Kycthu
Kychu Is no longer aneble to doge & endlessly using volley at the statue
(Pretty self explainatory to Say the least)
Scorch & acid rain removed
And volt armor rework
( Even t'ho mostly Will Say acid rain and scorch should both stay this Will make archers and also every light units really damn weak with out any heal and cure and the volt armor rework Is made cuz of the synergy It had with